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==Hard Difficulty==
==Hard Difficulty==


The most important thing to remember on this level is to spread out your base. While on easier difficulties it may be possible to play without getting hit by a particle cannon it is impossible to avoid it on hard difficulty. On hard difficulty, the Laser General starts with 3 Particle Cannons and the power to use them.
Once again, it is very important on this level to spread out your base. While on easier difficulties it may be possible to play without getting hit by a scud storm, I was unable to avoid it on hard difficulty. The first strike came too soon before I had the ability to take out the scud site. Watch his countdown timer, he will not delay his strike. It will take out your command center so be sure your dozers are a safe distance away so that you can rebuild.


Start this level building two additional dozers. Remember to put a little distance between all structures and build your barracks, Nuke Reactor, and Supply Depot. At this point put up a few base defenses. You should build a bunker and a Gattling Cannon on the road near the tech repair bay. Then build the same on the road on the same diagonal to the northwest. For the most part, one of each along with a speaker tower(after they are available to you) should suffice until you can supplement them with an Overlord tank and/or a Nuke Cannon.
Start this level building an additional dozer. Remember to put a little distance between all structures and build your barracks, Nuke Reactor, and Supply Depot. Now it is time to set up a few base defenses.


After your first bunker is built, start building a War Factory right away followed by the propaganda center, internet center, nuke silo. Remember to space everything out so that the particle canon will not take out more than one building at a time.
Build a Gattling Cannon right next to the Oil Derrick (just a dozer width away to the northeast.) There is a slight hill to the northwest of the Oil Derrick (a little more than halfway between your command center and the bridge); build a bunker on this hill and flank it to either side with two more Gattling cannons. When you fill the bunker with rocket troopers, it and the Gattling cannons should do a very good job of protecting your base from the initial assaults. The Gattling cannon next to the Oil Derrick will stop the first flanking attack which is a about 4-6 rebel soldiers, but it will need more help to stop the next wave. Build a Bunker to the southeast of the Oil Derrick lined up to be directly south of the Gattling cannon. When this is full with rocket soldiers, it and the Gattling canon will effectively stop the bomb trucks that come from the east.


Leave some extra room around your Nuke Silo and build a speaker tower near it. Before  you build a Nuke Silo, your perimeter base defenses and your command center are the primary targets of the Laser General's particle cannons. When you have a Nuke Silo it becomes the ''ONLY'' target of the particle cannons. When this happens you will want to keep a dozer next to it to repair it after every strike and the speaker tower will heal the dozer if it gets to close to the particle beam.
Build your war factory, propaganda center, and a nuke cannon unit. Use the Nuke canon to take out all opponent structures on your area of the map (everything southwest of the river) Make sure all of your structures are a safe distance from your command center as that will be the most likely target of the initial scud storm. Also build an extra Nuclear Reactor (or two) to keep power supplied to your Gattling canons it the scud storm manages takes out a reactor.


Once you get your base up and running, as long as you repair the damage from the particle cannons it is just a matter of time before you can build up a force to enter his base. The computer mainly plays this level defensively with only a small strike force that should easily be taken care of by your Bunkers/Gattling Cannons. You can take out all three particle cannons at once with a combined Nuke Missile strike and a Level 3 Artillery Barrage back to back.
Build a internet center and fill it with hackers, this will keep the money coming in while the scud storm prevents you from collecting supplies. You should also build a few overlord tanks to help with the northern defense as well. Have a few extra red guard around to reclaim your tanks, because they will be targeted by Jarmen Kell. Keep them in a bunker or safe building because around this time a toxin bomber(GLA General Power) will drop toxins in your base. (For me this a short time before the first scud storm attack.) If your dozers are taken out buy this toxin bomb, quickly rebuild at least one or two and keep them away from the command center, because you will need one to rebuild the command center after the scud storm.


By the time you are a 5 star General, your Nukes and your Generals Powers should have softened up his base a little. You can start a frontal attack with a few Overlord Tanks (half with Speaker Tower and half with Gattling Cannon upgrades usually works fine) Keep a Nuke Cannon or two behind the Overlords to take out base defenses as you advance. With a strong strike force, it is not too difficult to wipe him off the map on this level.
If you have not already done so, be sure to put up a little defense (A bunker and one or two Gattling cannons) on the western edge of the map near the other Oil Derrick. Very few attacks come via this route, but you do not want to be caught off guard if and when they do. Build your Nuke Silo and your airbase (if you want one) now. Once again an airbase is not necessary on this level, but air power can help destroy artillery platforms and provide some additional defense, but they nearly useless as a frontal base attack due to the amount of anti-air defenses.


On this level, air power was not really necessary as his laser patriots tear your planes to shreds. Just be sure to build enough gattling cannons to take out his gunships. Also, early in the game, there is an unguarded supply pile to the east of the map. You can send a dozer to go and build a supply depot there, but this expansion base is usually nothing more than a preferred target for his particle cannons.
Use a few Overlord Tanks to move your northern perimeter to the edge of the bridge. (3 should suffice, I usually use 1 with each upgrade for this purpose) Then strengthen your position here with a bunker, speaker tower and 4 to 6 Gattling cannons. While that many Gattling cannons is overkill to stop the frontal assaults, having enough anti-air in this spot is vital to stop the toxin bomber every few minutes and will make your base a lot safer.


{{Footer Nav|game=Command & Conquer: Generals - Zero Hour}}
Build a few more Overlord Tanks and use them to expand your perimeter to the east. Take out the arms dealer and head north to setup another defensive position at the bridge. (Once again set up the defense with a bunker, two Gattling cannons and 3 overlord tanks.) You will probably need to take destroy the artillery platform north of the river in order to have a safe defensive position.
 
