MapleStory/Towns/Crimsonwood Keep: Difference between revisions

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*'''Roads''': Phantom Forest, Crimsonwood Mountain, Crimsonwood Keep, and Crimsonwood Keep Party Quest.
*'''Roads''': Phantom Forest, Crimsonwood Mountain, Crimsonwood Keep, and Crimsonwood Keep Party Quest.


This is the newest area to be added to the continent of Masteria. It's a castle-type area that is high atop a mountain, surrounded by a maze-like forest. It is the second town to be located in the region of Masteria called the Phantom Forest, the first being [[MapleStory/Towns/Haunted House|Haunted House]]. It is located on the left side of [[MapleStory/Towns/New Leaf City|New Leaf City]]. The monsters' levels range from 45 to 120.  Crimsonwood is mentioned numerous times in the descriptions of iTCG (Trading Card Game) items as an important place in the history of the continent. According to this text, it was once ruled by Grandmasters, apparently one for each of the four original jobs. Crimsonwood Keep also served as the headquarters of at least five groups of Masterian warriors, those being the Stormcasters, the ranged-fighting Windreavers, the magician-archer Flamekeepers, the mysterious Shadowknights, and the courageous Bosshunters. The keep fell shortly before the disappearance of Masteria after a long war with the people of Krakia, who were under the influence of an evil, as of yet unnamed Alchemist.
This is the newest area to be added to the continent of Masteria. It's a castle-type area that is high atop a mountain, surrounded by a maze-like forest. It is the second town to be located in the region of Masteria called the Phantom Forest, the first being [[MapleStory/Haunted House|Haunted House]]. It is located on the left side of [[MapleStory/New Leaf City|New Leaf City]]. The monsters' levels range from 45 to 120.  Crimsonwood is mentioned numerous times in the descriptions of iTCG (Trading Card Game) items as an important place in the history of the continent. According to this text, it was once ruled by Grandmasters, apparently one for each of the four original jobs. Crimsonwood Keep also served as the headquarters of at least five groups of Masterian warriors, those being the Stormcasters, the ranged-fighting Windreavers, the magician-archer Flamekeepers, the mysterious Shadowknights, and the courageous Bosshunters. The keep fell shortly before the disappearance of Masteria after a long war with the people of Krakia, who were under the influence of an evil, as of yet unnamed Alchemist.


Now, however, the castle is under the influence of a bizarre and evil group referred to as the "Twisted Masters", and the path leading up to it is lined with monstrous counterparts to each of the groups formerly housed here.{{-}}
Now, however, the castle is under the influence of a bizarre and evil group referred to as the "Twisted Masters", and the path leading up to it is lined with monstrous counterparts to each of the groups formerly housed here.{{-}}

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