Pac-Man/Gameplay: Difference between revisions

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Moving Maze out, fixed Footer Nav
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[[Image:PM White.png|right|Flashing ghost]]
[[Image:PM White.png|right|Flashing ghost]]
When Pac-Man eats one of the four power pellets positioned near the corners of each stage, the ghosts will turn blue for a short period of time.  The higher the level, the shorter that time becomes, until Pac-Man reaches the 9th key and the ghosts don't turn blue at all (but they do change direction.)  Eating consecutive ghosts while they're scared can earn you 200, 400, 800, and 1600 points if you nab all four.  But watch out when they start flashing white because they're about to change back to their former ghostly selves.
When Pac-Man eats one of the four power pellets positioned near the corners of each stage, the ghosts will turn blue for a short period of time.  The higher the level, the shorter that time becomes, until Pac-Man reaches the 9th key and the ghosts don't turn blue at all (but they do change direction.)  Eating consecutive ghosts while they're scared can earn you 200, 400, 800, and 1600 points if you nab all four.  But watch out when they start flashing white because they're about to change back to their former ghostly selves.
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== The Maze ==
[[Image:PM_Maze_Diagram.png|right|Every maze has 240 dots and 4 power pellets.]]
* '''Power Pellets''': They are marked as the green dots in the diagram.  They provide Pac-Man with the temporarily ability to eat the ghosts and earn extra points.  After eating a ghost, the ghost's eyes will return to the ghost pen in the center of the maze and instantly regenerate.  You can be killed by a regenerated ghost even though the other ghosts may still be blue.  As the levels increase, the time that the ghosts stay blue (generally) gets progressively shorter.
* '''Tunnel''': Indicated by the light blue bar, the tunnel allows the player and the ghosts to instantly travel from one side of the maze to the other.  While travelling through the maze, Pac-Man moves at normal speed, but the ghosts' speed is reduced in half.  This provides Pac-Man with a good opportunity to put some distance between him and his pursuers, but be careful not to get trapped by another ghost entering the opposite side.
* '''Bonuses''': The bonuses will always appear where the white dash is beneath the ghost pen.  Two bonuses appear per round, the first when 70 dots have been eaten, and the second when 170 dots are eaten.  While they can help Pac-Man attain higher scores, their capture should only be attempted when the coast is clear.
* '''Ghost Patrols''': When the board first starts, each ghost travels to their respective corners and patrols the area until they all decide to hunt for Pac-Man.  After hunting him for a while, they will periodically return to patrolling for a breif period of time.  Each ghost's patrol area are indicated on the map by their respective colors.
* '''"Blind" Alleys''': The purple areas on the maze are special.  In these alleys, the ghosts are allowed to travel down, but not up.  For example, if you are being chased around the ghost pen, and you travel up one of the purple lines above the pen, the ghosts are prevented from following you.  Be aware, however, that they can get to you from the other direction.
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== Scoring ==
== Scoring ==
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!Stage||Bonus||Points||Normal Blue Time||Hard Setting Blue Time
!Stage||Bonus||Points||Normal Blue Time||Hard Setting Blue Time
|-
|-
|1||[[Image:PM Cherry.png]]||100||Very Long||Very Long
|1||[[Image:PM Cherry.png|28px]]||100||Very Long||Very Long
|-
|-
|2||[[Image:PM Strawberry.png]]||300||Very Long||Long
|2||[[Image:PM Strawberry.png|28px]]||300||Very Long||Long
|-
|-
! colspan="5" | Intermission I
! colspan="5" | Intermission I
|-
|-
|3||[[Image:PM Peach.png]]||500||Very Long||Medium
|3||[[Image:PM Peach.png|28px]]||500||Very Long||Medium
|-
|-
|4||[[Image:PM Peach.png]]||500||Long||Medium
|4||[[Image:PM Peach.png|28px]]||500||Long||Medium
|-
|-
|5||[[Image:PM Apple.png]]||700||Medium||Short
|5||[[Image:PM Apple.png|28px]]||700||Medium||Short
|-
|-
! colspan="5" | Intermission II
! colspan="5" | Intermission II
|-
|-
|6||[[Image:PM Apple.png]]||700||Very Long||Short
|6||[[Image:PM Apple.png|28px]]||700||Very Long||Short
|-
|-
|7||[[Image:PM Grapes.png]]||1000||Medium||Very Long
|7||[[Image:PM Grapes.png|28px]]||1000||Medium||Very Long
|-
|-
|8||[[Image:PM Grapes.png]]||1000||Short||Medium
|8||[[Image:PM Grapes.png|28px]]||1000||Short||Medium
|-
|-
|9||[[Image:PM Galaxian.png]]||2000||Short||Short
|9||[[Image:PM Galaxian.png|28px]]||2000||Short||Short
|-
|-
! colspan="5" | Intermission III
! colspan="5" | Intermission III
|-
|-
|10||[[Image:PM Galaxian.png]]||2000||Very Long||Short
|10||[[Image:PM Galaxian.png|28px]]||2000||Very Long||Short
|-
|-
|11||[[Image:PM Bell.png]]||3000||Medium||Medium
|11||[[Image:PM Bell.png|28px]]||3000||Medium||Medium
|-
|-
|12||[[Image:PM Bell.png]]||3000||Short||Short
|12||[[Image:PM Bell.png|28px]]||3000||Short||Short
|-
|-
|13||[[Image:PM Key.png]]||5000||Short||Short
|13||[[Image:PM Key.png|18px]]||5000||Short||Short
|-
|-
! colspan="5" | Intermission III
! colspan="5" | Intermission III
|-
|-
|14||[[Image:PM Key.png]]||5000||Medium||None
|14||[[Image:PM Key.png|18px]]||5000||Medium||None
|-
|-
|15||[[Image:PM Key.png]]||5000||Short||Short
|15||[[Image:PM Key.png|18px]]||5000||Short||Short
|-
|-
|16||[[Image:PM Key.png]]||5000||Short||None
|16||[[Image:PM Key.png|18px]]||5000||Short||None
|-
|-
|17||[[Image:PM Key.png]]||5000||None||None
|17||[[Image:PM Key.png|18px]]||5000||None||None
|-
|-
! colspan="5" | Intermission III
! colspan="5" | Intermission III
|-
|-
|18||[[Image:PM Key.png]]||5000||Short||None
|18||[[Image:PM Key.png|18px]]||5000||Short||None
|-
|-
|19 & on||[[Image:PM Key.png]]||5000||None||None
|19 & on||[[Image:PM Key.png|18px]]||5000||None||None
|}
|}


{{Footer Nav|game=Pac-Man|here=Controls & Characters|nextpage=Patterns|nextname=Arcade Patterns}}
{{Footer Nav|game=Pac-Man|here=Controls & Characters|nextpage=Tips|nextname=Gameplay tips}}
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