Command & Conquer: Red Alert 3/Empire of the Rising Sun Structures: Difference between revisions

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===Construction Yard===
===Construction Yard===
Costs 5000. The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle
 
{{CnC unit
|image=
|requirements=Deployed MCV
|role=Command Center
|abilities=
|upgrades=
|build=Deployed from MCV
|dtype=
|cost=5000
}}
 
The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle


===Instant Dojo===
===Instant Dojo===
Costs 750. Produces Imperial infantry. Can only be built on land.
 
{{CnC unit
|image=
|requirements=Nanocore
|role=Train Infantry
|abilities=Upgrade itself to Breakthrough
|upgrades=Upgrade itself to Breakthrough
|build=????
|dtype=
|cost=750
}}
 
Produces Imperial infantry. Can only be built on land.


===Instant Generator===
===Instant Generator===
Costs 1000. Grants 100 Power.
 
{{CnC unit
|image=
|requirements=Nanocore
|role=Provides power
|abilities=
|upgrades=
|build=0:10
|dtype=
|cost=1000
}}
 
Grants 100 Power.


===Mecha Bay===
===Mecha Bay===
Costs 2000. Produces Imperial vehicles. Can repair up to 3 non-infantry units at any given time. Can only be built on land.
 
{{CnC unit
|image=
|requirements=Refinery
|role=Build Tanks
|abilities=Upgrade itself to tier 2
|upgrades=Upgrade itself to tier 2
|build=0:20
|dtype=
|cost=2000
}}
 
Produces Imperial vehicles. Can repair up to 3 non-infantry units at any given time. Can only be built on land.


===Imperial Docks===
===Imperial Docks===
Costs 1000. Produces Imperial naval units. Can repair up to 3 non-infantry units at any given time. Can only be built on water.
 
{{CnC unit
|image=
|requirements=Refinery
|role=Build ships
|abilities=Upgrade itself to tier 2
|upgrades=Upgrade itself to tier 2
|build=0:25
|dtype=
|cost=1000
}}
 
Produces Imperial naval units. Can repair up to 3 non-infantry units at any given time. Can only be built on water.


===Ore Refinery===
===Ore Refinery===
Costs 2500. Turns Ore collected by Ore Collectors into useable credits. Produces Ore Collectors.
 
{{CnC unit
|image=
|requirements=Instant Generator
|role=collects ore
|abilities=Build ore collector
|upgrades=
|build=0:25
|dtype=
|cost=2500
}}
 
Turns Ore collected by Ore Collectors into useable credits. Produces Ore Collectors.


===Nanotech Mainframe===
===Nanotech Mainframe===
Costs 3000. Tech structure that unlocks higher tier units by allowing level 3 Upgrades for the Imperial Docks, Instant Dojo and Mecha Bay.
 
{{CnC unit
|image=
|requirements=Refinery
|role=Unlocks Tier 3 units
|abilities=none
|upgrades=none
|build=1:00
|dtype=
|cost=3000
}}
 
Tech structure that unlocks higher tier units by allowing level 3 Upgrades for the Imperial Docks, Instant Dojo and Mecha Bay.


==Support Structures==
==Support Structures==
1,906

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