Command & Conquer: Red Alert 3/Empire of the Rising Sun Structures: Difference between revisions

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===Defender-VX===
===Defender-VX===
A basic tower that can be transformed into an anti-air tower back and forth just like most of the Empire's units. It's a very effective defense which can be placed anywhere.
Costs 800. Anti-infantry base defense. Can transform into an anti-air platform.


===Wave-Force Tower===
===Wave-Force Tower===
This has no anti-air capabilities, but it is a highly destructive ground force for base defenses. It is a little slow, but it is very powerful. Its instant ability allows you to temporarily trade your slow powerful attack for a quick weaker one, which is good for taking down those little infantries close to death as well as engineers.
Costs 1400. Anti-infantry, anti-armor base defense. Can prematurely discharge its Wave Force Cannon, dealing less potential damage.


===Nanoswarm Hive===
===Nanoswarm Hive===
The Hive creates a large shield which can be used to keep your enemy contained and unable to hit you, or keep your units contained and unable to be moved or hit. It depends on the situation and what you need it for; super weapons are always worth it, but don’t forget about the powers from the points, because the balloon bombs are highly destructive and probably the best power of them all.
Costs 3000. Superweapon. The Nanoswarm Hive creates a field of micro drones to surround a large radius. For a duration, the field is impassable by all units including aircraft, and no attacks or special abilities may influence the Nanoswarm, including Ultimate Weapons.  


===Psionic Decimator===
===Psionic Decimator===
This is for complete obliteration. Light the Decimator up and it creates a huge yellow blast that will destroy almost half of a base and in some cases it can take your MCV with it. Any units are gone no matter what, so try to destroy it if the enemy has it because you’ll be spending a lot of cash repairing your base after being hit by this.
Costs 5000. Ultimate Weapon. The Psionic Decimator obliterates anything caught in its large radius. Deals significantly more damage to units closer to the epicenter of the blast.
 
===Imperial Wall===
Costs 10 per segment. Blocks small arms fire and is impassable by infantry and light vehicles. Can be crushed by heavy vehicles.


===Wall===
Walls can be used to prevent engineers from stealing your crucial building or to help make little mazes to force infantry to pass by your defenses as much as possible. Just make a starter wall, then you can connect it about 8 spaces away and the possibilities for defense are limitless. Walls can be crushed by apocalypse tanks however.
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