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Command & Conquer: Red Alert 3/Empire of the Rising Sun Structures (edit)
Revision as of 23:19, 6 February 2009
, 6 February 2009→Structures
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==Structures== | ==Structures== | ||
Empire structures are built by deploying Nano Cores, which are defenseless vehicles. Empire structures also project a small build radius around them, save for base defenses, allowing for the construction of walls. Production structures also require to be upgraded to unlock higher tier units individually. | |||
===Construction Yard=== | ===Construction Yard=== | ||
Costs 5000. The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle | |||
===Instant | ===Instant Dojo=== | ||
Costs 750. Produces Imperial infantry. Can only be built on land. | |||
===Instant Generator=== | ===Instant Generator=== | ||
Costs 1000. Grants 100 Power. | |||
===Mecha Bay=== | ===Mecha Bay=== | ||
Costs 2000. Produces Imperial vehicles. Can repair up to 3 non-infantry units at any given time. Can only be built on land. | |||
===Imperial Docks=== | ===Imperial Docks=== | ||
Costs 1000. Produces Imperial naval units. Can repair up to 3 non-infantry units at any given time. Can only be built on water. | |||
===Ore Refinery=== | ===Ore Refinery=== | ||
Costs 2500. Turns Ore collected by Ore Collectors into useable credits. Produces Ore Collectors. | |||
===Nanotech Mainframe=== | ===Nanotech Mainframe=== | ||
Costs 3000. Tech structure that unlocks higher tier units by allowing level 3 Upgrades for the Imperial Docks, Instant Dojo and Mecha Bay. | |||
==Support Structures== | ==Support Structures== |