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The focus of this game is exploring domains, collecting/raising Digimon, and using them to fight other tamers and wild Digimon.

  • The domains are randomly generated dungeons that contain wild Digimon, items, and a boss battle at the end of the final level. The only constant that can be expected in a domain is the number of levels and what Digimon can be found there.
  • Wild Digimon that are encountered in domains can be bribed with gifts into joining your team. Their abilities and forms are improved by winning battles like in a standard RPG by collecting experience and advancing in levels (EL). Starting out, all Digimon have low maximum levels. This is solved by combining 2 Digimon to make stronger offspring with a somewhat higher maximum level.
  • Battle in this game is turn based like in a classic RPG. After instructions are given to your team all participating Digimon take turns attacking each other in the order of their speed stat. In battle each side can have up to 3 Digimon.