Donkey Kong Jr.: Difference between revisions

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190 bytes removed ,  18 September 2020
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<div class="headerimage" style="background: #000;">[[File:Donkey Kong Junior header.png]]</div>
<div class="headerimage" style="background: #000;">[[File:Donkey Kong Junior header.png]]</div>
{{Header Nav|game=Donkey Kong Jr.|num=4}}
{{Header Nav|game=Donkey Kong Jr.|num=4}}
{{Infobox
{{Game
|title=Donkey Kong Jr.
|title=Donkey Kong Jr.
|image=DKJ Flyer.png
|image=DKJ Flyer.png
|developer=[[Nintendo]]
|developer=[[Nintendo]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|distributor={{sys|wiivc|top=1}}[[Wii Shop Channel]]{{sys|3dsvc|wiiuvc}}[[Nintendo eShop]]
|japanese=ドンキーコングJr.
|japanese=ドンキーコングJr.
|genre=[[:category:Action|Action]]
|systems=[[Arcade]], [[Atari 8-bit]], [[Atari 2600]], [[Atari 7800]], [[ColecoVision]], [[Intellivision]], [[Family Computer Disk System]], [[NES]], [[e-Reader]], [[Wii Virtual Console]], [[Nintendo 3DS Virtual Console]], [[Wii U Virtual Console]], [[Nintendo Switch]]
|released={{collapsible list|title=1982–2019|
|released={{collapsible list|title=1982–2019|
{{sys|Arcade}}{{us|1982|July 10}}{{jp|1982|July 13}}{{eu|1982|August 25}}
{{sys|Arcade}}{{us|1982|July 10}}{{jp|1982|July 13}}{{eu|1982|August 25}}
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{{sys|wiiu}}{{us|2013|April 26}}{{eu|2013|April 27}}{{au|2013|April 28}}{{jp|2013|July 15}}
{{sys|wiiu}}{{us|2013|April 26}}{{eu|2013|April 27}}{{au|2013|April 28}}{{jp|2013|July 15}}
{{sys|switch}}{{rd|2019|May 15}}}}
{{sys|switch}}{{rd|2019|May 15}}}}
|genre=[[Action]]
|systems=[[Arcade]], [[Atari 8-bit]], [[Atari 2600]], [[Atari 7800]], [[ColecoVision]], [[Intellivision]], [[Family Computer Disk System]], [[NES]], [[e-Reader]], [[Wii]], [[Nintendo 3DS]], [[Wii U]], [[Nintendo Switch]]
|players=1-2
|players=1-2
|ratings={{CERO|A}}{{ESRB|E}}{{PEGI|3}}{{OFLC|G}}
|ratings={{CERO|A}}{{ESRB|E}}{{PEGI|3}}{{OFLC|G}}
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|series=Donkey Kong
|series=Donkey Kong
}}
}}
{{marquee|DKJ Marquee.png}}
{{marquee|DKJ Marquee.png}}
When '''Donkey Kong Jr.''' showed up in the arcades in [[1982]], it demonstrated Shigeru Miyamoto's ability to not only create a sequel in terms of game play, but a spiritual successor in terms of story. Donkey Kong Jr. wasn't a traditional follow up to other popular arcade games that featured the same play with some enhancements. Jr. told the next chapter in the ongoing saga between Mario and [[Donkey Kong]], and introduced Kong's son as the new hero. With four new diverse settings, Donkey Kong Jr. expanded the Mario universe in a harmonious way.
When '''Donkey Kong Jr.''' showed up in the arcades in [[1982]], it demonstrated Shigeru Miyamoto's ability to not only create a sequel in terms of game play, but a spiritual successor in terms of story. Donkey Kong Jr. wasn't a traditional follow up to other popular arcade games that featured the same play with some enhancements. Jr. told the next chapter in the ongoing saga between Mario and [[Donkey Kong]], and introduced Kong's son as the new hero. With four new diverse settings, Donkey Kong Jr. expanded the Mario universe in a harmonious way.
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{{ToC}}
{{ToC}}
{{Donkey Kong}}
{{Donkey Kong}}


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[[Category:MAME]]
[[Category:MAME]]
[[Category:Nintendo]]
[[Category:Nintendo]]
[[Category:Nintendo eShop]]
[[Category:Single player]]
[[Category:Single player]]