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{{Header Nav|game=Erika to Satoru no Yume Bouken}} | |||
{{Header Nav|game=Erika to Satoru no Yume Bouken | {{Game | ||
{{ | |completion=0 | ||
|image=Erika to Satoru no Yume Bouken FC box.jpg | |||
|title=Erika to Satoru no Yume Bouken | |title=Erika to Satoru no Yume Bouken | ||
|developer=[[Atlus]] | |developer=[[Atlus]] | ||
|publisher=[[Namco]] | |publisher=[[Namco]] | ||
| | |year=1988 | ||
|systems={{syslist|nes}} | |||
|genre=[[Adventure]] | |genre=[[Adventure]] | ||
|players=1-2 | |players=1-2 | ||
|modes=[[Single player]], [[Multiplayer]] | |||
}} | }} | ||
{{nihongo|'''Erika to Satoru no Yume Bōken'''|えりかとさとるの夢冒険||lit. "Erika and Satoru's Dream Adventure"}} is a [[1988]] Japan-exclusive adventure video game for the [[Famicom]]. It is a fairytale-inspired menu-driven adventure game. Players use the menu commands to interact with the world: moving around, looking around, picking up objects, talking to people, etc. | |||
The setting of this game is 20th century Japan. | |||
In a novel twist, the two characters of Erika and Satoru (who are depicted as twin schoolchildren) are independently playable - either a single player switches between the two, or a second player takes over the second twin. Both characters need to be in the same region to converse with NPCs, but are otherwise free to explore the map autonomously. Two-player adventure games are very rare; even in Japan. However, only one person can partake in the animal quiz portion. Failing the quiz will force the player(s) to start from the beginning. | |||
In a novel twist, the two characters of Erika and Satoru (who are depicted as twin schoolchildren) are independently playable - either a single player switches between the two, or a second player takes over the second twin. Both characters need to be in the same region to converse with NPCs, but are otherwise free to explore the map autonomously. | |||
An odd bit of infamy related to this game is a secret developer's message that can be found if the player inputs a list of button presses after waiting some time after the game ends. Inside of which is a litany of compliments and complaints to other co-workers, including some sexual insults which are deeply at odds with the child-friendly nature of the game. It also refers to, among other things, the work Atlus did for LJN including [[The Karate Kid]]. | An odd bit of infamy related to this game is a secret developer's message that can be found if the player inputs a list of button presses after waiting some time after the game ends. Inside of which is a litany of compliments and complaints to other co-workers, including some sexual insults which are deeply at odds with the child-friendly nature of the game. It also refers to, among other things, the work Atlus did for LJN including [[The Karate Kid]]. | ||
<gallery> | <gallery> | ||
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{{ToC}} | {{ToC}} | ||
[[Category:Atlus]] | [[Category:Atlus]] | ||
[[Category:Namco]] | [[Category:Namco]] |