DomiNations/Classical Age: Difference between revisions

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*New Caravan, Farm, and Barracks (then upgrade each to level 2).
*Alliance Gate if you haven't yet (30,000f; 5min)
*Upgrade both Marketplaces to Level 5 (40,000f each).
*New Caravan, Farm, and Barracks (instant)
*House (410,000g)
*Upgrade these new buildings to level 2 (15 minutes; less if you watch for the 5 minute remaining duration).
*Upgrade both Mills to Level 5 (40,000g each).
*Upgrade one Marketplace and one Mill to Level 5 (40,000f and 40,000g respectively).
*Upgrade Blacksmith to Level 4, then begin researching upgrades.
*Upgrade the Marketplace to Level 6 (80,000f).
*Upgrade Blacksmith to Level 4.
*House (410,000g; 0 sec)
*Library, then begin researching all available upgrades (e.g. Roadways ch 1 & 2, then Exploration, then Free Companies and Cast Iron)
*Library, then begin researching all available upgrades (e.g. Roadways ch 1 & 2, then Exploration, then Free Companies and Cast Iron)
*Upgrade all available Barracks.
*Upgrade all available Barracks.
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*Upgrade all available Caravans to level 6.
*Upgrade all available Caravans to level 6.
*Upgrade all available Farms to level 6.
*Upgrade all available Farms to level 6.
*War Room
*War Academy
*Alliance Gate
*Clear forests
*Upgrade Mercenary Camp
*Upgrade Mercenary Camp
*Defensive buildings
*Defensive buildings
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**Balista Tower
**Balista Tower
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When you arrive in the classical age, your first instinct may be to upgrade your units. Don't even try at this point! You will need to upgrade your mills and marketplaces before you can acquire enough resources to afford Classical Age upgrades. '''However''', the first thing you should always do is focus on your primary basics: which buildings can be built instantly and for cheap? Which buildings will expedite your growth? In this case, build the new caravan, farm, and barracks. Upgrade each of them to level 2.
When you arrive in the classical age, your first instinct may be to upgrade your units. Don't even try at this point! You will need to upgrade your mills and marketplaces before you can acquire enough resources to afford Classical Age upgrades. '''However''', the first thing you should always do is focus on your primary basics: which buildings can be built instantly and for cheap? Which buildings will expedite your growth? In this case, build the new caravan, farm, and barracks. Upgrade each of them to level 2.


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*'''Barrage''': deals 375 damage to all enemy units and buildings within a small radius (about the size of a marketplace). Does not deal damage to your own units.
*'''Barrage''': deals 375 damage to all enemy units and buildings within a small radius (about the size of a marketplace). Does not deal damage to your own units.
*'''First Aid''': pulses 3% HP restoration to all units within a large radius (about the size of a Town Center). This only helps Horsemen because of how slow the duration is. It will restore a maximum of 24% HP if the unit stays within the area the whole time.
*'''First Aid''': pulses 3% HP restoration to all units within a large radius (about the size of a Town Center). This only helps Horsemen because of how slow the duration is. It will restore a maximum of 24% HP if the unit stays within the area the whole time.
==Raids==
During this Age you'll start to match up against opponents of vastly different strengths, (e.g. levels 10-99, Iron Age through Englightenment). You will have to pick your battles and strategies carefully.
If the enemy is weaker than you, then fully decimating them makes sense. If they are much stronger than you and you really need a particular resource that they have on the edge of their city, then send a few Heavy Horse Raiders in.
Note: without getting an award during battle you will result in a defeat and lose glory. So choose between slowly gaining glory or quickly acquiring resources.


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