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XEN Starbase 6.gif
STARPORT
INFESTED


TRANSFER
ENGAGED


Xenos: 150

Room 1[edit]

XEN Starbase 6-1.png

You may insert your weapon into the oil drum on the right side of this room, but it is not recommended on account of the fact that it will just swallow it up.

Room 2[edit]

XEN Starbase 6-2.png

The tools and bomb on the right side of this room (it is described as a "research area" by that wall monitor) may both be picked up for 500 points apiece.

Room 3[edit]

XEN Starbase 6-3.png

The cash on the left side of this room may get picked up by your characters (for 500 points), while the disc in the centre of it may get picked up for 1000.

Room 4[edit]

XEN Starbase 6-4.png

The "XX% ALIEN INFESTED" display indicates the percentage of Xenos remaining upon this starbase; that button upon that right side of it may also be pushed to make it change to that self-destruct timer for a few seconds, and that lamp on the right side of the room may also be picked up for 500 points.

Rooms 5 and 6[edit]

XEN Starbase 6-5&6.png

The vial in the sixth room may be picked up for 250 points; you can also go down to the starbase's basement (or "interstellar root cellar") in the elevator.

Room 7[edit]

XEN Starbase 6-7.png

The skull of the dead crewman's skeleton upon the right side of this room may be picked up for 250 points; the next room also has a keycard and pistol.

Room 8[edit]

XEN Starbase 6-8.png

The keycard and pistol on the left side of this room may be picked up for 1000 points and to replace your phazer (if you still only have one) respectively.

Room 9[edit]

XEN Starbase 6-9.png

The three bombs on the right side of this room can be picked up for 1000 points; now it is time to go downwards to the starbase's interstellar root cellar.

Rooms 10 and 11[edit]

XEN Starbase 6-10&11.png

The bomb in the tenth room may be picked up by the players for 500 points; it is also possible for them to go back up to the surface level in the elevator.

Room 12[edit]

XEN Starbase 6-12.png

A keycard may get inserted into that red hole, to turn off a magnetic force field on the metal bars' left side (that prevents your characters from passing), while the disc in the centre of the room may be picked up for 1000 points; the next room also has the starbase's self-destruct timer and an I.D. tag in it.

Room 13[edit]

XEN Starbase 6-13.png

The glass panel on the left side of the self-destruct timer may be broken (to reveal a keypad), while the button on the right side of it may be pressed to temporarily freeze it; that I.D. tag in the centre of this room may also be picked up for 500 points, but you cannot order the destruction of this base yet.

Room 14[edit]

XEN Starbase 6-14.png

The bombs seen upon the left side of this room may get picked up (for 1000 points), while the jetpac seen in the centre of it may be picked up for 250.

Room 15[edit]

XEN Starbase 6-15.png

The disc in the centre of this room (it is described as a "computer center" by the wall monitor) is worth 1000 points; the next room also has a code in it.

Room 16[edit]

XEN Starbase 6-16.png

The "XX% ALIEN INFESTED" display indicates the percentage of Xenos remaining upon this starbase; that button upon that right side of it may also be pushed to make it change to that self-destruct timer for a few seconds, while the code on the left side of the room may be picked up for 1000 points, the phazer in the centre of it may be picked up, if you have been made weaponless, and the matches on the right side of it may be picked up for 250 points.

Room 17[edit]

XEN Starbase 6-17.png

The rope and lamp on the left side of this room may both be picked up for 500 points apiece, while the knife and Bassett's Liquorice Allsorts on the right side of it may be picked up for 500 more points and a health bonus of 50 respectively; the next room is also the last one to be covered for this starbase.

Room 18[edit]

XEN Starbase 6-18.png

A keycard may get inserted into that red hole, to turn off a magnetic force field on the metal bars' right side (that prevents your characters from passing), while that rifle on the right side of the room may be picked up to replace your phazer, pistol, or gun; if you fail to order the destruction of the base before the self-destruct timer runs out, the Xenos will overrun it and you will not receive any bonus (except for the 1000-point one for every item you recovered from the base). If, however, you ordered the destruction of the base, you will receive 100 points for every Xeno you killed (up to a maximum of 14900) - and, if you managed to kill all 150 Xenos on this starbase before the self-destruct timer ran out, you will receive 300 points for every Xeno you killed (up to a maximum of 45000). Much like the case of the previous starbase, this one happens to contain less Xenos and rooms than the one that preceded it; the next one, however, contains more Xenos than this one (225 as opposed to 150) but this is the same as the third and aforementioned fifth ones had.