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{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}
{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}
[[image:CNCZeroHour-GLA5M.JPG|thumb|Use the Satellite Hack upgrade at the Internet Center to permanently reveal the area around the two Command Centers.]]
{{floatingtoc|left}}
 
[[File:CNCZeroHour-GLA5M.JPG|thumb|Use the Satellite Hack upgrade at the Internet Center to permanently reveal the area around the two Command Centers.]]
This mission opens with the Chinese base being overrun by the GLA – giving them the ability to utilize Chinese technology and weaponry.  Now it is time to push American forces out of the Western European theatre.
This mission opens with the Chinese base being overrun by the GLA – giving them the ability to utilize Chinese technology and weaponry.  Now it is time to push American forces out of the Western European theatre.


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If the smaller base to the east is captured by the GLA, they will then have all of the technologies available in the game, but this is still one of the toughest Command & Conquer missions in the entire franchise history.   
If the smaller base to the east is captured by the GLA, they will then have all of the technologies available in the game, but this is still one of the toughest Command & Conquer missions in the entire franchise history.   
[[image:CNCZeroHour-GLA5K.JPG|thumb|Time is a major concern in capturing or destroying the eastern American base.  Colonel Burton could be of great assistance.]]
[[File:CNCZeroHour-GLA5K.JPG|thumb|Time is a major concern in capturing or destroying the eastern American base.  Colonel Burton could be of great assistance.]]
The Americans will build three Particle Cannons – each recharging every four minutes.  The air superiority of the USA will be felt in full force.  Land assaults are well-coordinated – strategically using their Tomahawks to target your units from afar.  
The Americans will build three Particle Cannons – each recharging every four minutes.  The air superiority of the USA will be felt in full force.  Land assaults are well-coordinated – strategically using their Tomahawks to target your units from afar.  


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* Set up an extensive ring of Stinger Sites and Quad Cannons around your camp to protect it from a brutal air assault.
* Set up an extensive ring of Stinger Sites and Quad Cannons around your camp to protect it from a brutal air assault.
* Use Jarmen Kell extensively to snipe Tomahawks and Avengers before they approach your base.}}
* Use Jarmen Kell extensively to snipe Tomahawks and Avengers before they approach your base.}}
[[image:CNCZeroHour-GLA5J.JPG|thumb|This basic defense will allow you to focus on base building and exploring the map for resources.]]
[[File:CNCZeroHour-GLA5J.JPG|thumb|This basic defense will allow you to focus on base building and exploring the map for resources.]]
==Establishing Your Base – Getting Started==
==Establishing Your Base – Getting Started==


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Drive your Technical back to the base in preparation of transport duties.   
Drive your Technical back to the base in preparation of transport duties.   


[[File:CNCZeroHour-GLA5N.JPG|thumb|Scud Storms don't come cheap.  Capture these two additional oil derricks on the far east side of the map.]]
Right about now, a convoy of two Avengers and two tanks will be heading toward your base.  Build three extra armored units of your choosing to help beef up the base defenses.  Have Jarmen Kell snipe one of the units and destroy the convoy.  Pick up the scraps to upgrade the units.
Right about now, a convoy of two Avengers and two tanks will be heading toward your base.  Build three extra armored units of your choosing to help beef up the base defenses.  Have Jarmen Kell snipe one of the units and destroy the convoy.  Pick up the scraps to upgrade the units.


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The key to success on this mission is to QUICKLY accumulate cash and build up your weapons of mass destruction before the USA does.  With the Technical zipping around the map accumulating assets, this can be accomplished.
The key to success on this mission is to QUICKLY accumulate cash and build up your weapons of mass destruction before the USA does.  With the Technical zipping around the map accumulating assets, this can be accomplished.
[[image:CNCZeroHour-GLA5N.JPG|thumb|Scud Storms don't come cheap.  Capture these two additional oil derricks on the far east side of the map.]]
 
