Splatoon/Kelp Dome: Difference between revisions

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===Splat Zones===
===Splat Zones===
The zone is at the center, shaped like a square and divided perfectly by the central pillar's "arms". Small metal boxes have been added on to the grates for players to hide and refill ink while staying on the elevated passage. A wall is added beside the ramp off of the area behind spawn, providing cover. There is also a small patch of raised ground added in the corner arenas.
The zone is at the center, shaped like a square and divided perfectly by the central pillar's "arms". Small metal boxes have been added on to the grates for players to hide and refill ink while staying on the elevated passage. A wall is added beside the ramp off of the area behind spawn, providing cover. There is also a small patch of raised ground added in the corner arenas.
Kelp Dome's zone is huge, consisting of the entirety of the pillar and the ground on either side, so it really requires a team effort to claim the zone. The only position where you can see and ink the whole zone is on the pillar itself, where you're rather exposed, whereas elsewhere the pillar obstructs or at least partially obscures the view of the opposite half of the zone. While being on the pillar makes you a priority target, it is also great for controlling the space around the zone, either by securing the entrances into the zone as a sniper or by drenching ink down on to enemies around the point as a Slosher or Roller. The pillar is also a great place for flankers to get the drop on foes.
If you're fighting around the zone, use the pillar to your advantage. The pillar's arms create a minor chokepoint where you can ambush players rounding the corner to paint the other side. If you keep your half of the zone inked, foes on the pillar will also have a tough time spotting you if you hide close to the pillar. Long-ranged weapons have some great spots to ink the splat zone without having to get close to the chaos going on around the pillar. The grates give you a view of both the pillar and a third of the zone below that you can ink, and the newly added blocks give you both cover and a spot to refuel. If you have the range, peeking out from where the grate crossed the wall out of your inner territory will let you paint and secure a good chunk of the zone while being relatively safe. The path connecting the corners and the center is also a good place to attack from a distance, but you are much more exposed to flankers.


===Tower Control===
===Tower Control===