Castlevania: Circle of the Moon/Chapel Tower: Difference between revisions

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fixed powerup counts, sidebar, intro
m (reworded note on armor)
(fixed powerup counts, sidebar, intro)
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{{CotMsidebar
{{CotMsidebar
| equipall = [[Castlevania: Circle of the Moon/Weapons#Boomerang|Boomerang]], [[Castlevania: Circle of the Moon/Equipment#Armor|Night Suit]], [[Castlevania: Circle of the Moon/Equipment#Arms|Luck Ring]], [[Castlevania: Circle of the Moon/Equipment#Arms|Gauntlet]]
| equipshoot = Magic Dagger, Night Suit, Luck Ring, Gauntlet
| equiprest = Boomerang, Night Suit, Luck Ring, Gauntlet
| hp = 4
| hp = 4
| mp = 4
| mp = 5
| heart = 2
| heart = 5
| cards =  
| cards =  
*{{CotMitem|type=Cards|name=Griffin}}
*{{CotMitem|type=Cards|name=Griffin}}
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| resizedmap = Chapel Tower
| resizedmap = Chapel Tower
}}
}}
== Intro ==


Having gotten the Kick Boots out of the Machine Tower, and finally found [[Castlevania: Circle of the Moon/Characters#Hugh Baldwin|Hugh]], Nathan can cross through the [[Castlevania: Circle of the Moon/Locations#Eternal Corridor|Eternal Corridor]] and into the [[Castlevania: Circle of the Moon/Locations#Chapel Tower|Chapel Tower]].
Having gotten the Kick Boots out of the Machine Tower, and finally found [[Castlevania: Circle of the Moon/Characters#Hugh Baldwin|Hugh]], Nathan can cross through the [[Castlevania: Circle of the Moon/Locations#Eternal Corridor|Eternal Corridor]] and into the [[Castlevania: Circle of the Moon/Locations#Chapel Tower|Chapel Tower]].
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Before you set foot in the Eternal Corridor, you need to pick up a few things from the [[Castlevania: Circle of the Moon/Locations#Audience Room|Audience Room]] that you couldn't get the [[Castlevania: Circle of the Moon/Audience Room|first time]] through. Head to the outdoor area of the Audience Room (''not'' the [[Castlevania: Circle of the Moon/Locations#Outer Wall|Outer Wall]], it's after you re-enter the Audience room; you got your eighth Heart Plus here). Once here, climb up the rafters, and you'll see a narrow gap along the left side. Wall-kick your way to the top, and you'll find a {{CotMpowerup|type=heart|num=12}}. Drop down to the ground and head right. Double jump on to the ledge, then wall-kick your way up to the top and go through the door.
Before you set foot in the Eternal Corridor, you need to pick up a few things from the [[Castlevania: Circle of the Moon/Locations#Audience Room|Audience Room]] that you couldn't get the [[Castlevania: Circle of the Moon/Audience Room|first time]] through. Head to the outdoor area of the Audience Room (''not'' the [[Castlevania: Circle of the Moon/Locations#Outer Wall|Outer Wall]], it's after you re-enter the Audience room; you got your eighth Heart Plus here). Once here, climb up the rafters, and you'll see a narrow gap along the left side. Wall-kick your way to the top, and you'll find a {{CotMpowerup|type=heart|num=12}}. Drop down to the ground and head right. Double jump on to the ledge, then wall-kick your way up to the top and go through the door.


Slide-kick your way down the hall, killing the Skeleton Athletes as you go, and at the end you'll find a {{CotMpowerup|type=hp|num=13}}. If you're lucky, you'll have gotten the {{CotMitem|type=Cards|name=Griffin}} from one of the Athletes. If not, simply repeat the process until you get the card. Once you do, go to the [[Castlevania: Circle of the Moon/Locations#Abyss Stairway|Abyss Stairway]].
Slide-kick your way down the hall, killing the Skeleton Athletes as you go, and at the end you'll find a {{CotMpowerup|type=hp|num=14}}. If you're lucky, you'll have gotten the {{CotMitem|type=Cards|name=Griffin}} from one of the Athletes. If not, simply repeat the process until you get the card. Once you do, go to the [[Castlevania: Circle of the Moon/Locations#Abyss Stairway|Abyss Stairway]].


You can do this either by heading back to the room right below the Outer Wall and using the warp room. After you warp, head up the right side of the room and take the top door. Head across this room and drop through the opening to get to the Stairway. Another option is to take the lower left door from the large, outdoor area, and follow the path to the room before the [[Castlevania: Circle of the Moon/Bosses#Necromancer|Necromancer]]. Take the lower-left door from here and follow the hallway back to the entrance of the Audience Room, then drop down into the Stairwell.
You can do this either by heading back to the room right below the Outer Wall and using the warp room. After you warp, head up the right side of the room and take the top door. Head across this room and drop through the opening to get to the Stairway. Another option is to take the lower left door from the large, outdoor area, and follow the path to the room before the [[Castlevania: Circle of the Moon/Bosses#Necromancer|Necromancer]]. Take the lower-left door from here and follow the hallway back to the entrance of the Audience Room, then drop down into the Stairwell.
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# You'll see a pit when you first enter this room. Drop down and smash the wall to get a {{CotMpowerup|type=heart|num=13}}. Climb back up and continue going right, past the Gorgons and Beast Demons, until you exit the hallway.
# You'll see a pit when you first enter this room. Drop down and smash the wall to get a {{CotMpowerup|type=heart|num=13}}. Climb back up and continue going right, past the Gorgons and Beast Demons, until you exit the hallway.


