DomiNations/Classical Age: Difference between revisions

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{{Header Nav|game=DomiNations}}
{{Header Nav|game=DomiNations}}


;Unlocks
;Available buildings
*1x Caravan
*1x Caravan
*1x Farm
*1x Farm
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*1x Barracks
*1x Barracks
*1x Garrison
*1x Garrison
*1x Ballista Tower
*1x House (410,000g)
*1x House (410,000g)
*1x Ambush Trap
*1x Ambush Trap
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*1x Library
*1x Library
*1x War Academy
*1x War Academy
;New Wonders
*Colosseum
*Notre Dame
*Terra Cotta Army
*Forbidden City


==Starting out==
==Starting out==
{{sidebar
|title=Build Order
|width=250px
|contents=
*New Caravan, Farm, and Barracks (then upgrade each to level 2).
*Upgrade both Marketplaces to Level 5 (40,000f each).
*House (410,000g)
*Upgrade both Mills to Level 5 (40,000g each).
*Upgrade Blacksmith to Level 4, then begin researching upgrades.
*Library, then begin researching all available upgrades (e.g. Roadways ch 1 & 2, then Exploration, then Free Companies and Cast Iron)
*Upgrade all available Barracks.
*Upgrade Roads to level 3 (80,000f).
*Upgrade all available Caravans to level 6.
*Upgrade all available Farms to level 6.
*War Room
*Upgrade Mercenary Camp
*Defensive buildings
**Spike Trap
**Ambush Trap
**Balista Tower
}}
When you arrive in the classical age, your first instinct may be to upgrade your units. Don't even try at this point! You will need to upgrade your mills and marketplaces before you can acquire enough resources to afford Classical Age upgrades. '''However''', the first thing you should always do is focus on your primary basics: which buildings can be built instantly and for cheap? Which buildings will expedite your growth? In this case, build the new caravan, farm, and barracks. Upgrade each of them to level 2.
When you arrive in the classical age, your first instinct may be to upgrade your units. Don't even try at this point! You will need to upgrade your mills and marketplaces before you can acquire enough resources to afford Classical Age upgrades. '''However''', the first thing you should always do is focus on your primary basics: which buildings can be built instantly and for cheap? Which buildings will expedite your growth? In this case, build the new caravan, farm, and barracks. Upgrade each of them to level 2.


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*New: Wall Miner (can destroy 1 wall or gate up to level 6 or 7; deals 7,182 damage)
*New: Wall Miner (can destroy 1 wall or gate up to level 6 or 7; deals 7,182 damage)


==New combat techniques and offensive units==
With the introduction of the War Academy and Wall Miners, you will now have new tactics available during battle. The War Academy lets you buy single-use abilities for 4k or 5k food. That means you should not use them in battle unless you are willing to spend that much for whatever combat attempt you are going for. For example, if the enemy only has 700food in storage, and you spend 4000food on a Barrage you used to get that 700, then keep in mind that you lost food during that attempt.
*'''Wall Miners''': these locate the nearest wall that needs to be destroyed and destroy it in a single attack. If the enemy has an outer wall that is out of range of a tower, send these in. Or send one in behind a Horseman/Cataphract.
*'''Barrage''': deals 375 damage to all enemy units and buildings within a small radius (about the size of a marketplace). Does not deal damage to your own units.
*'''First Aid''': pulses 3% HP restoration to all units within a large radius (about the size of a Town Center). This only helps Horsemen because of how slow the duration is. It will restore a maximum of 24% HP if the unit stays within the area the whole time.


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