Professor Layton and the Curious Village/Chapter 3: The Missing Servant: Difference between revisions

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chapter 3 is done.
m (copied from chapter 5)
(chapter 3 is done.)
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[[File:PLatCV chapter 03.png|thumb]]
[[File:PLatCV chapter 03.png|thumb]]
[[File:PLatCV Journal.png|thumb]]
 
'''Chapter Goal''': Comb St. Mystere for clues about Ramon's disappearance.
'''Chapter Goal''': Comb St. Mystere for clues about Ramon's disappearance.
A new Journal Entry appears, titled [[File:PLatCV Journal.png]] "The Murder"


==Dahlia's Room==
==Dahlia's Room==
[[File:PLatCV_Screen_02.png|thumb]]
{{sidebar|width=200px|title=Hint Coins In:|contents=
{{sidebar|width=200px|title=Hint Coins In:|contents=
#The Curtain Tie on the Right}}
#The Curtain Tie on the Right}}
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==Manor Parlor==
==Manor Parlor==
Talk to Inspector Chelmey and he'll present [[../Puzzles 26-50#Puzzle 029|Puzzle 029]]. Solving this puzzle rewards you with a [[../Gizmos|gizmo]]!
Talk to Inspector Chelmey and he'll present [[../Puzzles 26-50#Puzzle 029|Puzzle 029]]. Solving this puzzle rewards you with a [[File:PLatCV_Gizmo_Foot.png]] [[../Gizmos|gizmo]]!


Talk to Lady Dahlia. Professor Layton asks her about the photo, but she says the woman pictured is someone else. Who could look so much like Lady Dahlia?
Talk to Lady Dahlia. Professor Layton asks her about the photo, but she says the woman pictured is someone else. Who could look so much like Lady Dahlia?
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==Manor Foyer==
==Manor Foyer==
[[File:PLatCV Mystery 05.png|thumb]]
[[File:PLatCV Mystery 05.png|right]]
Talk to Matthew. He tells you about Baron Reinhold's first wife Violet, who looks exactly like Lady Dahlia. There is no relation between the two women; the Baron just happened to show up with Lady Dahlia one day. "Lady Dahlia" Mystery is added to your list of Mysteries.
Talk to Matthew. He tells you about Baron Reinhold's first wife Violet, who looks exactly like Lady Dahlia. There is no relation between the two women; the Baron just happened to show up with Lady Dahlia one day. "Lady Dahlia" Mystery is added to your list of Mysteries.


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==Manor Border==
==Manor Border==
Talk to Agnes to ask her about Ramon and trigger [[../Puzzles 26-50#Puzzle 030|Puzzle 030]]. Solve this puzzle to get a [[../Gizmos|gizmo]].
Talk to Agnes to ask her about Ramon and trigger [[../Puzzles 26-50#Puzzle 030|Puzzle 030]]. Solve this puzzle to get a [[File:PLatCV_Gizmo_Front_Leg.png]] [[../Gizmos|gizmo]].


She hasn't seen Ramon. Go to Manor Road.
She hasn't seen Ramon. Go to Manor Road.


==Manor Road==
==Manor Road==
Talk to Marco to ask about Ramon. Talk to him again and he'll give you [[../Puzzles 26-50#Puzzle 031|Puzzle 031]] to solve. Solve this puzzle to get another [[../Gizmos|gizmo]]!
Talk to Marco to ask about Ramon. Talk to him again and he'll give you [[../Puzzles 26-50#Puzzle 031|Puzzle 031]] to solve. Solve this puzzle to get another [[File:PLatCV_Gizmo_Foot.png]] [[../Gizmos|gizmo]]!


Stop at the General Store before moving on.
Stop at the General Store before moving on.


===General Store===
===General Store===
Tap on the Candy Jars to find [[../Puzzles 26-50#Puzzle 032|Puzzle 032]]. A successful answer gets you another [[../Gizmos|gizmo]]!
Tap on the Candy Jars to find [[../Puzzles 26-50#Puzzle 032|Puzzle 032]]. A successful answer gets you another [[File:PLatCV_Gizmo_Ear.png]] [[../Gizmos|gizmo]]!


Tap on the Candle for [[../Puzzles 26-50#Puzzle 033|Puzzle 033]]. Solving this puzzle rewards you with a [[../Inn Items|Pine Bed]]. Give it to Layton.
Tap on the Candle for [[../Puzzles 26-50#Puzzle 033|Puzzle 033]]. Solving this puzzle rewards you with a [[File:PLatCV_Pine_Bed.png]] [[../Inn Items|Pine Bed]]. Give it to [[File:PLatCV_Professor_Layton.png]] Layton.


Move on to the Plaza.
Move on to the Plaza.


