Super Smash Bros. for Nintendo 3DS/Bowser: Difference between revisions

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specials complete!
(Specials part 1)
(specials complete!)
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|fb3desc=Bowser charges forward with his claw out for a straightforward attack. This move is a decent surprise attack, but its main draw comes from a special technique: waveslashing. By using Dash Slash in the air and landing during the attack then crouching, you'll get a quick momentum shift on the ground that you can direct in either direction. The big deal about this momentum shift is that you can quickly act out of it, such as by using an attack. This technique greatly enhances Bowser's mobility, letting you swoop in with a quick strike or grab. Waveslashing can also be used with Dash Slam, but the slide is slightly shorter.
|fb3desc=Bowser charges forward with his claw out for a straightforward attack. This move is a decent surprise attack, but its main draw comes from a special technique: waveslashing. By using Dash Slash in the air and landing during the attack then crouching, you'll get a quick momentum shift on the ground that you can direct in either direction. The big deal about this momentum shift is that you can quickly act out of it, such as by using an attack. This technique greatly enhances Bowser's mobility, letting you swoop in with a quick strike or grab. Waveslashing can also be used with Dash Slam, but the slide is slightly shorter.
|ub1=Whirling Fortress
|ub1=Whirling Fortress
|ub1desc=Bowser gets in his shell and spins upward. Quickly mashing the button will increase the height gained.
|ub1desc=Bowser gets in his shell and spins upward. Quickly mashing the button will increase the height gained. This attack is not just Bowser's recovery move, but is also a great defensive tool for him in general. It is really fast and the attack covers most of his body, making it an excellent out-of-shield option, letting you safely punish a ton of shielded attacks. Its multiple hits and horizontal movement along the ground also lets you punish and pursue roll-happy enemies. Finally, it is a decent recovery with nice protection from edgeguarders and moderate vertical and horizontal distance, which can be further improved if you mash the button fast enough.
|ub2=Flying Fortress
|ub2=Flying Fortress
|ub2desc=Bowser gets more height from spinning at the cost of horizontal distance. The attack only strikes once.
|ub2desc=Bowser gets more height from spinning at the cost of horizontal distance. The attack only strikes once. This variant is a stronger recovery, but sacrifices Bowser's best out-of-shield option. It only does one hit and still rises to the air when used from the ground, so it is an overall worse attack. The recovery improvement is also questionable, since it has a pretty predictable trajectory and very poor horizontal movement. Overall, this custom variant is not a popular choice at all.
|ub3=Sliding Fortress
|ub3=Sliding Fortress
|ub3desc=Bowser barely gains any height from whirling, but he travels a great distance forward, even while on the ground.
|ub3desc=Bowser barely gains any height from whirling, but he travels a great distance forward, even while on the ground. The drawback of this move is pretty obvious: your recovery is overall worse due to the lack of vertical distance. It only does a singular hit as opposed to Whirling Fortress's blender attack, making it a worse attack as well. However, it does have one feature that Whirling Fortress lacks, and that is long distance punishes. The fast movement speed while on the ground lets you cover a lot of ground in a short time and catch foes offguard, and can punish some shielded attacks that the default is too slow to strike. Nevertheless, its cons outweigh its pros, and this move is rarely selected as well.
|db1=Bowser Bomb
|db1=Bowser Bomb
|db1desc=Bowser drops down butt-first to crush enemies below. If used from the ground, he will jump forward before initiating the ground pound.
|db1desc=Bowser drops down butt-first to crush enemies below. If used from the ground, he will jump forward before initiating the ground pound, which can also hurt foes in your path. This move is pretty high risk, high reward. It certainly does enough knockback to KO, but like so many of Bowser's attacks, is very telegraphed and punishable. However, it is a surprisingly fast punish as well, since Bowser's rising hit can lead into his finishing ground pound. The leap forward can also catch foes by surprise if they're attacking from out of your range. This move is still very sluggish and terrible when missed, so use it sparingly.
|db2=Turbulent Bomb
|db2=Turbulent Bomb
|db2desc=Bowser's ground pound is weaker, but causes a large gust of wind to blow foes around him away.
|db2desc=Bowser's ground pound is weaker, but causes a large gust of wind to blow foes around him away. This custom move has one of the biggest windboxes in the game, which is pretty much its main draw. The gust fans out around Bowser and is fairly strong as well, so it can protect Bowser if you miss by pushing nearby foes out of range. Unfortunately, the ground pound itself is heavily weakened and just as sluggish, so there's not much purpose in using this move over Bowser's normal attacks. Turbulent Bomb is slightly better at edgeguarding by pushing recovering foes helplessly away from the ledge, but even this tactic is unreliable and rarely nets KOs.
|db3=Slip Bomb
|db3=Slip Bomb
|db3desc=Bowser cannot hit enemies from his initial jump, but landing will cause him to trip any nearby grounded opponents.
|db3desc=Bowser cannot hit enemies from his initial jump, but landing will cause him to trip any nearby grounded opponents. Bowser's leap travels less horizontal distance, causing him to slam down near where he initiated the move. As with most tripping and burial attacks, this move sounds great on paper but terrible in practice. The tripping radius is actually pretty large, but Slip Bomb is still very sluggish, so it is easily avoided by all but the slowest characters. Even if you do trip an enemy, none of Bowser's attacks are fast enough to get a meaningful followup. Lastly, the attack itself is weaker than Bowser Bomb, though not as weak as Turbulent Bomb. At the end of the day, you're better off using the default Bowser Bomb instead.
|utaunt=Bowser rears his head and roars.
|utaunt=Bowser rears his head and roars.
|ftaunt=Bowser bites relentlessly in random directions,
|ftaunt=Bowser bites relentlessly in random directions,

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