{{-}}
==Building Your Base and Economy==
==Building Your Base and Economy==


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Have Jarmen Kell, three Rebels and a worker hop in the Technical and get to work.  Drive due north along the far west side of the map to the oil derrick nestled up on a small mountain pass.  Two enemy vehicles and a few troops will be stationed there.  Drop off a Rebel, a worker and Jarmen Kell.  Have Jarmen Kell snipe one of the vehicles -- and then take care of base-building responsibilities elsewhere while his sniping ability recharges.  Shoot the other vehicle and troops and have the Rebel capture the oil derrick and oil refinery as the worker builds a Stinger Site.
Have Jarmen Kell, three Rebels and a worker hop in the Technical and get to work.  Drive due north along the far west side of the map to the oil derrick nestled up on a small mountain pass.  Two enemy vehicles and a few troops will be stationed there.  Drop off a Rebel, a worker and Jarmen Kell.  Have Jarmen Kell snipe one of the vehicles -- and then take care of base-building responsibilities elsewhere while his sniping ability recharges.  Shoot the other vehicle and troops and have the Rebel capture the oil derrick and oil refinery as the worker builds a Stinger Site.
[[image:CNCZeroHour-GLA5I.JPG|thumb|This ravine is chockful of U.N. supplies -- fast cash if you have the time to pick it up.]]
[[File:CNCZeroHour-GLA5I.JPG|thumb|This ravine is chockful of U.N. supplies -- fast cash if you have the time to pick it up.]]


Go back to the base with Jarmen Kell in the Technical.  Join the other Technical (filled with Rebels and workers) and two Quad Cannons to start exploring the map for more oil derricks.   
Go back to the base with Jarmen Kell in the Technical.  Join the other Technical (filled with Rebels and workers) and two Quad Cannons to start exploring the map for more oil derricks.   


Head to the northeast and capture the oil derrick there.  You may not want to bother building a Stinger Site there as it may just attract unwanted attention to the area.
Head to the northeast and capture the oil derrick there.  You may not want to bother building a Stinger Site there as it may just attract unwanted attention to the area.
[[image:CNCZeroHour-GLA5L.JPG|thumb|You can't have too many Stinger Sites or Quad Cannons.  Ring your entire base with these defenses.]]
[[File:CNCZeroHour-GLA5L.JPG|thumb|You can't have too many Stinger Sites or Quad Cannons.  Ring your entire base with these defenses.]]


By now you should have over 10,000 in credits and two Scud Storms should be built simultaneously by the two workers.   
By now you should have over 10,000 in credits and two Scud Storms should be built simultaneously by the two workers.   
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A combination of three Overlords, two Quad Cannons and Jarmen Kell will work for this assault, but this is best done before a large convoy from the north rolls through the area.  If this happens, get Jarmen Kell slightly to the north to snipe the Tomahawks first, then focusing on the other vehicles if he has time to recharge for another shot.
A combination of three Overlords, two Quad Cannons and Jarmen Kell will work for this assault, but this is best done before a large convoy from the north rolls through the area.  If this happens, get Jarmen Kell slightly to the north to snipe the Tomahawks first, then focusing on the other vehicles if he has time to recharge for another shot.


[[File:CNCZeroHour-GLA5B.JPG|thumb|By the time you get to the northern American base, you won't be in a merciful mood.  Turn the land into a toxic and radioactive wasteland.]]
Start the assault by simply attacking the Artillery Platform with the three Overlords simultaneously.  Have the Quad Cannons close by in case the Commanches show up.
Start the assault by simply attacking the Artillery Platform with the three Overlords simultaneously.  Have the Quad Cannons close by in case the Commanches show up.


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Build Colonel Burton and move him to the corridor to the northeast of your main GLA base.  Use him there to destroy Tomahawks approaching your base from this direction.
Build Colonel Burton and move him to the corridor to the northeast of your main GLA base.  Use him there to destroy Tomahawks approaching your base from this direction.
[[image:CNCZeroHour-GLA5B.JPG|thumb|By the time you get to the northern American base, you won't be in a merciful mood.  Turn the land into a toxic and radioactive wasteland.]]


Keep Jarmen Kell slightly to the north of the captured American base to Snipe incoming Tomahawks and other vehicles.
Keep Jarmen Kell slightly to the north of the captured American base to Snipe incoming Tomahawks and other vehicles.


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==Destroying the Second and Third Particle Cannons==
==Destroying the Second and Third Particle Cannons==


Using the Rebel Ambush to the south of the initial Particle Cannon and having them run to the southwest will reveal the second Particle Cannon.
Using the Rebel Ambush to the south of the initial Particle Cannon and having them run to the southwest will reveal the second Particle Cannon.
[[image:CNCZeroHour-GLA5C.JPG|thumb|After surviving a merciless air and land assault, it will be a pleasure turning the tides in battle.  Turn the Command Center into rubble on this scorched-earth battlefield.]]
[[File:CNCZeroHour-GLA5C.JPG|thumb|After surviving a merciless air and land assault, it will be a pleasure turning the tides in battle.  Turn the Command Center into rubble on this scorched-earth battlefield.]]