==Plaza==
==Plaza==
[[File:PLatCV Journal.png|thumb]]
The Journal [[File:PLatCV Journal.png]] "Beyond the Clock Tower" appears in the Menu.
The Journal "Beyond the Clock Tower" appears in the Menu.


Talk to Percy to ask about Ramon. If you talk to him a second time he'll give you [[../Puzzles 26-50#Puzzle 034|Puzzle 034]] to solve. Percy's puzzle gets you another [[../Gizmos|gizmo]].
Talk to Percy to ask about Ramon. If you talk to him a second time he'll give you [[../Puzzles 26-50#Puzzle 034|Puzzle 034]] to solve. Percy's puzzle gets you another [[File:PLatCV_Gizmo_Top_of_Head.png]] [[../Gizmos|gizmo]].


Visit Town Hall and Granny R's House of Puzzles before moving on.
Visit Town Hall and Granny R's House of Puzzles before moving on.
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===Restaurant===
===Restaurant===
Crouton has lost one of his measuring cups again. Talk to him to help him solve his problem in [[../Puzzles 1-25#Puzzle 024|Puzzle 024]]. Solving this puzzle rewards you with a [[../Gizmos|gizmo]].
Crouton has lost one of his measuring cups again. Talk to him to help him solve his problem in [[../Puzzles 1-25#Puzzle 024|Puzzle 024]]. Solving this puzzle rewards you with a [[File:PLatCV_Gizmo_Rear_Body.png]] [[../Gizmos|gizmo]].


Return to the Plaza.
Return to the Plaza.


==Plaza==
==Plaza==
[[File:PLatCV Journal.png|thumb]]
[[File:PLatCV Journal.png|thumb]]
Professor Layton and Luke need to get through the Clock Tower, but Deke is blocking the way. Talk to him and he'll inform you that you need to have solved at least 12 puzzles to pass. No problem. However, you also have to solve [[../Puzzles 26-50#Puzzle 035|Puzzle 035]] to pass.   
Professor Layton and Luke need to get through the Clock Tower, but Deke is blocking the way. Talk to him and he'll inform you that you need to have solved at least 12 puzzles to pass. No problem. However, you also have to solve [[../Puzzles 26-50#Puzzle 035|Puzzle 035]] to pass.   


With the completion of this puzzle, the Clock Tower opens and two Journal Entries appear titled "St Mystere's Puzzle Obsession" and "The North Side of St Mystere" You also receive yet another [[../Gizmos|gizmo]].
With the completion of this puzzle, the Clock Tower opens and two Journal Entries appear titled [[File:PLatCV Journal.png]] "St Mystere's Puzzle Obsession" and [[File:PLatCV Journal.png]] "The North Side of St Mystere". You also receive yet another [[File:PLatCV_Gizmo_Eyes.png]] [[../Gizmos|gizmo]].


Enter the Clock Tower!
Enter the Clock Tower!
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#The Lamp
#The Lamp
#A Large Mold Spot on the Ground}}
#A Large Mold Spot on the Ground}}
Tap on the cat and mouse. Professor Layton will be reminded of [[../Puzzles 26-50#Puzzle 036|Puzzle 036]]. Complete the puzzle to find a [[../Painting Scraps|painting scrap]]!
Tap on the cat and mouse. Professor Layton will be reminded of [[../Puzzles 26-50#Puzzle 036|Puzzle 036]]. Complete the puzzle to find a [[File:PLatCV_Painting_Scraping_Corner.png]] [[../Painting Scraps|painting scrap]]!


Tap the sliver of doorway on the left to find [[../Puzzles 101-125#Puzzle 107|Puzzle 107]].
Tap the sliver of doorway on the left to find [[../Puzzles 101-125#Puzzle 107|Puzzle 107]].


Talk to Lucy to find out about Ramon and get [[../Puzzles 26-50#Puzzle 037|Puzzle 037]]. Lucy tells you to seek out Jarvis. She also rewards you with a [[../Gizmos|gizmo]].
Talk to Lucy to find out about Ramon and get [[../Puzzles 26-50#Puzzle 037|Puzzle 037]]. Lucy tells you to seek out Jarvis. She also rewards you with a [[File:PLatCV_Gizmo_Head.png]] [[../Gizmos|gizmo]].


Head north.
Head north.
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#The Biggest Towel
#The Biggest Towel
#The Big Bush}}
#The Big Bush}}
Talk to Zappone. He'll present [[../Puzzles 26-50#Puzzle 038|Puzzle 038]]. Solving this puzzle gives you another [[../Gizmos|gizmo]].   
Talk to Zappone. He'll present [[../Puzzles 26-50#Puzzle 038|Puzzle 038]]. Solving this puzzle gives you another [[File:PLatCV_Gizmo_Tongue.png]] [[../Gizmos|gizmo]].   


