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→Melee Weapons: Merging weapon reskins
m (→Primary Weapons: Merging promo items) |
m (→Melee Weapons: Merging weapon reskins) |
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===Melee Weapons=== | ===Melee Weapons=== | ||
====Knife==== | ====Knife/Saxxy/Sharp Dresser==== | ||
* Attack Interval: 0.8 seconds | * Attack Interval: 0.8 seconds | ||
* Normal Damage: 40 | * Normal Damage: 40 | ||
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All of the Spy's knives share a taunt kill called fencing. The spy does a fencing maneuver which stuns enemies, then thrusts his knife forwards, killing anyone in it's path. The taunt can be used to kill distracted enemies and Engineer buildings, but don't try removing sentries with this taunt. | All of the Spy's knives share a taunt kill called fencing. The spy does a fencing maneuver which stuns enemies, then thrusts his knife forwards, killing anyone in it's path. The taunt can be used to kill distracted enemies and Engineer buildings, but don't try removing sentries with this taunt. | ||
====Your Enternal Reward==== | ====Your Enternal Reward/Wanga Prick==== | ||
* Attack Interval: 0.8 seconds | * Attack Interval: 0.8 seconds | ||
* Normal Damage: 40 | * Normal Damage: 40 | ||
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* Fencing Damage: 500 | * Fencing Damage: 500 | ||
The Conniver's Kunai leaves the Spy with 65 less health, but let's him take all the health of his enemy, being able to overheal up to 180 max health. The weapon makes you extremely fragile with just 60 health, so be careful of spycheckers and use cloak to infiltrate the enemy base. This weapon is useful for taking out high health classes like heavies, as backstabbing one instantly gives you the full overheal. Being able to backstab multiple enemies quickly can let you survive longer than conventional Spies, as the heal can negate the damage dealt and being in constant overheal is considerably higher than a normal Spy's 125 health, which is almost never overhealed. Still, be '''very''' careful when using this weapon, as a quick Flamethrower burn, a stray explosive or a melee attack can easily kill you in one hit unbuffed. | The Conniver's Kunai leaves the Spy with 65 less health, but let's him take all the health of his enemy, being able to overheal up to 180 max health. The weapon makes you extremely fragile with just 60 health, so be careful of spycheckers and use cloak to infiltrate the enemy base. This weapon is useful for taking out high health classes like heavies, as backstabbing one instantly gives you the full overheal. Being able to backstab multiple enemies quickly can let you survive longer than conventional Spies, as the heal can negate the damage dealt and being in constant overheal is considerably higher than a normal Spy's 125 health, which is almost never overhealed. Still, be '''very''' careful when using this weapon, as a quick Flamethrower burn, a stray explosive or a melee attack can easily kill you in one hit unbuffed. | ||
====Big Earner==== | ====Big Earner==== | ||
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* Fencing Damage: 500 | * Fencing Damage: 500 | ||
The Big Earner reduces your health to 100, but backstabbing enemies gives you 30% of your cloak back. This is a tradeoff weapon, as it allows you to escape better but with less health. Use this knife when you're going for aggresive and risky backstabbing, so that you can escape and find another victim easier. It is recommended that you use the Cloak and Dagger or the Dead Ringer, as these watches benefit from the increased cloak more. | The Big Earner reduces your health to 100, but backstabbing enemies gives you 30% of your cloak back. This is a tradeoff weapon, as it allows you to escape better but with less health. Use this knife when you're going for aggresive and risky backstabbing, so that you can escape and find another victim easier. It is recommended that you use the Cloak and Dagger or the Dead Ringer, as these watches benefit from the increased cloak more. | ||
===PDA=== | ===PDA=== |