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These are the weapons that can be found in Heli Attack 3. Please note that all explosives deal additional damage with the explosion that follows the ammo, and that the Flamethrower, lasers, Bladerang, Anytime, Taser, and the Soundwave do their damage over their entire life.

Entries with a Unlocked.png next to them are unlockable.

Starting Weapons[edit]

These weapons will begin in your inventory on every level.

* indicates explosive damage

Name Type Clip Size Damage Reload Time (seconds) Info
Knife Melee Infinite 50 .46875

Only unmanned helicopters can be consistently reached without the use of a hyperjump/time rift, other helicopters will raise altitude. Unfortunately, collision detection is a bit off for the weapon so you should try and attack while on top of the enemy.

Grenades Thrown Explosive 25 50 + 35* .625 Simple grenades that either explode on impact with an enemy, or drops on the ground then explode. Thrown in a low range arc. The explosion deals additional damage. You start with 25 grenades at the beginning of every level, so use them if you can! Any additional grenades collected (over 25 grenades total) will be carried over to the next level.

Only flying drones can be consistently reached without the use of time powers/hyperjump.

Pistol Firearm Infinite 10 .25 A simple pistol with fair reload speed.
Bow & Arrow
Unlocked.png
Ballistic Projectile Infinite 30 .625 Arrows fly in short range arcs and are hard to aim. Unlocked after the completion of Zone 1-1.

Droppables[edit]

Three flying drones, or two helis must be destroyed for one of these to appear.