Talk to Agnes. After another dire prediction of your future, she'll ask you to solve [[../Puzzles 26-50#Puzzle 039|Puzzle 039]].
Talk to Agnes. After another dire prediction of your future, she'll ask you to solve [[../Puzzles 26-50#Puzzle 039|Puzzle 039]].
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#The rightmost Bump at the Bottom
#The rightmost Bump at the Bottom
#A Patch of Bricks in the middle of the Road}}
#A Patch of Bricks in the middle of the Road}}
Talk to Gerard. He is looking for a big coin that he lost. Despite his loss, he is still able to present [[../Puzzles 26-50#Puzzle 041|Puzzle 041]]. Solving Gerard's puzzle rewards you with a [[../Gizmos|gizmo]]!
Talk to Gerard. He is looking for a big coin that he lost. Despite his loss, he is still able to present [[../Puzzles 26-50#Puzzle 041|Puzzle 041]]. Solving Gerard's puzzle rewards you with a [[File:PLatCV_Gizmo_Nose.png]] [[../Gizmos|gizmo]]!


Move north.
Move north.
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#The Chimney of the Left House}}
#The Chimney of the Left House}}
Talk to Jarvis. He hasn't seen Ramon since yesterday, which is an unusual occurrence. Even more unusual, people have been continually vanishing after complaining of sickness or fatigue.
Talk to Jarvis. He hasn't seen Ramon since yesterday, which is an unusual occurrence. Even more unusual, people have been continually vanishing after complaining of sickness or fatigue.
[[File:PLatCV Journal.png|thumb]]
[[File:PLatCV Mystery 06.png|right]]
[[File:PLatCV Mystery 06.png|thumb]]
Sounds like a new Mystery! "Village Disappearances" is added to your list of Mysteries. A Journal Entry accompanies it, called [[File:PLatCV Journal.png]] "Gathering Information".
Sounds like a new Mystery! "Village Disappearances" is added to your list of Mysteries. A Journal Entry accompanies it, called "Gathering Information".


Jarvis refers you to Zappone for more information. Head left.
Jarvis refers you to Zappone for more information. Head left.
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Talk to Archibald to trigger [[../Puzzles 26-50#Puzzle 040|Puzzle 040]].   
Talk to Archibald to trigger [[../Puzzles 26-50#Puzzle 040|Puzzle 040]].   


Solving this puzzle rewards you with the last [[../Gizmos|gizmo]]!
Solving this puzzle rewards you with the last [[File:PLatCV_Gizmo_Ear.png]] [[../Gizmos|gizmo]]!
Go into the Gizmo section of The Professor's Trunk to put the gizmos together and find out what they make!   
Go into the Gizmo section of The Professor's Trunk to put the gizmos together and find out what they make!   


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==Fork in the Road==
==Fork in the Road==
[[File:PLatCV Journal.png|thumb]]
Talk to Zappone. He proves to be useless at providing any helpful information about Ramon, but he is able to direct you to the owner of the Restaurant, Crouton. A new Journal Entry appears, titled [[File:PLatCV Journal.png]] "Zappone's All Talk."
Talk to Zappone. He proves to be useless at providing any helpful information about Ramon, but he is able to direct you to the owner of the Restaurant, Crouton. A new Journal Entry appears, titled "Zappone's All Talk."


Before heading to Park Road and the Restaurant, stop by the Northern Path.
Before heading to Park Road and the Restaurant, stop by the Northern Path.
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==Clock Tower==
==Clock Tower==
Lucy has returned. Talk to her for the final puzzle in Chapter 3, [[../Puzzles 26-50#Puzzle 043|Puzzle 043]]. She will reward a successful answer with a [[../Inn Items|Blue Bed]]. Give it to Luke.
Lucy has returned. Talk to her for the final puzzle in Chapter 3, [[../Puzzles 26-50#Puzzle 043|Puzzle 043]]. She will reward a successful answer with a [[File:PLatCV_Blue_Bed.png]] [[../Inn Items|Blue Bed]]. Give it to [[File:PLatCV_Luke.png]] Luke.


It's finally time to visit Crouton on Park Road.
It's finally time to visit Crouton on Park Road.
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==Park Road==
==Park Road==
===Restaurant===
===Restaurant===
[[File:PLatCV chapter 03s.png|thumb]]
Crouton hasn't seen Ramon either. It seems that Ramon has a habit of skipping work and visiting the Restaurant, so his absence is cause for worry. Also frightening are the rumors circulating of a strange old man whose been kidnapping people. Crouton recommends that you visit the Cafe for more information. It's good timing, because sunset has just fallen and the Cafe is now open.
Crouton hasn't seen Ramon either. It seems that Ramon has a habit of skipping work and visiting the Restaurant, so his absence is cause for worry. Also frightening are the rumors circulating of a strange old man whose been kidnapping people. Crouton recommends that you visit the Cafe for more information. It's good timing, because sunset has just fallen and the Cafe is now open.


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