
Gradius II: Gofer no Yabou | |
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Developer(s) | Konami |
Publisher(s) | Konami |
Year released | 1988 |
System(s) | Arcade, Sharp X68000, TurboGrafx-CD, Wii, PlayStation 3, PlayStation Portable |
Preceded by | Gradius |
Followed by | Gradius III |
Series | Gradius, Arcade Archives |
Genre(s) | Shooter |
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Modes | Single player, Multiplayer |
Rating(s) |
Arcade Archives Gradius II | |
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Developer(s) | Konami |
Publisher(s) | Hamster Corporation |
Year released | 2016 |
System(s) | PlayStation 4, Nintendo Switch |
- For the NES conversion, see Gradius II. For the MSX game, see Gradius 2. For the Game Boy game, see Nemesis II.
Gradius II: Gofer no Yabou (グラディウスII
The player returns as the role of the pilot of the Vic Viper spaceship to battle the second onslaughts of the Bacterion Empire, under the new leadership of Gofer, the giant head. Gradius II has kept the gameplay from the original game, but infused it with enhancements brought from the spin-off, Salamander (Life Force). This is primarily evident in two of the weapons configurations that are selectable. Another first in the series was the inclusion of the "boss rush" (also known as "boss parade" or "boss alley"), a level designed entirely with only boss confrontations.
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Japanese title screen
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American title screen
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American promotional flyer
Story[edit | edit source]
It's the last act of the Second Bacterian War, but the Bacterians are using a new strike force led by a leader named Gofer. Once again, the Vic Viper is Gradius' last hope.