Spore/Walkthrough: Difference between revisions

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===Start of life===
===Start of life===
The game opens - and the dawn of life - with a comet plummeting onto a chosen planet, which hints at the concept of panspermia. The comet ostensibly supplies the complex molecules (ie. proteins) from which life will develop.
The game opens - and the dawn of life - with a comet plummeting onto a chosen planet, which hints at the concept of panspermia. The comet ostensibly supplies the complex molecules (i.e. proteins) from which life will develop.


===Tide pool phase===  
===Tide pool phase===  
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===Creature phase===
===Creature phase===


While the tide pool phase introduces the player to the game and its editor, the '''creature phase''' plays a big part in terms of what the player's creatures will look like in the later phases. It is similar to the tide pool phase, but there are several important differences. The most obvious one is that it is a 3D environment. There will be other creatures inhabiting the world and most, if not all, of them will have been created by other players. If there is a lack of predators in the ecosystem and weak herbivores are everywhere, the game will automatically download a new specie of predators that another player has created and load them into the current player's world to balance the ecosystem. The game will also download creatures in relation to how strong the player's creature is. If the player creates a bigger, tougher creature, the predators that are downloaded will likewise be stronger than average predators. Creatures' characteristics are categorized with a 5 star rating system in six areas: '''Speed''', '''Stealth''', '''Defense''', '''Social''', '''Cuteness''', and '''Attack'''. The creature also gains the ability to perform actions, such as "Call" and "Jump".
While the tide pool phase introduces the player to the game and its editor, the '''creature phase''' plays a big part in terms of what the player's creatures will look like in the later phases. It is similar to the tide pool phase, but there are several important differences. The most obvious one is that it is a 3D environment. There will be other creatures inhabiting the world and most, if not all, of them will have been created by other players. If there is a lack of predators in the ecosystem and weak herbivores are everywhere, the game will automatically download a new species of predators that another player has created and load them into the current player's world to balance the ecosystem. The game will also download creatures in relation to how strong the player's creature is. If the player creates a bigger, tougher creature, the predators that are downloaded will likewise be stronger than average predators. Creatures' characteristics are categorized with a 5 star rating system in six areas: '''Speed''', '''Stealth''', '''Defense''', '''Social''', '''Cuteness''', and '''Attack'''. The creature also gains the ability to perform actions, such as "Call" and "Jump".


In the IGN "Evolution" video, the creatures had names such as "Oddy", "Mephistopheles" and so forth. This seems to indicate that individual creatures are nameable.
In the IGN "Evolution" video, the creatures had names such as "Oddy", "Mephistopheles" and so forth. This seems to indicate that individual creatures are nameable.
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Originally, the '''city phase''' was to follow the tribal phase, but it was merged into the '''civilization phase''' as "a simplified version of ''[[SimCity]]''." The player's tribal camp has grown to a city, which must be cared for. Players can use a building editor to change the appearance of the buildings in their city. As in the tribal phase, the game will attempt to detect what style of content the player prefers, download similar content created by other players and add it to the buy menu. Players will also be able to make relations between their civilization and other civilizations on their home planet, whether peaceful or war-torn.
Originally, the '''city phase''' was to follow the tribal phase, but it was merged into the '''civilization phase''' as "a simplified version of ''[[SimCity]]''." The player's tribal camp has grown to a city, which must be cared for. Players can use a building editor to change the appearance of the buildings in their city. As in the tribal phase, the game will attempt to detect what style of content the player prefers, download similar content created by other players and add it to the buy menu. Players will also be able to make relations between their civilization and other civilizations on their home planet, whether peaceful or war-torn.


Once players reach this point they are allowed to zoom out further for the first time, and view the entire planet from space. Once the player zooms out past a certain point, the realistically detailed features of the planet become more stylized. For example, the cities of the planet change from a properly-scaled view with all individual buildings visible to a more stylized cartoon-like depiction for clarity. As in the tribal stage, players can meet other creatures of the rival species in other cities to attempt either diplomacy, for opening trade routes and eventually forming an alliance, or for the purpose of attacking them. At this point, a vehicle editor is opened, allowing the player to construct a large variety of land vehicles, aircrafts,ships and submersibles.
Once players reach this point they are allowed to zoom out further for the first time, and view the entire planet from space. Once the player zooms out past a certain point, the realistically detailed features of the planet become more stylized. For example, the cities of the planet change from a properly-scaled view with all individual buildings visible to a more stylized cartoon-like depiction for clarity. As in the tribal stage, players can meet other creatures of the rival species in other cities to attempt either diplomacy, for opening trade routes and eventually forming an alliance, or for the purpose of attacking them. At this point, a vehicle editor is opened, allowing the player to construct a large variety of land vehicles, aircraft, ships and submersibles.


The goal in this phase is to gain control of the entire planet, and it is left for the player to decide whether to conquer by warfare or diplomatic means. Once players have gained enough credits in this phase, they unlock the UFO and the UFO editor. Before they may proceed into the '''space phase''', they must paint their planet purple with the UFO; the contextual purpose of this is currently speculative.
The goal in this phase is to gain control of the entire planet, and it is left for the player to decide whether to conquer by warfare or diplomatic means. Once players have gained enough credits in this phase, they unlock the UFO and the UFO editor. Before they may proceed into the '''space phase''', they must paint their planet purple with the UFO; the contextual purpose of this is currently speculative.

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