
| Salamander 2 | |
|---|---|
| Developer(s) | Konami |
| Publisher(s) | Konami |
| Year released | 1996 |
| System(s) | Arcade |
| Preceded by | Nemesis II Salamander |
| Followed by | Gradius Gaiden Salamander III |
| Series | Gradius |
| Japanese title | |
|---|---|
| Genre(s) | Shooter |
| Modes | Single player, Multiplayer, Co-op |
Salamander 2 is a hybrid scrolling shooter arcade game developed by Konami in 1996. The game is a direct sequel to 1986's Salamander and is part of the long-running Gradius series.
The game is notable as it is the first in the Gradius series to incorporate three-dimensional graphic elements into its base of 2D graphics. It retains all the characteristic elements of its predecessor: two-player simultaneous gameplay, similar enemies and bosses, and the inclusion of vertically-scrolling levels.
Plot[edit | edit source]
Space Calendar 0999.
The subspace life form "Doom" began its invasion. His appearance caused distortions in outer space, with various star systems pioneered by mankind coming into the subspace. Those who barely escaped started fighting back, with their mother planet Gradius as the last base.
Now, betting the last hope of the human race, two super spatiotemporal fighters take flight. Vic Viper, Super Cobra! Go!