Druids are well schooled in the magic of nature with many spells based on and Mana. They defeat their foes in a subtle manner, often doing such things as entangling them or changing the gems on the board.
Skill
Starting Level
Points/Level
Earth Mastery
2
1
Fire Mastery
1
3
Air Mastery
3
1
Water Mastery
2
2
Battle
0
3
Cunning
1
2
Morale
0
2
Spell Name
Level
Description
Mana Cost
Gemberry
1
+5 Life Points/additional +1 per 4 Mana
4 6
Channel Air
2
+5 Mana, turn does not end
3 3 3
Entangle
3
Enemy loses 1 turn/additional turn per 20 Mana
12 12
Calm
4
Removes all status effects on both players/turn does not end if Mana is 10+
2 3
Forest Fire
5
6 points damage to enemy/additional +1 per 4 Mana
6 8
Call Lightning
6
Destroys a selected column of gems. You get full effects for all gems destroyed.
6 9 6
Evaporate
7
Turns all Gems into Gems, after gems are transformed the turn ends.
5 3
Gust of Wind
8
Turns 5 random gems into , +1 additional gem for every 8 .
Sanctuary
10
+5 Resistance to a random Mana type, lasts until end of combat.
Wall of Thorns
12
Applies damage to instead of Life Points, lasts until is zero and reduces your by 2 per turn.
Earthpower
15
Destroys all , gain full effects for all gems destroyed.
Whirlwind
20
Destroys all , gain full effects for all gems destroyed.
Lightning Storm
25
Destroys a selected column and the two adjacent columns, gain full effects for all gems destroyed.
Reincarnation
30
Turns all , , and into random Mana Gems, you gain no effect for the gems transformed.
Cleansing
40
Causes all gems in play to be cleared and replaced, after the board is reset the turn ends.
Nature's Wrath
50
Turns all into random wildcards, after the gems are transformed the turn ends.
Knights are noble and chivalrous warriors who excel in using the on the board to great effect, such as gaining extra XP or healing themselves. They also have a good stock of damage spells based on and .
Skill
Starting Level
Points/Level
Earth Mastery
0
3
Fire Mastery
0
2
Air Mastery
1
2
Water Mastery
2
2
Battle
2
1
Cunning
1
3
Morale
3
1
Spell Name
Level
Description
Mana Cost
Thrust
1
Destroys the selected gem, gain full effect from the destroyed gem.
6 6
Divine Right
2
Destroys all , gain full effect from all destroyed gems.
6 6
Challenge
3
Add 50% damage for both players for 6 turns, turn doesn't end if is 15+.
6 6
Stun
4
Does 5 points of damage to enemy, and enemy loses a turn, +1 damage per 8 .
6 5
Trample
5
Does damage equal to half your , minimum 1 point damage.
7 7
Favor
7
50% chance to +1 life per experience point received for 8 turns, +1 turn per 6 .
6 8
Courage
8
Removes all status effects on you, turn does not end if is 10+.
Promotion
10
Turns all gems of the selected type into , any type can be selected, including or .
Charge!
12
Destroys selected row of gems and does 5 points of damage, gain the effects of every gem destroyed.
Vigil
15
+3 to all of your Mana Reserves whenever you match 4 or 5 gems, lasts 8 turns +1 turn per 5 .
Knight Lord
20
Doubles the number of in play, after gems are transformed the turn ends.
Sword of Sirian
30
Does damage equal to your , drops to zero.
Chivalry
40
Raises all Mana Reserves to full on both players, removes all status effects on both players.
Paladin's Aura
50
+2 to all Mana Reserves at the beginning of each turn, lasts 8 turns +1 turn per 5 .
Warriors are fierce and efficient fighters whose special attacks mostly deal direct damage to their foes. Although many of these damage spells are based on , they have a wide variety of them for use in different situations.
Skill
Starting Level
Points/Level
Earth Mastery
1
3
Fire Mastery
2
1
Air Mastery
0
2
Water Mastery
0
3
Battle
3
1
Cunning
2
2
Morale
1
2
Spell Name
Level
Description
Mana Cost
Battle Cry
1
Randomly creates a +5 , turn doesn't end if is 15+.
6 4
Wild Lore
2
Destroys all and gems, add +1 experience for every gem destroyed.
8 8
Spin Attack
3
Destroys gems around a selected gem, gain effect of all gems destroyed.
6 8
Cleave
5
Does 1 point of damage for every in play and destroys all gems.
9 6
Throw Axe
7
Does 4 points of damage to the enemy, +1 point per in play.
6 8
Enrage
8
Adds total to your Battle skill for 8 turns, turn does not end.
Bloodlust
10
+12 to , after receiving mana, the turn ends.
Summon Tempest
15
Destroys 2 random columns of gems, gain full effects for all gems destroyed.
Berserk Rage
20
Turns into turn doesn't end if is 15+.
Deathbringer
30
Randomly creates equal to half your , after gems are transformed the turn ends.
Singing Blades
40
Reduces enemy's Mana Reserves by 4 whenever you do damage, lasts for 5 turns, +1 turn per 2 .
Revenant
50
Doubles Battle Skill, returns to normal when combat is completed.
Wizards keep a good mix of different spells, based largely on and . They can just as easily cast damage spells like Fireball, as they can cast powerful defensive spells like Wall of Fire.
Skill
Starting Level
Points/Level
Earth Mastery
1
2
Fire Mastery
3
1
Air Mastery
2
1
Water Mastery
0
2
Battle
1
3
Cunning
2
2
Morale
0
3
Spell Name
Level
Description
Mana Cost
Fire Bolt
1
Does 4 points damage to enemy, +1 for every 8 .
4 4
Channel Fire
2
Adds +5 to , turn does not end.
3 3 3
Fire Shield
3
Protects against 1 point of damage whenever you receive 2 or more damage, lasts for 8 turns, +1 turn for every 3 .
5 6
Haste
4
Does 4 points damage to enemy whenever you get an extra turn, lasts for 10 turns, +1 turn for every 5 .
6 5
Mana Burn
5
Reduces enemy's Mana Reserves by 5, turn doesn't end if is 8+.
3 4
Hand of Power
6
+2 damage for 10 turns, may be stacked twice.
5 2 5
Light
7
Causes blind on enemy for 2 turns, +1 turn per 8 .
6 10
Heat Sink
8
Reduces enemy's by 8 and gives it to you.
Fireball
10
Destroys a selected 3x3 grid of gems, gaining full effects for all gems destroyed, +8 additional damage.
Wall of Fire
12
Damage is applied to instead of Life Points, lasts until is zero and reduces your by 2 per turn.
Flaming Skulls
15
Turns into , turns into .
Cauterize
20
+1 to Life Points for every in play, are not destroyed.
Meteor Storm
25
Turns 8 random gems into , gain full effects for all gems transformed.
Finger of Death
30
Turns a selected grid into a +5 , after gem is transformed, the turn ends.
Lava Core
40
+12 to maximum , turn does not end.
Flaming Avatar
50
Adds points equal to your to a random Skill, reduces to zero.