Star Wars: Battlefront/Weapons: Difference between revisions

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→‎Secondary items: re-added sequel info
(→‎Secondary items: re-added sequel info)
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* The '''fusion-cutter''' is carried by pilot units. It can be used to repair vehicles, droids, and turrets, and also to build droids and turrets. If you've been riding in your X-Wing and you suffer too much damage (you can tell when it starts smoking and sparking), land in a secure area and heal it with your fusion-cutter.
* The '''fusion-cutter''' is carried by pilot units. It can be used to repair vehicles, droids, and turrets, and also to build droids and turrets. If you've been riding in your X-Wing and you suffer too much damage (you can tell when it starts smoking and sparking), land in a secure area and heal it with your fusion-cutter.
* The '''ammo-health dispenser''' is carried by pilot units. It consists of a bacta tank and an ammo canister. If you see one of your cronies in poor health, or you are in poor health or ammo, toss some. You only have 5 dispenses, so use it wisely.
* The '''ammo-health dispenser''' is carried by pilot units. It consists of a bacta tank and an ammo canister. If you see one of your cronies in poor health, or you are in poor health or ammo, toss some. You only have 5 dispenses, so use it wisely.
* '''Time bombs''' are carried by Wookiee Smugglers. It has a 10-second fuse (unlike in the sequel), but it isn't very useful unless you anticipate your enemies coming there five seconds later.
* '''Time bombs''' are carried by Wookiee Smugglers. It has a 10-second fuse (unlike in the sequel where it has a 5-second fuse), but it isn't very useful unless you anticipate your enemies coming there five seconds later.
* '''Shields''' are for Droidekas only. They can take a sizeable amount of damage before powering down, but you'll want to keep them down until you see combat. Another reason is that they power down gradually, so you'll want to conserve energy.
* '''Shields''' are for Droidekas only. They can take a sizeable amount of damage before powering down, but you'll want to keep them down until you see combat. Another reason is that they power down gradually, so you'll want to conserve energy.