You'll be in a large room, with the exit on the left side, at your level. Before you go in, descend downwards. The first door on your right is a warp room, go in to connect it to the other two warps. You can warp back to the Audience Room to save if you need. Continue down to the bottom and go left, ignoring the door on the right. Jump and whip the left wall to get a {{CotMpowerup|type=hp|num=14}}, and continue up to get another {{CotMpowerup|type=heart|num=14}}. Now, head back up and take the upper right door into the Chapel Tower.
You'll be in a large room, with the exit on the left side, at your level. Before you go in, descend downwards. The first door on your right is a warp room, go in to connect it to the other two warps. You can warp back to the Audience Room to save if you need. Continue down to the bottom and go left, ignoring the door on the right. Jump and whip the left wall to get a {{CotMpowerup|type=hp|num=15}}, and continue up to get another {{CotMpowerup|type=heart|num=14}}. Now, head back up and take the upper right door into the Chapel Tower.


== Chapel Tower ==
== Chapel Tower ==
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A Thunder Demon will soon swoop by; either kill it or just go left into the next room. Here, fight your way past the numerous Were-panthers and other enemies, climb up the left side, then double back and go through the door on the right. You'll be in the top half of room you were just in. Kill the Thunder Demons then double jump across the gap and go through the door on the right. This is a good place to completely drain your MP healing yourself with [[Castlevania: Circle of the Moon/DSS#Venus/Serpent|Jupiter/Mandragora|Jupiter/Mandragora]] if necessary. Once you're healed, wall kick your way up, freeze the Brain Floats, and grab the {{CotMpowerup|type=mp|num=18}} at the top. Head back down, jump over the gap again, then go up through the ceiling, back into the Chapel.
A Thunder Demon will soon swoop by; either kill it or just go left into the next room. Here, fight your way past the numerous Were-panthers and other enemies, climb up the left side, then double back and go through the door on the right. You'll be in the top half of room you were just in. Kill the Thunder Demons then double jump across the gap and go through the door on the right. This is a good place to completely drain your MP healing yourself with [[Castlevania: Circle of the Moon/DSS#Venus/Serpent|Jupiter/Mandragora|Jupiter/Mandragora]] if necessary. Once you're healed, wall kick your way up, freeze the Brain Floats, and grab the {{CotMpowerup|type=mp|num=18}} at the top. Head back down, jump over the gap again, then go up through the ceiling, back into the Chapel.


This massive room is fairly straight forward, though you have a new enemy to worry about: the Marionettes. If they touch you, you'll be [[Castlevania: Circle of the Moon/Getting Started#Status|cursed]] and unable to attack for a while. If you do get cursed, slide-kick them to death and then wait for the curse to wear off. You can get {{CotMitem|type=Items|name=Cure Curse|Cure Curses}} from them, though you should save them until absolutely necessary. Head on up the room, until you get to a shaft on the right side. About halfway up is a breakable wall that will lead you to a {{CotMpowerup|type=hp|num=15}}. Continue climbing the shaft, then work your way over, down, and around to the next shaft. Be careful here, as falling means going all the way back down, and there are Bone Towers nearby, shooting at you. Once you get to the top, head back down along the left side and into the next room.
This massive room is fairly straight forward, though you have a new enemy to worry about: the Marionettes. If they touch you, you'll be [[Castlevania: Circle of the Moon/Getting Started#Status|cursed]] and unable to attack for a while. If you do get cursed, slide-kick them to death and then wait for the curse to wear off. You can get {{CotMitem|type=Items|name=Cure Curse|Cure Curses}} from them, though you should save them until absolutely necessary. Head on up the room, until you get to a shaft on the right side. About halfway up is a breakable wall that will lead you to a {{CotMpowerup|type=hp|num=16}}. Continue climbing the shaft, then work your way over, down, and around to the next shaft. Be careful here, as falling means going all the way back down, and there are Bone Towers nearby, shooting at you. Once you get to the top, head back down along the left side and into the next room.


Drop down and head all the way to the left, watching out for Marionettes, and climb up to get a  {{CotMpowerup|type=heart|num=16}}. Head back, and once you get to the top of the ramp you'll be able to start climbing to the top. Once you get to the top level, head left and jump over the gap, and through the door on the left. At this point you should fight Were-panthers until you get the {{CotMitem|type=Cards|name=Thunderbird}}. After you get it, head to the left side of the room and break the wall to get a {{CotMpowerup|type=hp|num=16}}. Head up and left to the save room. Once saved, head left along the top to get to the room outside of Adramelech's chamber.  
Drop down and head all the way to the left, watching out for Marionettes, and climb up to get a  {{CotMpowerup|type=heart|num=16}}. Head back, and once you get to the top of the ramp you'll be able to start climbing to the top. Once you get to the top level, head left and jump over the gap, and through the door on the left. At this point you should fight Were-panthers until you get the {{CotMitem|type=Cards|name=Thunderbird}}. After you get it, head to the left side of the room and break the wall to get a {{CotMpowerup|type=hp|num=17}}. Head up and left to the save room. Once saved, head left along the top to get to the room outside of Adramelech's chamber.  


As you go through the blue door, Hugh will be thrown out. He, again, gets annoyed at you for being around and tries to fight Adramelech before Nathan can. However, as he's hurt, he can't do anything, so you have to do it.
As you go through the blue door, Hugh will be thrown out. He, again, gets annoyed at you for being around and tries to fight Adramelech before Nathan can. However, as he's hurt, he can't do anything, so you have to do it.

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