Warcraft III: The Frozen Throne/Orc strategies: Difference between revisions

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{{Header Nav|game=Warcraft III: The Frozen Throne}}
{{Header Nav|game=Warcraft III: The Frozen Throne}}
==Basics==
==Basics==
Playing with orcs seems like a basic strategy in itself, as many people who begin simply focus on using classic grunts and tauren for melee, and windriders for anti-air. While windriders are a very versatile unit which really make the orc worth playing, the usefulness of raiders is time and time again overlooked.
Playing with orcs seems like a basic strategy in itself, as many people who begin simply focus on using classic grunts and tauren for melee, and windriders for anti-air. While windriders are a very versatile unit which really make the orc worth playing, the usefulness of raiders is time and time again overlooked.


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==Against Human==
==Against Human==
For this strategy, first get a blademaster and a shop. WW and kill all of the peons gathering wood. If the human player builds an Arcane Tower, kill it first, then go away, heal if needed, and kill peons. While your bm is harassing, build a war mill and research the armor and the barricades. Then you should build an army consisting of:
For this strategy, first get a blademaster and a shop. WW and kill all of the peons gathering wood. If the human player builds an Arcane Tower, kill it first, then go away, heal if needed, and kill peons. While your bm is harassing, build a war mill and research the armor and the barricades. Then you should build an army consisting of:
*BM
*BM
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==Against Nightelf==
==Against Nightelf==
Well Orc vs NE is pretty much the most imbalanced match up in the game (maybe apart from UD vs ORC), there are two ways you can look at it, try and win early-mid game with four grunts and raiders, or you can go with two grunts, and try to get a mass of raiders and walkers. Either way an evenly matched night elf is going to win, but you can hope they make more mistakes than you. The tower rush described here can work, but it mostly relies on catching the opponent off guard so it is not as effective in a game where the players have decent skillz.
Well Orc vs NE is pretty much the most imbalanced match up in the game (maybe apart from UD vs ORC), there are two ways you can look at it, try and win early-mid game with four grunts and raiders, or you can go with two grunts, and try to get a mass of raiders and walkers. Either way an evenly matched night elf is going to win, but you can hope they make more mistakes than you. The tower rush described here can work, but it mostly relies on catching the opponent off guard so it is not as effective in a game where the players have decent skillz.


The matchup Orc versus Nightelf is always highly expected as being imbalanced for, or if you think so, against Orc. The arguments for this are strategies like mass Druids of the Talon(Dots, Moon strategy), the low costs of all units(135 Gold for one Talon) and the low supply-cost of all units(i.e. 2 Food for 1 Talon). But let's take a look at the chances of Orc.
The matchup Orc versus Nightelf is always highly expected as being imbalanced for, or if you think so, against Orc. The arguments for this are strategies like mass Druids of the Talon(Dots, Moon strategy), the low costs of all units(135 Gold for one Talon) and the low supply-cost of all units(i.e. 2 Food for 1 Talon). But let's take a look at the chances of Orc.
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Lets look at the different strategies that the nightelfs or orcs may play
Lets look at the different strategies that the nightelfs or orcs may play


'''Firelord Towerrush'''<br>
;Firelord Towerrush
Build Order:
Build Order:
4 peons mine
#4 peons mine
#5.Rax
#5.Rax
#6.burrow->wood->burrow
#6.burrow->wood->burrow
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#9.Altar
#9.Altar
#10./11.wood
#10./11.wood


the first grunt send to the tavern then harassing with fl&Grunt
the first grunt send to the tavern then harassing with fl&Grunt
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after 10/11 peons tech
after 10/11 peons tech


1/4 tech:burrow grunt
*1/4 tech:burrow grunt
1/2 tech:shop
*1/2 tech:shop
3/4 tech:warmill grunt
*3/4 tech:warmill grunt
4/4 tech:sh; berserk upgrade; grunt
*4/4 tech:sh; berserk upgrade; grunt


then a tr with 3 peons
then a tr with 3 peons


'''Mass Ranged'''
;Mass Ranged
Mass Ranged means, the Nightelf (NE) player doesn't have any blockers (melee units) to support his army. The advantage of this strategy is that one single ranged unit isn't that strong, but when all units focus together on one orc unit (i.e. grunt), the unit will go down immediately. The disadvantage (and so that, what orc players have to use to win)  
Mass Ranged means, the Nightelf (NE) player doesn't have any blockers (melee units) to support his army. The advantage of this strategy is that one single ranged unit isn't that strong, but when all units focus together on one orc unit (i.e. grunt), the unit will go down immediately. The disadvantage (and so that, what orc players have to use to win)  
is, that the Nightelf army isn't very strong until the army reaches a certain supply value(usually 50). What you as an orc have to is to take pressure on the Nightelf base as much as possible. Try to figure out when the Nightelf reaches tier 2 and try to kick her/his buildings when they are being build. Then build some raiders and demolishers to be able to make more pressure on the nightelf base. The optimal hero choose vs this strategy is Farseer or Blademaster as a first hero and always Tauren Chieftain(TC) as second hero. Before you're going for the final fight try always to have an healscroll and if it's possible,  a protection scroll.  
is, that the Nightelf army isn't very strong until the army reaches a certain supply value (usually 50). What you as an orc have to is to take pressure on the Nightelf base as much as possible. Try to figure out when the Nightelf reaches tier 2 and try to kick her/his buildings when they are being build. Then build some raiders and demolishers to be able to make more pressure on the nightelf base. The optimal hero choose vs this strategy is Farseer or Blademaster as a first hero and always Tauren Chieftain (TC) as second hero. Before you're going for the final fight try always to have an healscroll and if it's possible,  a protection scroll.  


