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PPTCG Ludo.png

If you press the joystick's button after selecting the option "LUDO" (indicated by it flashing) on the menu in the Commodore Amiga version of this game, the text "HOW MANY PLAYERS?" will appear on the screen; push the joystick up and down to select either 1, 2, 3 or 4, then press its button to confirm your choice. The game will then proceed to the Ludo board displayed above on which Player 1 is blue, Player 2 is red, Player 3 is green and Player 4 is yellow - and when the text "Player One/Two/Three/Four PRESS FIRE" appears on the left side of the screen you will have to press the joystick's button to cause a rapidly-changing number to appear in the circle below your respective "HOME" counter (and once it's stopped it indicates how many spaces you can move, but just like in real Ludo, you have to get a 6 to begin). Once you have got started, you will have to use the joystick to direct the "LUDO" cursor around the screen and select the counter you want to move then press the button to confirm your choice; if you land on a space that is occupied by an opponent's counter (not applicable for a one-player game), you shall send it back to its starting corner and take its place (but if your only possible move is to land on one of your own counters you have to forfeit it). After your counters go around the board once, they shall arrive at their four "HOME" spaces in their centre - and you can fill them up in any order but each one must arrive by exact count (so if you cannot use the full count of the number displayed, you have to forfeit your move). The first player to get all four counters around the board once and into their respective "HOME" spaces wins.