* indicates explosive damage

Name Type Clip Size Damage Reload Time (seconds) Info
Machine Gun Firearm 150 10 .15625 A machine gun with a much faster reload time than the pistol. 25 ammo is received from enemies destroyed during a hyperjump.
Akimbo Mac10's Firearm 75 8 x 2 .125 Fires in bursts of two with a fast reload time.
Chain Gun
Unlocked.png(hidden in Training Zone)
Firearm 100 10 .0625 An extremely fast firing gun with the fastest reload time of any gun. It has a large recoil though, so aim carefully in short bursts. Can also be unlocked after the completion of Zone 1-2.
Shotgun Firearm 20 15 x 4 .78125 A gun that shoots 4 bullets at once, where the bullets spread outward from the gun at equal angles in a V shape.
Double Shotgun
Unlocked.png
Firearm 15 10 x 7 1.09375 Shoots 7 bullets at once (not 8 as stated by the in-game description), with a heavier spread than the Shotgun. Unlocked after the completion of Zone 1-3.
Sniper Rifle
Unlocked.png
Firearm 12 75 .625 A rifle with a laser sight for better aiming, making it difficult to miss the target. Unlocked after the completion of Zone 1-4.
Grenade Launcher Projectile Explosive 15 75 + 35* .9375 Fires a grenade with medium velocity. Like the Grenade Launcher in Heli Attack 2, it will not reach most helis if fired from the ground.
RPG Projectile Explosive 15 85 + 35* .78125 Fires a rocket grenade which accelerates to incredible speeds. They can be difficult to aim due to the delay after firing, so they are best used on larger helis.
Rocket Launcher Projectile Explosive 11 100 + 35* 1.25 A launcher that fires a slow-moving rocket.
Seeker Launcher Projectile Explosive 7 100 + 35* 1.5625 A launcher that shoots slow-moving seeking rockets that home in on the nearest enemy.
Drunken Launcher
Unlocked.png
Projectile Explosive 6 (50 + 35*) x 3 1.875 A launcher that fires 3 rockets which go off in random directions.
Guided Launcher
Unlocked.png
Projectile Explosive 9 100 + 35* 1.5625 A launcher that shoots special rockets which follow the player's cursor. Active rockets will automatically explode after a period of time if they do not hit anything.
Shotgun Rockets Projectile Explosive 7 (25 + 35*) x 3 1.25 A gun that fires three small rockets in an even spread.
Flak Cannon
Unlocked.png(hidden in Training Zone, Zone 3-3)
Ballistic Projectile 8 10 x 20 1.5625 A gun that fires 20 small pieces of flak at once which launch at random speeds and trajectories. Because this is inaccurate, it is best shot at close range, or with the possibility that stray flak may drop on ground troops.
Goo Gun
Unlocked.png(hidden in Zone 2-2)
Ballistic Projectile 25 50 .3125 A gun that fires goo balls that can either do direct damage to an enemy, or stick to the ground, which will eventually explode and damage ground troops. The same amount of damage is caused by either method.
Spark Plug
Unlocked.png(hidden in Zone 1-3)
Energy Projectile 30 30 x 2 .46875 A weapon that fires 2 equally damaging sparks which weave in and out of each other.
Flame Thrower Flame Projectile 150 2/frame .0625 The bigger the flame, the less damage it does. Flames can deal their damage multiple times, as well as bounce off solid objects. Ammo can be used up very quickly.
Bladerang
Unlocked.png
Ballistic Projectile 7 20/frame 1.5625 A gun that shoots projectiles that return toward their firing position like a boomerang. Upon returning to their firing position, the projectiles become affected by gravity and fall to the ground; they can still deal damage while falling. Many hits can be inflicted in one pass, and if shot properly, the projectile can pass over an enemy twice.
Laser Rifle
Unlocked.png
Energy Projectile 25 30/frame 0.5 A gun that shoots lasers. It can go through multiple enemies as well as hit them multiple times.
Auto Laser Rifle
Unlocked.png
Energy Projectile 25 20/frame 0.25 A faster-firing Laser Rifle, but deals less damage per shot and is inaccurate.
Shotgun Lasers
Unlocked.png
Energy Projectile 12 20/frame x 3 .9375 A shotgun that fires three lasers in an even spread.
Rail Gun Energy Projectile 6 200 2.34375 A gun that shoots depleted uranium slugs at near light speed, making it almost impossible to miss with. Shots can pierce walls.
Anytime
Unlocked.png
Energy Projectile Explosive 5 130 + (50 + 35*) x num. of hits 4.6875 An upgraded Rail Gun. Projectiles will continue to explode as long as they are in contact with an entity that detonates explosives (enemy, environment, etc.). The use of Time Distortion/Time Rift will compress the distance between explosions, resulting in more damage. Like the Rail Gun, it can also shoot through walls. Each slug does 130 damage, with each additional hit doing 50 flat damage and 35 explosive damage.
Air Strike
Unlocked.png
Miscellaneous 4 (50 + 35*) x 12 1.25 A device which does no damage by itself, but summons planes to drop bombs from above (though the planes are never seen).
Taser Electric Grapple 2 5/frame 6.25 A taser with a large socket that attaches to an enemy. It deals 5 damage per shock and is guaranteed to kill. Other weapons may be used while the enemy is being shocked.
Soundwaave
Unlocked.png
Energy Projectile 30 10/frame 0.3125 A gun that shoots waves of sound that do constant damage to enemies and pierce walls. It does its damage multiple times, as one wave can drain as much as 20% of a Big Gun's health if aimed in the correct location. This weapon is considered to be the best by the Miniclip community, as it can destroy the equivalent of six or more Big Guns per ammo pickup, and the quick reload time makes it devastatingly effective.
A-Bomb Launcher
Unlocked.png
Projectile Explosive 3 500 + ?* 9.375 A launcher that fires extremely slow nuclear missiles that can destroy any enemy if it hits it. Each rocket deals 500 impact damage, and the resulting explosion deals as much, if not more damage.
Black Hole Generator
Unlocked.png
Miscellaneous Projectile 1 0 18.75 A weapon that summons a small black hole the size of the screen. It can instantly kill all on-screen enemies while also erasing any on-screen projectiles, with the ability to eliminate several helicopters if positioned properly. Each pickup contains contains only 1 ammo, so it is recommended that the weapon be used quickly if the player wants to avoid the lengthy reload time.

Heli Attack 3 Collector's Edition-exclusive Weapons[edit]

These are weapons that are found only in "Heli Attack 3 Collector's Edition."

Name Type Clip Size Damage Reload Time (seconds) Info
Fire Mines
Unlocked.png(hidden, replaces Flak Cannon in Zone 3-3)
Thrown Explosive 3 25/frame 3.125 These are mines that shoot a stream of flame vertically when an enemy breaks the targeting laser, or 5 seconds after being deployed. (This weapon also appears in Heli Attack 2.)
Antimatter Cannon
Unlocked.png
Energy Projectile 8 300 0.0625 A weapon that fires extremely high-damaging waves at the rate of the Chain Gun. Wide spread. The waves cannot pass through walls or hit multiple enemies.