Dragon Warrior III/Player classes: Difference between revisions

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=== Sage ===
=== Sage ===
[[File:DQ3_artwork_Sage_M.jpg|200x200px|left]][[File:DQ3_artwork_Sage_F.jpg|200x200px|right]]
[[File:DQ3_artwork_Sage_M.jpg|200x200px|left]][[File:DQ3_artwork_Sage_F.jpg|200x200px|right]]
* Main attribute: '''Intelligence?'''
* Main attribute: '''Intelligence'''
* 2nd attribute: '''Luck?'''
* 2nd attribute: '''Luck?'''
Sages are a particularly powerful class: they have the high MP and intelligence of the [[#Wizard|Wizard]], the strength and defense of a [[#Pilgrim|Pilgrim]], plus they can cast almost every spell in the game. There are a few high level weapons and armor that the Sage can equip that the Pilgrim cannot, but for the most part they are Pilgrims that know offensive magic. The only disadvantage of a Sage is that they require ''much'' more experience to level up than any other class; often 1.5 times as much. While you can often use the extra power of the Sage to push through dungeons earlier than you could without one, it will often catch up to you suddenly (usually when you reach a boss).
Sages are a particularly powerful class: they have the high MP and intelligence of the [[#Wizard|Wizard]], the strength and defense of a [[#Pilgrim|Pilgrim]], plus they can cast almost every spell in the game. There are a few high level weapons and armor that the Sage can equip that the Pilgrim cannot, but for the most part they are Pilgrims that know offensive magic. The only disadvantage of a Sage is that they require ''much'' more experience to level up than any other class; often 1.5 times as much. While you can often use the extra power of the Sage to push through dungeons earlier than you could without one, it will often catch up to you suddenly (usually when you reach a boss).
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The actual attributes of a Sage are hard to state since it carries over much of its attributes from the original class. If you turn a Wizard into a Sage he/she will have more MP but less Strength than if you turned a Soldier into a Sage. That said, for the most part, no matter who you turn into a Sage, you're better off.
The actual attributes of a Sage are hard to state since it carries over much of its attributes from the original class. If you turn a Wizard into a Sage he/she will have more MP but less Strength than if you turned a Soldier into a Sage. That said, for the most part, no matter who you turn into a Sage, you're better off.


:''See also: [[Dragon Warrior III/Spells|Pilgrim]] and [[Dragon Warrior III/Spells|Wizard]] magic''
In the remakes, a fitting [[../Personality/]] for a Sage should improve Intelligence.
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{|{{prettytable|notwide=1}}
!colspan=4| Suggested personalities (remakes only)
|-
! Attribute !! Personality !! Attribute growth !! Item
|-
|rowspan=2| '''INTELLIGENCE''' <br/> (Main attribute)
| Sharp    || Int x140%, Agl x120%, Str x100% || Smart book
|-
| Smart    || Int x130%, Agl x100%, Vit x100% || Int. specs
|-
|rowspan=2| '''LUCK''' <br/> (from the Goof-off/Jester)
| Lucky (male only) || Luck x150%, Agl x110%, Vit x100%, Int x100%, Str x100% || Gold beak
|-
| Ladylike (female only) || Luck x140%, Int x110%, Str x100% || Lady book, Tiara
|}


=== Thief ===
=== Thief ===
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* 2nd attribute: '''Luck'''
* 2nd attribute: '''Luck'''
The Thief class is a new class that was introduced in the Super Famicom remake of ''Dragon Quest III''.  Thieves have high agility, and have the ability to steal during battle. Their few spells are all very helpful, from ''Smell'', which tells you how many treasures are left in the area, to ''TipToe'', which lowers your random encounter rate. They are also the only character class that can use some of the powerful whips in the game, which attack not only a single monster, but an entire enemy group.
The Thief class is a new class that was introduced in the Super Famicom remake of ''Dragon Quest III''.  Thieves have high agility, and have the ability to steal during battle. Their few spells are all very helpful, from ''Smell'', which tells you how many treasures are left in the area, to ''TipToe'', which lowers your random encounter rate. They are also the only character class that can use some of the powerful whips in the game, which attack not only a single monster, but an entire enemy group.
In the remakes, a fitting [[../Personality/]] for a Thief should improve Agility, but not Vitality.
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<gallery>
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File:DQ3_sprite_Thief_SFC.png|Super Famicom sprite
File:DQ3_sprite_Thief_SFC.png|Super Famicom sprite
File:DQ3_sprite_Thief_GBC.png|Game Boy Color sprite
File:DQ3_sprite_Thief_GBC.png|Game Boy Color sprite
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{|{{prettytable|notwide=1}}
!colspan=4| Suggested personalities (remakes only)
|-
! Attribute !! Personality !! Attribute growth !! Seed requirements
|-
|rowspan=5| '''AGILITY''' <br/> (Main attribute)
| Quick    || Agl x140%, Str x100%, Luck x100%, Int x100%, Vit x100% || AGL >= 10
|-
| Fearless || Agl x120%, Vit x115%, Luck x100%, Int x100% || AGL >= 7
|-
| Agile    || Agl x120%, Int x100% || AGL >= 7
|-
| Solitary || Vit x120%, Agl x110%, Int x110%, Str x100% || 7 <= AGL <= 9
|-
| Foolish  || Agl x115% || 7 <= AGL <= 9
|-
|rowspan=6| '''LUCK''' <br/> (2nd attribute)
| Lucky (male only) || Luck x150%, Agl x110%, Vit x100%, Int x100%, Str x100% || LUCK >= 12
|-
| Happy    || Luck x130%, Int x100%, Agl x100% || LUCK >= 6
|-
| Carefree || Vit x110%, Luck x105%, Int x105%, Str x100% || 6 <= LUCK <= 11
|-
| Selfish  || Agl x105% || 6 <= LUCK <= 11
|-
| Helpless || Int x105%, Luck x100%, Agl x100% || 6 <= LUCK <= 11
|-
| Meddler  || Vit x110%, Str x105% || 6 <= LUCK <= 11
|}


== Summary ==
== Summary ==

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