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Druid[edit | edit source]

Druids are well schooled in the magic of nature with many spells based on YellowSmall and GreenSmall Mana. They defeat their foes in a subtle manner, often doing such things as entangling them or changing the gems on the board.

Skill Starting Level Points/Level
Earth Mastery 2 1
Fire Mastery 1 3
Air Mastery 3 1
Water Mastery 2 2
Battle 0 3
Cunning 1 2
Morale 0 2
Spell Name Level Description Mana Cost
Gemberry 1 +5 Life Points/additional +1 per 4 BlueSmall Mana 4 YellowSmall 6 BlueSmall
Channel Air 2 +5 YellowSmall Mana, turn does not end 3 GreenSmall 3 RedSmall 3 BlueSmall
Entangle 3 Enemy loses 1 turn/additional turn per 20 GreenSmall Mana 12 GreenSmall 12 YellowSmall
Calm 4 Removes all status effects on both players/turn does not end if BlueSmall Mana is 10+ 2 YellowSmall 3 BlueSmall
Forest Fire 5 6 points damage to enemy/additional +1 per 4 RedSmall Mana 6 RedSmall 8 YellowSmall
Call Lightning 6 Destroys a selected column of gems. You get full effects for all gems destroyed. 6 GreenSmall 9 YellowSmall 6 BlueSmall
Evaporate 7 Turns all BlueSmall Gems into YellowSmall Gems, after gems are transformed the turn ends. 5 RedSmall 3 BlueSmall
Gust of Wind 8 Turns 5 random gems into YellowSmall, +1 additional gem for every 8 YellowSmall.
Sanctuary 10 +5 Resistance to a random Mana type, lasts until end of combat.
Wall of Thorns 12 Applies damage to GreenSmall instead of Life Points, lasts until GreenSmall is zero and reduces your GreenSmall by 2 per turn.
Earthpower 15 Destroys all GreenSmall, gain full effects for all gems destroyed.
Whirlwind 20 Destroys all YellowSmall, gain full effects for all gems destroyed.
Lightning Storm 25 Destroys a selected column and the two adjacent columns, gain full effects for all gems destroyed.
Reincarnation 30 Turns all StarSmall, GoldSmall, and SkullSmall into random Mana Gems, you gain no effect for the gems transformed.
Cleansing 40 Causes all gems in play to be cleared and replaced, after the board is reset the turn ends.
Nature's Wrath 50 Turns all GreenSmall into random wildcards, after the gems are transformed the turn ends.

Knight[edit | edit source]

Knights are noble and chivalrous warriors who excel in using the StarSmall on the board to great effect, such as gaining extra XP or healing themselves. They also have a good stock of damage spells based on RedSmall and GreenSmall.

Skill Starting Level Points/Level
Earth Mastery 0 3
Fire Mastery 0 2
Air Mastery 1 2
Water Mastery 2 2
Battle 2 1
Cunning 1 3
Morale 3 1
Spell Name Level Description Mana Cost
Thrust 1 Destroys the selected gem, gain full effect from the destroyed gem. 6 RedSmall 6 BlueSmall
Divine Right 2 Destroys all StarSmall, gain full effect from all destroyed gems. 6 YellowSmall 6 BlueSmall
Challenge 3 Add 50% damage for both players for 6 turns, turn doesn't end if YellowSmall is 15+. 6 RedSmall 6 YellowSmall
Stun 4 Does 5 points of damage to enemy, and enemy loses a turn, +1 damage per 8 RedSmall. 6 GreenSmall 5 RedSmall
Trample 5 Does damage equal to half your GreenSmall, minimum 1 point damage. 7 GreenSmall 7 RedSmall
Favor 7 50% chance to +1 life per experience point received for 8 turns, +1 turn per 6 YellowSmall. 6 YellowSmall 8 BlueSmall
Courage 8 Removes all status effects on you, turn does not end if BlueSmall is 10+.
Promotion 10 Turns all gems of the selected type into StarSmall, any type can be selected, including SkullSmall or GoldSmall.
Charge! 12 Destroys selected row of gems and does 5 points of damage, gain the effects of every gem destroyed.
Vigil 15 +3 to all of your Mana Reserves whenever you match 4 or 5 gems, lasts 8 turns +1 turn per 5 BlueSmall.
Knight Lord 20 Doubles the number of StarSmall in play, after gems are transformed the turn ends.
Sword of Sirian 30 Does damage equal to your YellowSmall, drops YellowSmall to zero.
Chivalry 40 Raises all Mana Reserves to full on both players, removes all status effects on both players.
Paladin's Aura 50 +2 to all Mana Reserves at the beginning of each turn, lasts 8 turns +1 turn per 5 YellowSmall.

