Chrono Trigger/Gameplay: Difference between revisions

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fix section; wait applies only to menus, otherwise some bosses would be impossible.
m (rm gamecube using AWB)
(fix section; wait applies only to menus, otherwise some bosses would be impossible.)
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==Battle Modes==
==Battle Modes==
[[Image:Chrono Trigger Battle Modes.png|thumb|right|Battle Mode options.]]
[[Image:Chrono Trigger Battle Modes.png|thumb|right|Battle Mode options.]]
The first thing you will encounter within Chrono Trigger is a prompt as to whether you would like the battle system to be set to "Active" or "Wait." The difference being turn-based compared to real-time action. 
The first thing you will encounter within Chrono Trigger is a prompt as to whether you would like the battle system to be set to "Active" or "Wait."  


This is essentially for player preference, but if you don't know the difference or would like the more traditional experience of the game, choose active.  Wait allows you to take your time in deciding actions without having to worry about your opponent.  Active, thus has a higher difficulty, but changes the strategy of the game as well.
This is essentially for player preference, but if you don't know the difference, choose wait.  Wait allows you to take your time when selecting entries within the technique or item listing without having to worry about your opponent.  Active, where the action is not paused in the item or technique menus, has a higher difficulty and follows the more traditional approach of real-time battles.  In both cases, waiting at the main combat screen will allow action to pass freely (whether enemies to attack, or to make an enemy leave its defensive stance more quickly.)


Note that its possible to change between the two settings during the game by accessing the options menu (press {{control|{{snes|X}}|{{psx|T}}}} and scroll to the right a few windows).
You can change between the two settings during the game by accessing the options menu (press {{control|{{snes|X}}|{{psx|T}}}} and scroll to the right a few windows).


==Character Overview==
==Character Overview==
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While the [[Chrono Trigger/Walkthrough|walkthrough]] is mostly designed around a new game where you will be getting all of the equipment for the first time, Chrono Trigger also has the option to start a new game with benefits after you beat the [[Chrono Trigger/Characters#Lavos|final boss]] after journeying through The Black Omen (thus completing the main plot).   
While the [[Chrono Trigger/Walkthrough|walkthrough]] is mostly designed around a new game where you will be getting all of the equipment for the first time, Chrono Trigger also has the option to start a new game with benefits after you beat the [[Chrono Trigger/Characters#Lavos|final boss]] after journeying through The Black Omen (thus completing the main plot).   


With a New Game +, You'll be able to take all the levels and characteristics of your characters and the items and equipment of your save file (with a few exceptions such as items received from NPC's, such as the Masamune and Bike Key) and be able to start the game over with powered-up characters. In a New Game + it's also possible to challenge Lavos at almost any point by using the right telepod at the Millennial Fair. The game is considerably easier in a New Game +, making most of the challenge about completeness and finding all of the endings.
With a New Game +, You'll be able to take all the levels and characteristics of your characters and the items and equipment of your save file (with a few exceptions such as items received from NPC's, such as the Masamune and Bike Key) and be able to start the game over with powered-up characters. In a New Game +, it's also possible to challenge Lavos at almost any point by using the right telepod at the Millennial Fair. The game is considerably easier in a New Game +, making most of the challenge about completeness and finding all of the endings.


{{Footer Nav|game=Chrono Trigger|prevpage=Tabs|nextpage=Controls}}
{{Footer Nav|game=Chrono Trigger|prevpage=Tabs|nextpage=Controls}}

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