When you nuclear missile is ready, use it to destroy the scud storm in combination with the artillery barrage (Generals power) to deliver a one-two punch. After it is destroye a few times, The Toxin general will stop rebuilding it. When he stops rebuilding, uses your nukes and generals powers to soften up his front lines and buildings. After a little softening, go and mop up the rest of his troops with a few overlord tanks/nuke canons. So much for the end of another opponent.
 
One other thing is that on this level there are a few toxic bunkers. The need to be destroyed. When you destroy them, they leak toxins over a large area (similar in diameter to the toxin bomber power.) The bunkers near your base should be taken out early with a nuke canon or a close Gattling canon before you build a lot of units. Be sure no one is near when you destroy them. The bunkers to the east can be destroyed anytime, preferably before you expand your defensive perimeter to that side of the map. I have not tried this, but you may be able to avoid there destruction by capturing the building with black lotus. If that works you probably should repair the building with a dozer so that it is not a ticking time bomb and a target for enemy troops.
 
{{Footer Nav|game=Command & Conquer: Generals - Zero Hour|prevpage=China Nuke General vs. USA Laser General|nextpage=China Nuke General vs. USA Air Force General}}

Revision as of 05:42, 3 October 2007

Hard Difficulty

Once again, it is very important on this level to spread out your base. While on easier difficulties it may be possible to play without getting hit by a scud storm, I was unable to avoid it on hard difficulty. The first strike came too soon before I had the ability to take out the scud site. Watch his countdown timer, he will not delay his strike. It will take out your command center so be sure your dozers are a safe distance away so that you can rebuild.

Start this level building an additional dozer. Remember to put a little distance between all structures and build your barracks, Nuke Reactor, and Supply Depot. Now it is time to set up a few base defenses.

Build a Gattling Cannon right next to the Oil Derrick (just a dozer width away to the northeast.) There is a slight hill to the northwest of the Oil Derrick (a little more than halfway between your command center and the bridge); build a bunker on this hill and flank it to either side with two more Gattling cannons. When you fill the bunker with rocket troopers, it and the Gattling cannons should do a very good job of protecting your base from the initial assaults. The Gattling cannon next to the Oil Derrick will stop the first flanking attack which is a about 4-6 rebel soldiers, but it will need more help to stop the next wave. Build a Bunker to the southeast of the Oil Derrick lined up to be directly south of the Gattling cannon. When this is full with rocket soldiers, it and the Gattling canon will effectively stop the bomb trucks that come from the east.

Build your war factory, propaganda center, and a nuke cannon unit. Use the Nuke canon to take out all opponent structures on your area of the map (everything southwest of the river) Make sure all of your structures are a safe distance from your command center as that will be the most likely target of the initial scud storm. Also build an extra Nuclear Reactor (or two) to keep power supplied to your Gattling canons it the scud storm manages takes out a reactor.

Build a internet center and fill it with hackers, this will keep the money coming in while the scud storm prevents you from collecting supplies. You should also build a few overlord tanks to help with the northern defense as well. Have a few extra red guard around to reclaim your tanks, because they will be targeted by Jarmen Kell. Keep them in a bunker or safe building because around this time a toxin bomber(GLA General Power) will drop toxins in your base. (For me this a short time before the first scud storm attack.) If your dozers are taken out buy this toxin bomb, quickly rebuild at least one or two and keep them away from the command center, because you will need one to rebuild the command center after the scud storm.

If you have not already done so, be sure to put up a little defense (A bunker and one or two Gattling cannons) on the western edge of the map near the other Oil Derrick. Very few attacks come via this route, but you do not want to be caught off guard if and when they do. Build your Nuke Silo and your airbase (if you want one) now. Once again an airbase is not necessary on this level, but air power can help destroy artillery platforms and provide some additional defense, but they nearly useless as a frontal base attack due to the amount of anti-air defenses.

Use a few Overlord Tanks to move your northern perimeter to the edge of the bridge. (3 should suffice, I usually use 1 with each upgrade for this purpose) Then strengthen your position here with a bunker, speaker tower and 4 to 6 Gattling cannons. While that many Gattling cannons is overkill to stop the frontal assaults, having enough anti-air in this spot is vital to stop the toxin bomber every few minutes and will make your base a lot safer.

Build a few more Overlord Tanks and use them to expand your perimeter to the east. Take out the arms dealer and head north to setup another defensive position at the bridge. (Once again set up the defense with a bunker, two Gattling cannons and 3 overlord tanks.) You will probably need to take destroy the artillery platform north of the river in order to have a safe defensive position.

When you nuclear missile is ready, use it to destroy the scud storm in combination with the artillery barrage (Generals power) to deliver a one-two punch. After it is destroye a few times, The Toxin general will stop rebuilding it. When he stops rebuilding, uses your nukes and generals powers to soften up his front lines and buildings. After a little softening, go and mop up the rest of his troops with a few overlord tanks/nuke canons. So much for the end of another opponent.

One other thing is that on this level there are a few toxic bunkers. The need to be destroyed. When you destroy them, they leak toxins over a large area (similar in diameter to the toxin bomber power.) The bunkers near your base should be taken out early with a nuke canon or a close Gattling canon before you build a lot of units. Be sure no one is near when you destroy them. The bunkers to the east can be destroyed anytime, preferably before you expand your defensive perimeter to that side of the map. I have not tried this, but you may be able to avoid there destruction by capturing the building with black lotus. If that works you probably should repair the building with a dozer so that it is not a ticking time bomb and a target for enemy troops.