StarCraft/Terran units: Difference between revisions

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Added medic, propose format for spells/abilities
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Marines never go out of style: they can do damage to anything, have a ranged attack (so they get 'free hits' against melee units) and can be Stimmed and mixed with medics. They do a base 6 damage against all armour types (upgradeable to 6+3 = 9), and have zero base armor upgradeable to 3.
Marines never go out of style: they can do damage to anything, have a ranged attack (so they get 'free hits' against melee units) and can be Stimmed and mixed with medics. They do a base 6 damage against all armour types (upgradeable to 6+3 = 9), and have zero base armor upgradeable to 3.
* Ability: Stimpack - unit shoots approximately 1.7 times faster for about 12 seconds.
** Cost: 10 health
** Developed at: Academy


* Built at [[StarCraft/Terran buildings#Barracks|Barracks]]
* Built at [[StarCraft/Terran buildings#Barracks|Barracks]]
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The Terran Firebat is the closest thing to a melee unit in the Terran arsenal. Like a Marine, a Firebat has to walk to get around, but in lieu of the (relatively) long ranged and minor damage rifle of a Marine, they carry short ranged flamethrowers that can fry anything they can get close to. They do splash damage in a line, which means that not only the individual unit the Firebat is attacking, but any of its buddies nearby take full damage from the Firebat's attack. The label says '16 damage', but if you take splash damage into account, when attacking multiple Zealots, Zerglings, or multiple anything else the Firebat can survive to get to, it's much more.
The Terran Firebat is the closest thing to a melee unit in the Terran arsenal. Like a Marine, a Firebat has to walk to get around, but in lieu of the (relatively) long ranged and minor damage rifle of a Marine, they carry short ranged flamethrowers that can fry anything they can get close to. They do splash damage in a line, which means that not only the individual unit the Firebat is attacking, but any of its buddies nearby take full damage from the Firebat's attack. The label says '16 damage', but if you take splash damage into account, when attacking multiple Zealots, Zerglings, or multiple anything else the Firebat can survive to get to, it's much more.


The catch is that the Firebat deals Concussion damage - so it only deals full damage to Small units (i.e. Zealots, Zerglings, Marines...). It does half damage (8) to medium units like Hydralisks, and a quarter (4) to large units (Siege Tanks, Ultralisks) and buildings. Firebats require an Academy to be produced.
The catch is that the Firebat deals Concussion damage - so it only deals full damage to Small units (i.e. Zealots, Zerglings, Marines...). It does half damage (8) to medium units like Hydralisks, and a quarter (4) to large units (Siege Tanks, Ultralisks) and buildings.


* Built at [[StarCraft/Terran buildings#Barracks|Barracks]]
* Built at [[StarCraft/Terran buildings#Barracks|Barracks]]
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* Range: 7
* Range: 7
* Build: 28?
* Build: 28?
==Medic==
[[Image:StarCraft Medic.gif|thumb|Medics front & back in-game]]
Heals all biological troops for Terran and allies. This includes: SCV, Marine, Firebat, Zealot (doesn't restore shields, only health), all Zerg troops except for buildings. Casts Heal automatically on nearby units.
A support unit, used with Marines and Firebats.
Usually built 1 for every 3 marines/bats.
* Built at [[StarCraft/Terran buildings#Barracks|Barracks]]
* Prerequisite: Academy
* Cost: 50/25
* Damage: -
* Energy: 200 + 50 upgrade
* HP: 60
* Supply: 1
* Range: 2
* Build: 28?
* Ability: Heal - by default
** Cost: 1 for 2 health
** Distance: 2
* Ability: Optical Flare - blinds target unit so it's sight range is reduced to 1, that unit loses detector ability and, for Lurkers, it's attack range is halved (?).
** Cost: 75
** Range: ?
** Developed at: Academy for 100/100
* Ability: Restoration - heals target unit of all negative spells except of Stasis. This includes Lockdown.
** Cost: ?
** Range: 2?
** Developed at: Academy for 100/100
* Upgrade: Caduceus reactor - +50 energy
** Developed at: Academy for 150/150


==Vulture==
==Vulture==
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