Mario Kart DS/Level 3: Difference between revisions

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*'''Character:''' Luigi
*'''Character:''' Luigi
*'''Time:''' 1 minute and 5 seconds
*'''Time:''' 1 minute and 5 seconds
Power boosting in this level is not needed, as you'll be spending your time on hand-eye coordination. With a lowly-powered start boost, drive into any item box and hit the breaks. If you've chosen the center item box, you will hit the center mole in the first row. If you've chosen the leftmost item box, you will hit the leftmost mole in the first row, and so on. It's best that you choose the leftmost mole since it's hole is closest to an item box. With a green shell ready, drive near the Monty Mole's hole and wait for the mole to peak outside, which is a signal that it's about to jump. Once the Monty Mole is airborne, it will try to go fall back in it's hole, but only before it does, release a green shell to knock it out. Slam on the reverse, accumulate a new green shell, and go back to knock the mole out again. Do this to any mole 5 times to complete the mission. Poor moles.
Power boosting in this level is not needed, as you'll be spending your time on hand-eye coordination. With a lowly-powered start boost, drive into any item box and hit the breaks. If you've chosen the center item box, you will hit the center mole in the first row. If you've chosen the leftmost item box, you will hit the leftmost mole in the first row, and so on. It's best that you choose the leftmost mole since it's hole is closest to an item box. With a green shell ready, drive near the Monty Mole's hole and wait for the mole to peak outside, which is a signal that it's about to jump. Once the Monty Mole is airborne, it will try to go fall back in it's hole, but only before it does, release a green shell to knock it out. Slam on the reverse, accumulate a new green shell, and go back to knock the mole out again. Do this to any mole 5 times to complete the mission. Poor moles.An alternative is to dangle the shells above the moles.


==Mission 3-7==
==Mission 3-7==
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