Ultima VII Part Two: Serpent Isle/Mountains of Freedom: Difference between revisions

Jump to navigation Jump to search
m
→‎Lorthondo: rooms and levers should be converted to an image
(done)
m (→‎Lorthondo: rooms and levers should be converted to an image)
Line 21: Line 21:


==Lorthondo==
==Lorthondo==
{{wikify}}
...Cavern. Open the West Door with the Golden Key. You will then go automatically in Room and see a Scene how the Mage from before is there and how Lorthondo kill him and revive him as a Skeletal Dtagon. Lorthondo will then teleported away and leave you alone with the Dragon. Kill it and unlock Door in the South with the Golden Key. Take the Great Heal Scroll (If you dont have one from Silver Seed, then transcribe this one in the Spellbook), Firedoom Staff, Blue Key. Use the Blue Key on the other Door. There are several trapped Chest. So Destroy the Trap and get Potions, Great Helm, Magic Boots, Chain Armour, Create Food Scroll, Magic Gaunlet, 16 Magic Bolts from 5 Chests.  
...Cavern. Open the West Door with the Golden Key. You will then go automatically in Room and see a Scene how the Mage from before is there and how Lorthondo kill him and revive him as a Skeletal Dtagon. Lorthondo will then teleported away and leave you alone with the Dragon. Kill it and unlock Door in the South with the Golden Key. Take the Great Heal Scroll (If you dont have one from Silver Seed, then transcribe this one in the Spellbook), Firedoom Staff, Blue Key. Use the Blue Key on the other Door. There are several trapped Chest. So Destroy the Trap and get Potions, Great Helm, Magic Boots, Chain Armour, Create Food Scroll, Magic Gaunlet, 16 Magic Bolts from 5 Chests.  


Line 27: Line 28:
Go over the Bridge and kill the old Man.  Go along and avoid the Sleep Field. You come across to a Center with many Rooms and Lever.
Go over the Bridge and kill the old Man.  Go along and avoid the Sleep Field. You come across to a Center with many Rooms and Lever.


1        2
1        2
  3 4 5 6
  3 4 5 6
  7 8 9 10
  7 8 9 10
11        12
11        12


Lever 1 only close you in and Lever 2 open the Troll-Room to the North. Pull Lever 6 and 9 and go in Room with the sleeping Woman first. Leads her to the Nightmare. She will then get killed and the Nightmare will disappeared. Take the Key and Carrot from the Woman's Corpse. Pull Lever 4 to open the Supply Room, but watch out: One of the Barrel is actually a Keg. With the Key you can open the Chest for more Carrot and a Scroll will give you Hints what to do in this Rooms. Pull Lever 3 and drop the Carrot on the plate. Now pull Lever 7 and give the Bouqet to the crying Man. He will then fix Lever 10 and then die. The Dead Child in the Barrel has some Guilders and a Ring of Invisiblity. Lever 5 open the Rats-Room which has also a Trap. Lever 8 open the Statuette Room. The Chest there is trapped but empty. Lever 10 open the Tree Room. Step on the Teleporter and pull the Blue Lever. Now pull Lever 11 to open the Exit. Not sure what Lever 12 does, but it does something.
Lever 1 only close you in and Lever 2 open the Troll-Room to the North. Pull Lever 6 and 9 and go in Room with the sleeping Woman first. Leads her to the Nightmare. She will then get killed and the Nightmare will disappeared. Take the Key and Carrot from the Woman's Corpse. Pull Lever 4 to open the Supply Room, but watch out: One of the Barrel is actually a Keg. With the Key you can open the Chest for more Carrot and a Scroll will give you Hints what to do in this Rooms. Pull Lever 3 and drop the Carrot on the plate. Now pull Lever 7 and give the Bouqet to the crying Man. He will then fix Lever 10 and then die. The Dead Child in the Barrel has some Guilders and a Ring of Invisiblity. Lever 5 open the Rats-Room which has also a Trap. Lever 8 open the Statuette Room. The Chest there is trapped but empty. Lever 10 open the Tree Room. Step on the Teleporter and pull the Blue Lever. Now pull Lever 11 to open the Exit. Not sure what Lever 12 does, but it does something.
Line 38: Line 39:
You need to build a Crate-Ladder to reach the Bell. You will then telported again somewhere else. You have the Choice of 3 different Teleporter of which 2 are Traps and will hurt you badly. The right one is to the West so go this Way to another Place. Go north and slay Jester, Monk and Goblin and take some Potions, Reagents and 17 Lockpicks.
You need to build a Crate-Ladder to reach the Bell. You will then telported again somewhere else. You have the Choice of 3 different Teleporter of which 2 are Traps and will hurt you badly. The right one is to the West so go this Way to another Place. Go north and slay Jester, Monk and Goblin and take some Potions, Reagents and 17 Lockpicks.


Go West and talk with the Automaton. He will tell you that he have the Key to the Exit and will only give it away if you kill him. Do so and take the Key and another Sword of Defense off the Corpse. There is also more Potions and Lockpicks to take. Continue West and you will meet Lorthondo again. The Black Sword will scream so talk to it. Agree to free him and Lorthondo will die a gruesome Death. Pick another Door to the Exit and step on the Teleporter to go back to Moonshade.  
Go West and talk with the Automaton. He will tell you that he have the Key to the Exit and will only give it away if you kill him. Do so and take the Key and another Sword of Defense off the Corpse. There is also more Potions and Lockpicks to take. Continue West and you will meet Lorthondo again. The Black Sword will scream so talk to it. Agree to free him and Lorthondo will die a gruesome Death. Pick another Door to the Exit and step on the Teleporter to go back to Moonshade.


==Reclaimed Items==
==Reclaimed Items==

Navigation menu