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→Primary Weapons: Merging promo items
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===Primary Weapons=== | ===Primary Weapons=== | ||
====Revolver==== | ====Revolver/Big Kill==== | ||
* Clip Size: 6 - Reserve Ammo: 24 | * Clip Size: 6 - Reserve Ammo: 24 | ||
* Point Blank Damage: 55-60 | * Point Blank Damage: 55-60 | ||
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* Critical Hit: 120 | * Critical Hit: 120 | ||
The Revolver, while not as useful as your Knife, is still an important weapon in the Spy's arsenal. It's accurate, reloads quickly and does a good amount of damage, with a critical hit capable of killing any wounded low health classes. It is good for killing low health classes where you cannot backstab, such as a Sniper with a Razorback, as you can usually bring them down in close range with a single clip. It is also useful when running from enemies such as Pyros, as the high damage can kill them or at least ward them off. Use the Revolver to speed up the demolition of buildings after you have sapped them, or kill the Engineer who comes to remove it. The Revolver is also useful for mid range sniping, as it is very accurate. | The Revolver, while not as useful as your Knife, is still an important weapon in the Spy's arsenal. It's accurate, reloads quickly and does a good amount of damage, with a critical hit capable of killing any wounded low health classes. It is good for killing low health classes where you cannot backstab, such as a Sniper with a Razorback, as you can usually bring them down in close range with a single clip. It is also useful when running from enemies such as Pyros, as the high damage can kill them or at least ward them off. Use the Revolver to speed up the demolition of buildings after you have sapped them, or kill the Engineer who comes to remove it. The Revolver is also useful for mid range sniping, as it is very accurate. | ||
====Ambassador==== | ====Ambassador==== |