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→Land Units: more formatting
Blendmaster (talk | contribs) (→Land Units: fixed formatting) |
Blendmaster (talk | contribs) (→Land Units: more formatting) |
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===Land Units=== | ===Land Units=== | ||
Infantry | ====Infantry ==== | ||
* Movement Type: Inftry | |||
* Movement Points: 3 | |||
* Vision Range: 2 (5 on mountains) | |||
* Max Fuel: 99 | |||
* Primary Weapon: None | |||
* Max Ammo: N/A | |||
* Attack Type: N/A | |||
* Secondary Weapon: M Gun | |||
* Description: Infantry units have the lowest deployment cost. They can capture bases but have low firepower. | |||
* Cost: 1000 | |||
* Special Notes: Every property has 20 points to it. An infantry on aproperty can choose "capture" as an action. For each HP the infantry has, it will take 1 point from the property. When the property is down to 0, it is then under your control. | |||
Mech | ====Mech==== | ||
* Movement Type: Mech | |||
* Movement Points: 2 | |||
* Vision Range: 2 (5 on mountains) | |||
* Max Fuel: 70 | |||
* Primary Weapon: Bazooka | |||
* Max Ammo: 3 | |||
* Attack Type: Direct | |||
* Secondary Weapon: M Gun | |||
* Description: Mechs can capture bases, traverse most terrain types,and have superior firepower. | |||
* Cost: 3000 | |||
* Special Notes: Every property has 20 points to it. A mech on a property can choose "capture" as an action. For each HP the mech has, it will take 1 point from the property. When the property is down to 0, it is then under your control. | |||
property can choose "capture" as an action. For each | |||
HP the mech has, it will take 1 point from the | |||
property. When the property is down to 0, it is then | |||
under your control. | |||
Recon | ====Recon==== | ||
* Movement Type: Tires | |||
* Movement Points: 8 | |||
* Vision Range: 5 | |||
* Max Fuel: 80 | |||
* Primary Weapon: None | |||
* Max Ammo: N/A | |||
* Attack Type: N/A | |||
* Secondary Weapon: M Gun | |||
* Description: Recon units have high movement range and are strong against infantry units. | |||
* Cost: 4000 | |||
Tank | ====Tank==== | ||
* Movement Type: Tread | |||
* Movement Points: 6 | |||
* Vision Range: 3 | |||
* Max Fuel: 70 | |||
* Primary Weapon: Cannon | |||
* Max Ammo: 9 | |||
* Attack Type: Direct | |||
* Secondary Weapon: M Gun | |||
* Description: Tank units have high movement ranges and are inexpensive, so they're easy to deploy. | |||
* Cost: 7000 | |||
Md Tank | ====Md Tank==== | ||
* Movement Type: Tread | |||
* Movement Points: 5 | |||
* Vision Range: 1 | |||
* Max Fuel: 50 | |||
* Primary Weapon: Cannon | |||
* Max Ammo: 8 | |||
* Attack Type: Direct | |||
* Secondary Weapon: M Gun | |||
* Description: Both attack and defense are strengthened from the light tank. ^Rough translation^ | |||
* Cost: 16000 | |||
Neotank | ====Neotank==== | ||
* Movement Type: Tread | |||
* Movement Points: 6 | |||
* Vision Range: 1 | |||
* Max Fuel: 99 | |||
* Primary Weapon: Neo Cannon | |||
* Max Ammo: 9 | |||
* Attack Type: Direct | |||
* Secondary Weapon: M Gun | |||
* Description: These are new weapons developed by Black Hole. They are more powerful than Md Tanks. | |||
* Cost: 22000 | |||
Megatank | ====Megatank==== | ||
* Movement Type: Tread | |||
* Movement Points: 4 | |||
* Vision Range: 1 | |||
* Max Fuel: 70 | |||
* Primary Weapon: Mega Cannon | |||
* Max Ammo: 3 | |||
* Attack Type: Direct | |||
* Secondary Weapon: Machine Gun | |||
* Description: The strongest tank on Earth, which Green Earth developed. Movement is low. ^Rough translation^ | |||
* Cost: 28000 | |||
APC | ====APC==== | ||
* Movement Type: Tread | |||
* Movement Points: 6 | |||
* Vision Range: 1 | |||
* Max Fuel: 70 | |||
* Primary Weapon: None | |||
* Max Ammo: N/A | |||
* Attack Type: N/A | |||
* Secondary Weapon: None | |||
* Description: APC units transport infantry units and supply rations, gas, and ammo to deployed troops. | |||
* Cost: 5000 | |||
====Artilery==== | |||
* Movement Type: Tread | |||
* Movement Points: 5 | |||
* Vision Range: 1 | |||
* Max Fuel: 50 | |||
* Primary Weapon: Cannon | |||
* Max Ammo: 9 | |||
* Attack Type: Indirect, 2*3 | |||
* Secondary Weapon: None | |||
* Description: Artillery units are an inexpensive way to gain indirect offensive attack capabilities. | |||
* Cost: 6000 | |||
====Rockets==== | |||
* Movement Type: Tires | |||
* Movement Points: 5 | |||
* Vision Range: 1 | |||
* Max Fuel: 50 | |||
* Primary Weapon: Rockets | |||
* Max Ammo: 6 | |||
* Attack Type: Indirect, 3*5 | |||
* Secondary Weapon: None | |||
* Description: Rockets units are valuable, because they can fire on both land and naval units. | |||
* Cost: 15000 | |||
A | ====A*Air==== | ||
* Movement Type: Tread | |||
* Movement Points: 6 | |||
* Vision Range: 2 | |||
* Max Fuel: 60 | |||
* Primary Weapon: Vulcan | |||
* Max Ammo: 9 | |||
* Attack Type: Direct | |||
* Secondary Weapon: None | |||
* Description: A*air units work well against infantry and air units. They're weak against tanks. | |||
* Cost: 8000 | |||
Missiles | ====Missiles==== | ||
* Movement Type: Tires | |||
* Movement Points: 4 | |||
* Vision Range: 5 | |||
* Max Fuel: 50 | |||
* Primary Weapon: Missiles | |||
* Max Ammo: 6 | |||
* Attack Type: Indirect, 3*5 | |||
* Secondary Weapon: None | |||
* Description: Missile units are essential in defending against air units. Their vision range is large. | |||
* Cost: 12000 | |||
Piperunner | ====Piperunner==== | ||
* Movement Type: Pipeline | |||
* Movement Points: 9 | |||
* Vision Range: 4 | |||
* Max Fuel: 99 | |||
* Primary Weapon: Pipe Gun | |||
* Max Ammo: 9 | |||
* Attack Type: Indirect, 2*5 | |||
* Secondary Weapon: None | |||
* Description: Indirect attack unit developed by Black Hole. Can only be moved on pipes and bases. ^Rough translation^ | |||
* Cost: 20000 | |||
====Oozium==== | |||
* Movement Type: Slime | |||
* Movement Points: 1 | |||
* Vision Range: 1 | |||
* Max Fuel: ** (Infinite) | |||
* Primary Weapon: Unique | |||
* Max Ammo: Unlimited | |||
* Attack Type: Unique | |||
* Secondary Weapon: None | |||
* Description: ^Need to translate^ | |||
* Cost: ^Find effective cost (for CO Gauge)^ Cannot be bought, only predeployed. | |||
* Special Notes: It can move one square at a time. If adjacent to an enemy unit, it can move onto it and destroy it. It has very high defense. OHKOs are extremely difficult (ie. need to use Colin's SCO Power). | |||
===Air Units=== | ===Air Units=== |