Wyverns can be highly affective against night elves as long as they don't encounter anti-air units. If you notice a night elf without archers, hippogryphs or air defenses, attack them with Wyverns.  
Wyverns can be highly affective against night elves as long as they don't encounter anti-air units. If you notice a night elf without archers, hippogryphs or air defenses, attack them with Wyverns.  


Things to watch out for:
Things to watch out for:
-Don't forget to scout for Nightelf expansions. They are often build with this strategy.
*Don't forget to scout for Nightelf expansions. They are often build with this strategy.
-The strategy is often supported by summoning heroes, such as beastmaster or firelord. Support your army with some shamen or spiritwalkers to dispell the summons.
*The strategy is often supported by summoning heroes, such as beastmaster or firelord. Support your army with some shamans or spiritwalkers to dispell the summons.


==Against Undead==
==Against Undead==
 
Undead are quick to build up, but acolytes at gold mine are very vulnerable to Blade Master (BM) rush to establish an early edge.
Undead are quick to build up, but acolytes at gold mine are very vulnerable to BladeMaster(BM) rush to establish an early edge.


#Send all peons to goldmine.
#Send all peons to goldmine.
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#As soon as you have gold for a Shop, build it. The shop should start building shortly before your altar is done.
#As soon as you have gold for a Shop, build it. The shop should start building shortly before your altar is done.
#Start BM, and build a barracks and burrow.
#Start BM, and build a barracks and burrow.
#Save up Gold, and as soon as BM is built the shop should be complete as well. Immediately buy a Clarity Potion(CP), and Healing Salve(HS), and select WindWalk(WW) for your BM.
#Save up Gold, and as soon as BM is built the shop should be complete as well. Immediately buy a Clarity Potion (CP), and Healing Salve (HS), and select WindWalk (WW) for your BM.


Now you are ready to rush. Send off the BM to the enemy base. While you are heading to their base, upgrade your Great Hall, build Troll Headhunters, and 1-2 towers. Use WW to get there faster and towards the goldmine to kill the acolytes mining it. If the UD player has built their base to protect the goldmine, target ziggurats or ghouls instead. If you take damage, use WW to get out of trouble and use a HS, and clarity potion if needed. Rinse and repeat until you are forced to run away. You should be able to get at minimum four full attacks in at close to full health:
Now you are ready to rush. Send off the BM to the enemy base. While you are heading to their base, upgrade your Great Hall, build Troll Headhunters, and 1-2 towers. Use WW to get there faster and towards the goldmine to kill the acolytes mining it. If the UD player has built their base to protect the goldmine, target ziggurats or ghouls instead. If you take damage, use WW to get out of trouble and use a HS, and clarity potion if needed. Rinse and repeat until you are forced to run away. You should be able to get at minimum four full attacks in at close to full health:
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==2on2 with Human==
==2on2 with Human==
Have the human get a Paladin and riflemen. Recruit two Grunts (to help with tanking) and the Tauren Chieftain and begin mass hunters. Creep until human has 6–7 riflemen, then attack. The human player will need to make sure the Tauren Chieftain is healed by the Paladin all the time.
Have the human get a Paladin and riflemen. Recruit two Grunts (to help with tanking) and the Tauren Chieftain and begin mass hunters. Creep until human has 6–7 riflemen, then attack. The human player will need to make sure the Tauren Chieftain is healed by the Paladin all the time.


The Paladin ups the heal and invulnerability (invulnerability only one time, after which he ups armor aura with heal) skills and keeps healing the TC. The TC ups the stomp and aura skills and keeps stomping and running (to protect the ranged units). If the Paladin is damaged, wait for the invulnerability level 1 to run out.
The Paladin ups the heal and invulnerability (invulnerability only one time, after which he ups armor aura with heal) skills and keeps healing the TC. The TC ups the stomp and aura skills and keeps stomping and running (to protect the ranged units). If the Paladin is damaged, wait for the invulnerability level 1 to run out.
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==2on2 with Orc==
==2on2 with Orc==
When you are playing two on two with the orcs as your partner you must either focus on buiding grunts and your ally build headhunters, or vice versa. You must also keep building peons and borrows so you have enough gold and lumber to do this quickly enough. If building grunts, then pick Tauren Chieftain as your first hero and give him warstomp. When building headhunters, choose shadow hunter as your hero and give him healing wave. Once your hero is built let him go around and attack creeps with however many grunts/trolls as you have at that point. While you are creeping build some towers for defense. Whenever you have 7 of the unit you picked to build, then coordinate an attack with your ally. If you and your partner both get 7 grunts/trolls and then each have a hero fast enough,then one base should fall easily. In the battle have your tauren chieftain ( if you have one ) protect the headhunters no matter who's they are. Have your shadow hunter( if you have one ) heal the units as best as you can. Do this and you can just overpower the second base as it is know 2 on 1.
When you are playing two on two with the orcs as your partner you must either focus on buiding grunts and your ally build headhunters, or vice versa. You must also keep building peons and borrows so you have enough gold and lumber to do this quickly enough. If building grunts, then pick Tauren Chieftain as your first hero and give him warstomp. When building headhunters, choose shadow hunter as your hero and give him healing wave. Once your hero is built let him go around and attack creeps with however many grunts/trolls as you have at that point. While you are creeping build some towers for defense. Whenever you have 7 of the unit you picked to build, then coordinate an attack with your ally. If you and your partner both get 7 grunts/trolls and then each have a hero fast enough,then one base should fall easily. In the battle have your tauren chieftain (if you have one) protect the headhunters no matter who's they are. Have your shadow hunter (if you have one) heal the units as best as you can. Do this and you can just overpower the second base as it is know 2 on 1.


==2on2 with Nightelf==
==2on2 with Nightelf==
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