Command & Conquer: Red Alert 3/Empire of the Rising Sun Structures: Difference between revisions

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==Structures==
==Structures==
Empire structures are built by deploying Nano Cores, which are defenseless vehicles. Empire structures also project a small build radius around them, save for base defenses, allowing for the construction of walls. Production structures also require to be upgraded to unlock higher tier units individually.


===Construction Yard===
===Construction Yard===
MCVs unpacks into the Construction Yard in any race, and they can also pack it back up for mobile use. This building allows the creation of all of the Empire's buildings and as the most important of your buildings, it should be heavily defended. For the Empire, it produces units that morph into your buildings.
Costs 5000. The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle


===Instant dojo===
===Instant Dojo===
These are the version of the Allied barracks. They're very different from the other races, with no real anti-air capabilities until you get Rocket Angels after the upgrades are made, so it's good to have a Mecha Bay out quickly to start producing some Tengus.
Costs 750. Produces Imperial infantry. Can only be built on land.
 
To deploy the shinobi upgrade the dojo to level 2 and to deploy the woman warriors of the empire upgrade it again to level 3.


===Instant Generator===
===Instant Generator===
A power plant. Make sure to keep an eye on your power meter at all times, because you never want to stall your economy. A few stalls can give your enemies a great advantage; it's like penalties in football - enough of them can cost you the game. So always build 2 generators ahead of your power needs, because you will need a lot of power for super weapons, your higher tech buildings, and your defenses. You don’t want any of them shutting down.
Costs 1000. Grants 100 Power.


===Mecha Bay===
===Mecha Bay===
This building creates all your vehicles and a few amphibious ones. 2 little blue waves means amphibious, and it's the same for the Dojo and the Docks.
Costs 2000. Produces Imperial vehicles. Can repair up to 3 non-infantry units at any given time. Can only be built on land.
 
To deploy tsunami tanks upgrade it to level 2.
 
To deploy the King Oni upgrade it to level 3.


===Imperial Docks===
===Imperial Docks===
This produces your naval units, and, like all Imperial buildings, it needs to be upgraded to produce the more powerful units.
Costs 1000. Produces Imperial naval units. Can repair up to 3 non-infantry units at any given time. Can only be built on water.


===Ore Refinery===
===Ore Refinery===
This is the 2nd most important building. Without this, you have no economy or credits.
Costs 2500. Turns Ore collected by Ore Collectors into useable credits. Produces Ore Collectors.


===Nanotech Mainframe===
===Nanotech Mainframe===
Basically this building researches all of your most advanced technologies and it is very necessary when you have a good stable cash flow, although it requires a lot of power.
Costs 3000. Tech structure that unlocks higher tier units by allowing level 3 Upgrades for the Imperial Docks, Instant Dojo and Mecha Bay.


==Support Structures==
==Support Structures==
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