Warrior[edit | edit source]

Warriors are fierce and efficient fighters whose special attacks mostly deal direct damage to their foes. Although many of these damage spells are based on RedSmall, they have a wide variety of them for use in different situations.

Skill Starting Level Points/Level
Earth Mastery 1 3
Fire Mastery 2 1
Air Mastery 0 2
Water Mastery 0 3
Battle 3 1
Cunning 2 2
Morale 1 2
Spell Name Level Description Mana Cost
Battle Cry 1 Randomly creates a +5 SkullSmall, turn doesn't end if RedSmall is 15+. 6 RedSmall 4 YellowSmall
Wild Lore 2 Destroys all YellowSmall and BlueSmall gems, add +1 experience for every gem destroyed. 8 YellowSmall 8 BlueSmall
Spin Attack 3 Destroys gems around a selected gem, gain effect of all gems destroyed. 6 GreenSmall 8 RedSmall
Cleave 5 Does 1 point of damage for every YellowSmall in play and destroys all YellowSmall gems. 9 RedSmall 6 YellowSmall
Throw Axe 7 Does 4 points of damage to the enemy, +1 point per SkullSmall in play. 6 GreenSmall 8 RedSmall
Enrage 8 Adds RedSmall total to your Battle skill for 8 turns, turn does not end.
Bloodlust 10 +12 to RedSmall, after receiving mana, the turn ends.
Summon Tempest 15 Destroys 2 random columns of gems, gain full effects for all gems destroyed.
Berserk Rage 20 Turns RedSmall into SkullSmall turn doesn't end if RedSmall is 15+.
Deathbringer 30 Randomly creates SkullSmall equal to half your RedSmall, after gems are transformed the turn ends.
Singing Blades 40 Reduces enemy's Mana Reserves by 4 whenever you do damage, lasts for 5 turns, +1 turn per 2 YellowSmall.
Revenant 50 Doubles Battle Skill, returns to normal when combat is completed.

Wizard[edit | edit source]

Wizards keep a good mix of different spells, based largely on RedSmall and YellowSmall. They can just as easily cast damage spells like Fireball, as they can cast powerful defensive spells like Wall of Fire.

Skill Starting Level Points/Level
Earth Mastery 1 2
Fire Mastery 3 1
Air Mastery 2 1
Water Mastery 0 2
Battle 1 3
Cunning 2 2
Morale 0 3
Spell Name Level Description Mana Cost
Fire Bolt 1 Does 4 points damage to enemy, +1 for every 8 RedSmall. 4 RedSmall 4 YellowSmall
Channel Fire 2 Adds +5 to RedSmall, turn does not end. 3 GreenSmall 3 YellowSmall 3 BlueSmall
Fire Shield 3 Protects against 1 point of damage whenever you receive 2 or more damage, lasts for 8 turns, +1 turn for every 3 RedSmall. 5 RedSmall 6 BlueSmall
Haste 4 Does 4 points damage to enemy whenever you get an extra turn, lasts for 10 turns, +1 turn for every 5 YellowSmall. 6 YellowSmall 5 BlueSmall
Mana Burn 5 Reduces enemy's Mana Reserves by 5, turn doesn't end if RedSmall is 8+. 3 GreenSmall 4 RedSmall
Hand of Power 6 +2 damage for 10 turns, may be stacked twice. 5 GreenSmall 2 RedSmall 5 YellowSmall
Light 7 Causes blind on enemy for 2 turns, +1 turn per 8 YellowSmall. 6 RedSmall 10 YellowSmall
Heat Sink 8 Reduces enemy's RedSmall by 8 and gives it to you.
Fireball 10 Destroys a selected 3x3 grid of gems, gaining full effects for all gems destroyed, +8 additional damage.
Wall of Fire 12 Damage is applied to RedSmall instead of Life Points, lasts until RedSmall is zero and reduces your RedSmall by 2 per turn.
Flaming Skulls 15 Turns GreenSmall into SkullSmall, turns BlueSmall into RedSmall.
Cauterize 20 +1 to Life Points for every RedSmall in play, RedSmall are not destroyed.
Meteor Storm 25 Turns 8 random gems into RedSmall, gain full effects for all gems transformed.
Finger of Death 30 Turns a selected grid into a +5 SkullSmall, after gem is transformed, the turn ends.
Lava Core 40 +12 to maximum RedSmall, turn does not end.
Flaming Avatar 50 Adds points equal to your RedSmall to a random Skill, reduces RedSmall to zero.