Wild Gunman: Difference between revisions

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160 bytes added ,  7 March 2015
Final few additions
(Final few additions)
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==Controls==
==Controls==
This game is meant to be played using an [[NES Zapper]], although a normal controller is still needed to navigate the title screen.
This game is meant to be played using an [[Category:NES Zapper|NES Zapper]], although a normal controller is still needed to navigate the title screen.


* {{nes|Start}}: Pauses the game.
* {{nes|Start}}: Pauses the game.
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===Game B - Two Outlaws===
===Game B - Two Outlaws===
[[File:Wild_Gunman_Game_B.png|right]]
[[File:Wild_Gunman_Game_B.png|right]]
The second game involves facing two gunmen at once, one on each side of the screen. They will usually open fire at the same time, so you must shoot both of them to win. However, very rarely, only one of the gunmen will shoot; hitting the other results in a Foul. Precise aim is not needed, since you just need to hit the half of the screen with the gunman you're targeting to register a shot. There is a but of strategy involved in this game of skill. When faced with two gunmen, the targeting the outlaw with the lower timer is safer, but hitting the gunman with the longer reaction time first gives you more bonus points, so it's a matter of risk and reward. Remember that there's always a chance one of the gunmen won't fire, so you still need quick reflexes to succeed.
The second game involves facing two gunmen at once, one on each side of the screen. They will usually open fire at the same time, so you must shoot both of them to win. However, very rarely, only one of the gunmen will shoot; hitting the other results in a Foul. Note that if you get a Foul or failure against just one of the gunmen, you won't get the bounty for successfully shooting the other either. Precise aim is not needed, since you just need to hit the half of the screen with the gunman you're targeting to register a shot. There is a but of strategy involved in this game of skill. When faced with two gunmen, the targeting the outlaw with the lower timer is safer, but hitting the gunman with the longer reaction time first gives you more bonus points, so it's a matter of risk and reward. Remember that there's always a chance one of the gunmen won't fire, so you still need quick reflexes to succeed.


===Game C - Gang===
===Game C - Gang===

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