Doki Doki Panic: Difference between revisions

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{{Header Nav|game=Doki Doki Panic|num=4}}
{{Header Nav|game=Doki Doki Panic|num=4}}
{{Infobox
{{Game
|title=Doki Doki Panic
|title=Doki Doki Panic
|image=Doki Doki Panic Boxart.jpg
|image=Doki Doki Panic Boxart.jpg
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|publisher=[[Fuji Television]]
|publisher=[[Fuji Television]]
|japanese=夢工場 ドキドキパニック
|japanese=夢工場 ドキドキパニック
|released={{jp|1987|July 10}}
|year=1987
|genre=[[Platform]]
|genre=[[Platform]]
|systems=[[Family Computer Disk System]]
|systems=[[Family Computer Disk System]]
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The game was developed in cooperation with Fuji Television to promote its Yume Kōjō '87 (tr. Dream Factory '87) event, which showcased several of Fuji TV's latest TV shows and other products at the time. The game featured the mascots of the Yume Kōjō festival — a family consisting of siblings Imajin and Lina and their parents, Papa and Mama — as its main characters. The rest of the characters, including the main villain, Mamu (known as Wart when localized for Super Mario Bros. 2), were all creations by Nintendo for the game. The game takes place within a book with an Arabian setting. All four characters are playable, and the game is not fully completed until the player plays through as all four.
The game was developed in cooperation with Fuji Television to promote its Yume Kōjō '87 (tr. Dream Factory '87) event, which showcased several of Fuji TV's latest TV shows and other products at the time. The game featured the mascots of the Yume Kōjō festival — a family consisting of siblings Imajin and Lina and their parents, Papa and Mama — as its main characters. The rest of the characters, including the main villain, Mamu (known as Wart when localized for Super Mario Bros. 2), were all creations by Nintendo for the game. The game takes place within a book with an Arabian setting. All four characters are playable, and the game is not fully completed until the player plays through as all four.
{{Continue Nav
{{Continue Nav
|nextpage=Super Mario Bros. 2/Getting Started
|nextpage=Super Mario Bros. 2/Gameplay
|nextname=Getting Started
|nextname=Gameplay
|nextpage2=Super Mario Bros. 2/Walkthrough
|nextpage2=Super Mario Bros. 2/Walkthrough
|nextname2=Walkthrough
|nextname2=Walkthrough
|external=1}}
|external=1}}
Even though it was not originally conceived as a Mario game, Shigeru Miyamoto had a larger involvement in this game than he did with the original [[Super Mario Bros. 2 (Japan)|Super Mario Bros. 2]] (known outside Japan as The Lost Levels) which was released in Japan. Some elements from the Mario universe already existed in Doki Doki Panic, such as the Starman, coin and jumping sound effects, the POW blocks and level warping. Also, the game's soundtrack was already composed by Kōji Kondō, the original Super Mario composer, and upon the conversion needed only a few alterations such as removing most of the Arabian elements, replacing them with original Super Mario tunes.
Even though it was not originally conceived as a Mario game, Shigeru Miyamoto had a larger involvement in this game than he did with the original [[Super Mario Bros. 2 (Japan)|Super Mario Bros. 2]] (known outside Japan as The Lost Levels) which was released in Japan. Some elements from the Mario universe already existed in Doki Doki Panic, such as the Starman, coin and jumping sound effects, the POW blocks and level warping. Also, the game's soundtrack was already composed by Kōji Kondō, the original Super Mario composer, and upon the conversion needed only a few alterations such as removing most of the Arabian elements, replacing them with original Super Mario tunes.


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[[Category:Platform]]
[[Category:Platform]]
[[Category:Family Computer Disk System]]
[[Category:Family Computer Disk System]]
[[Category:July 10]]
[[Category:1987]]