Final Fantasy X/Celestial Weapons: Difference between revisions

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The first step in obtaining the Celestial weapons is to obtain the cloudy mirror, which is fortunately a relatively simple task. Go to the [[Final Fantasy X/Walkthrough/Calm Lands|Calm Lands]], and seek out a lady riding a chocobo: she is often found by the cliffs to the west, or by the Al Bhed store in the centre of the Calm Lands. Approach her and ask if you can ride a chocobo, ignoring the option to train a chocobo for the time being (this is only required to power up Tidus' Celestial weapon). Like Mi'ihen highroad you will have no encounters and travel a lot faster on a chocobo, however at the Calm Lands it is free to ride the chocobo.
The first step in obtaining the Celestial weapons is to obtain the cloudy mirror, which is fortunately a relatively simple task. Go to the [[Final Fantasy X/Walkthrough/Calm Lands|Calm Lands]], and seek out a lady riding a chocobo: she is often found by the cliffs to the west, or by the Al Bhed store in the centre of the Calm Lands. Approach her and ask if you can ride a chocobo, ignoring the option to train a chocobo for the time being (this is only required to power up Tidus' Celestial weapon). Like Mi'ihen highroad you will have no encounters and travel a lot faster on a chocobo, however at the Calm Lands it is free to ride the chocobo.


Riding your chocobo, return to the entrance from Macalania Woods, but instead of going back to Macalania, keep heading slightly further east to find a broken bridge with a chocobo feather lying on the ground next to it. Examine the feather and your chocobo will jump down to a previously unaccessable plateau (to get down examine the next chocobo feather), so continue the short distance to the exit from this plateau to find yourself at the impressive [[/../Remiem Temple/|Remiem Temple]]. Inside, you will find not only a hidden (but currently locked) aeon, but also Belgemine. To find out more about this go to the Remiem Temple page.
Riding your chocobo, return to the entrance from Macalania Woods, but instead of going back to Macalania, keep heading slightly further east to find a broken bridge with a chocobo feather lying on the ground next to it. Examine the feather and your chocobo will jump down to a previously unaccessible plateau (to get down examine the next chocobo feather), so continue the short distance to the exit from this plateau to find yourself at the impressive [[/../Remiem Temple/|Remiem Temple]]. Inside, you will find not only a hidden (but currently locked) aeon, but also Belgemine. To find out more about this go to the Remiem Temple page.


To get the Cloudy Mirror from here is not going to be difficult for you. Exit the temple, but instead of crossing the bridge back to the Calm Lands go around towards the back of the temple to find a sphere laying on the ground next to a chocobo (if there is no sphere, go around the other side of the temple to find it). Examine the sphere to learn the rules of this new mini-game:
To get the Cloudy Mirror from here is not going to be difficult for you. Exit the temple, but instead of crossing the bridge back to the Calm Lands go around towards the back of the temple to find a sphere laying on the ground next to a chocobo (if there is no sphere, go around the other side of the temple to find it). Examine the sphere to learn the rules of this new mini-game:
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Now that you have the Celestial Mirror, you will be able to obtain the Celestial weapons for each character (for example you are now able to open the chest outside the Monster Arena that appears after catching everything in the Calm Lands) and power each one up by two levels. Each weapon is powered up first by its relevant Crest, then its relevant Sigil. The location of all the weapons, crests and sigils can be found on each individual [[Final Fantasy X/Characters|character]] page.
Now that you have the Celestial Mirror, you will be able to obtain the Celestial weapons for each character (for example you are now able to open the chest outside the Monster Arena that appears after catching everything in the Calm Lands) and power each one up by two levels. Each weapon is powered up first by its relevant Crest, then its relevant Sigil. The location of all the weapons, crests and sigils can be found on each individual [[Final Fantasy X/Characters|character]] page.


When you first obtain each Celestial Weapon, it will have only one ability slot that is filled with the 'No AP' ability, which prevents you from levelling up. Powering the weapons up will solve this problem. When you have the correct crest and/or sigil for a weapon, go back and examine the plant on the shimmering path in Macalania Woods once again. You will be presented with a choice of characters for whom you can upgrade the weapons, so select a character and if you have the correct Crest the weapon will be powered up one level, and will now have the triple overdrive ability - still not much use. Return with the sigil however and the weapon can be powered up to its maximum, losing the No AP ability, and gaining in its place Break Damage Limit and 2 other useful abilities relevant to the character (again, see the character pages for exact detail).
When you first obtain each Celestial Weapon, it will have only one ability slot that is filled with the 'No AP' ability, which prevents you from leveling up. Powering the weapons up will solve this problem. When you have the correct crest and/or sigil for a weapon, go back and examine the plant on the shimmering path in Macalania Woods once again. You will be presented with a choice of characters for whom you can upgrade the weapons, so select a character and if you have the correct Crest the weapon will be powered up one level, and will now have the triple overdrive ability - still not much use. Return with the sigil however and the weapon can be powered up to its maximum, losing the No AP ability, and gaining in its place Break Damage Limit and 2 other useful abilities relevant to the character (again, see the character pages for exact detail).


Each powered up weapon may also be able to let an aeon break the damage limit, and has an attack bonus (e.g. more attack power when percentage of HP is higher), the particulars of which are again on the individual character pages.
Each powered up weapon may also be able to let an aeon break the damage limit, and has an attack bonus (e.g. more attack power when percentage of HP is higher), the particulars of which are again on the individual character pages.


Finally, remember that you may only power up a weapon with a Sigil after it has been powered up by the Crest, and that Celestial weapons cannot be sold or customised.
Finally, remember that you may only power up a weapon with a Sigil after it has been powered up by the Crest, and that Celestial weapons cannot be sold or customised.