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Excavating the ultra rare Diamond Mineral

Similar to fossils, Minerals are special items found buried in the ground. Minerals play a key role in the game as they assist you in raising and evoloving your Spectrobes. Minerals are essentially food for the Spectrobes. Once you have excavated a Mineral, return to your and enter the Lab System. Head into the Incubator and tap the icon in the center on the lower right-hand side of the screen. You will come to the Mineral screen. Here you place up to five minerals onto the plate and then drop them into the Incubator room to feed them to Your Spectrobes. The are a massive variety of Minerals but the main three types that consist these Minerals are: Attack (Pyramid), Defense (Rectangular Prism) and Health (Crescent). The color of the Minergy indicates how much Minergy the Mineral contains. The main colors are as follows: Gold (C), Green (B), Light Purple (A) and Neon Purple (A+). From these base Minerals and colors spawn many different variations and types of Minerals with varying effects.

Name HP ATK DEF Selling Price Added Effect
Attack C +0 +8 +0 5G
Attack B +0 +16 +0 15G
Attack A +0 +24 +0 40G
Attack A+ +0 +32 +0 80G
Defense C +0 +0 +8 5G
Defense B +0 +0 +16 12G
Defense A +0 +0 +24 30G
Defense A+ +0 +0 +32 60G
Health C +8 +0 +0 10G
Health B +16 +0 +0 20G
Health A +24 +0 +0 50G
Health A+ +32 +0 +0 100G
Achat +0 +8 +8 400G
Lazuli +0 +16 +16 600G
Jade +8 +8 +0 300G
Beryll +16 +16 +0 500G
Fluoride +8 +0 +8 300G
Coral +16 +0 +16 500G
Grafite +0 +30 -8 50G
Granade +0 -8 +30 40G
Onyx +0 +40 -16 100G
Topaz +0 -16 +40 120G
Cirkon -8 +30 +0 75G
Opal +30 -8 +0 90G
Cobalt -16 +40 +0 110G
Citron +40 -16 +0 135G
Silvit -8 +0 +30 70G
Spinell +30 +0 -8 85G
Azurit -16 +0 +40 120G
Quartz +40 +0 -16 150G
Uranium HP: -16 MAX -16 3950G
Titan -16 -16 MAX 3750G
Chrome MAX -16 -16 4150G
Platinum +5 +5 +5 3500G
Pearl +12 +12 +12 10,000G
Sapphire +24 +24 +24 15,000G
Emerald +36 +36 +36 20,000G
Ruby +50 +50 +50 25,000G
Gold -15 -15 -15 100,000G
Evolve +0 +0 +0 0G Give this to a spectrobe to directly evolve it
Chroma 1 +0 +0 +0 0G Give this to a spectrobe to change him to normal color
Chroma 2 +0 +0 +0 0G Give this to a spectrobe to change him to special color 1
Chroma 3 +0 +0 +0 0G Give this to a spectrobe to change him to special color 2