Using the Sneak Attack Tunnel (no troops inside are necessary) to the southeast of the initial Particle Cannon, followed by a Rebel Ambush further to the southeast will reveal the third Particle Cannon.
Using the Sneak Attack Tunnel (no troops inside are necessary) to the southeast of the initial Particle Cannon, followed by a Rebel Ambush further to the southeast will reveal the third Particle Cannon.


Destroy these Particle Cannons with double-blasts from either the Nuclear Missile or Scud Storm.  When they rebuild – rinse and repeat.
Destroy these Particle Cannons with double-blasts from either the Nuclear Missile or Scud Storm.  When they rebuild – rinse and repeat.
[[image:CNCZeroHour-GLA5D.JPG|thumb|Blowing up the large group of reactors in the western part of the base can temporarily turn out the lights for the Americans, but they will be quickly rebuilt.  It is difficult holding territory in the base with sneak attacks until later in the mission.]]
[[File:CNCZeroHour-GLA5D.JPG|thumb|Blowing up the large group of reactors in the western part of the base can temporarily turn out the lights for the Americans, but they will be quickly rebuilt.  It is difficult holding territory in the base with sneak attacks until later in the mission.]]


Defending Your Base From Ground Assaults
Defending Your Base From Ground Assaults
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Victory is yours!
Victory is yours!
==Alternative Possibility==
 
==Alternative possibility==
[[File:CNCZeroHour-GLA5E.JPG|thumb|Interesting possibilities lie in exploring the northwest corner of the map.]]
Explore with a Helix helicopter to the northwest corner of the map.  You may be pleasantly surprised in what you find.
Explore with a Helix helicopter to the northwest corner of the map.  You may be pleasantly surprised in what you find.
[[image:CNCZeroHour-GLA5E.JPG|thumb|Interesting possibilities lie in exploring the northwest corner of the map.]]
{{Footer Nav|game=Command & Conquer: Generals - Zero Hour|prevpage=GLA Mission 4|nextpage=}}
== The easy way through ==


First, you only need to acquire Jerman Kell & Black Lotus before your initial base is wiped out - build 3 more trucks + GLA supply center + 9 workers and than all the buildings you need to get these two.
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== Alternative strategy #1: the easy way through ==
First, you only need to acquire Jerman Kell & Black Lotus before your initial base is wiped out. Then build three more trucks, a GLA supply center, and nine workers. Of course, build up a base with all of the pre-requisite buildings necessary to get these.


Once you have them, walk them to the American South base. use Kell to snipe all vehicles on the east part than black lotus to capture the air field & reactors. Now, that the Patriots are neutralized, build a few helis to kill all American remaining troops & capture the rest of the base.
Once you have your workers, walk them to the American South base. Use Kell to snipe all vehicles in the east area. Then use Black Lotus to capture the air field and reactors. Now that the Patriots are neutralized, build a few helis to kill all of the remaining American remaining and capture the rest of the base.


Since you lost all GLA & Chinese technology, you can only use US, without Generals Powers.
Since you lost all of the GLA and Chinese technology, you can only use US technology, without Generals Powers.


Now, build one Chinook, load it with 4 soldiers, send it to the NorthWest corner & capture 4 Derricks there - this should provide you with all the resources you need. if you want to speed thing's up, capture all other Derricks & send some Helis to clear southwest & eastern yards.
Now build one Chinook and load it with four soldiers. Send it to the Northwest corner and capture the four Derricks there. This should provide you with all of the resources that you need. If you want to speed this strategy up, capture all of the other Derricks and send some Helis to clear the southwest and eastern yards.


Don't waste your time & resources on Particle Cannons - Using them will only cause the Americans to come on you with full force. Also, don't let the POW reach their camp - they cause little damage and also get the American attention - as long as you keep quiet, no assault will come.
Don't waste your time and resources on Particle Cannons, because Using them will only cause the Americans to come after you with full force. Also, don't let the POW reach their camp because they cause little damage and also get the American's attention. As long as you keep quiet, no assault will come.


Instead, build 2 more air fields and than at least 50 hellis. When you're ready, take the American base down starting from the north & focusing first on Patriots & Avengers. Remember to retreat once in a while for recharge & maintenance otherwise the hellis fall down very quickly.  
Instead, build two more air fields and then at least 50 helis. When you're ready, take the American base down starting from the north while focusing first on Patriots & Avengers. Remember to retreat once in a while to recharge and repair, otherwise the helis may be destroyed very quickly.  


Good luck!
{{Footer Nav|game=Command & Conquer: Generals - Zero Hour|prevpage=GLA Mission 4|nextpage=China Mission 1}}