Deadly Towers/Walkthrough: Difference between revisions

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m
Specific path originally developed by Tom Votava, taken from his FAQ and used with his permission.
(Walkthrough)
 
m (Specific path originally developed by Tom Votava, taken from his FAQ and used with his permission.)
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{{Header Nav|game=Deadly Towers}}
{{Header Nav|game=Deadly Towers}}


== General flow ==
== General flow ==  
To complete the game of Deadly Towers, you must spend a bit of time upfront preparing yourself for the later and more difficult battles ahead.  The criticisms of Deadly Towers are well founded: you begin the game exceptionally weak in comparison to most of your enemies.  In order to counter this, you must find places where money can be obtained easily, but slowly, and repeat the process frequently until you have accumulated a good amount of wealth with which to buy minor equipment.  Even once you've obtained the money, finding the shops which sell such equipment is difficult without a guide since the dungeons are enormous and extremely easy to get lost in.  The only assured method of surviving the dungeons without a walkthrough is to draw a map as you proceed.  Each dungeon can be mapped to a 16×16 grid, and the sides cross over to one another (e.g. the left side connects with the right side, the top of the map connects to the bottom.)
To complete the game of Deadly Towers, you must spend a bit of time upfront preparing yourself for the later and more difficult battles ahead.  The criticisms of Deadly Towers are well founded: you begin the game exceptionally weak in comparison to most of your enemies.  In order to counter this, you must find places where money can be obtained easily, but slowly, and repeat the process frequently until you have accumulated a good amount of wealth with which to buy minor equipment.  Even once you've obtained the money, finding the shops which sell such equipment is difficult without a guide since the dungeons are enormous and extremely easy to get lost in.  The only assured method of surviving the dungeons without a walkthrough is to draw a map as you proceed.  Each dungeon can be mapped to a 16×16 grid, and the sides cross over to one another (e.g. the left side connects with the right side, the top of the map connects to the bottom.)


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