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#While your mob of troops is demolishing there base DON'T stop building troops. In the unlikely event that they are still alive you want a second army to finish them off.  
#While your mob of troops is demolishing there base DON'T stop building troops. In the unlikely event that they are still alive you want a second army to finish them off.  
#Even the U.S. cannot stand up to this defense, and as soon as their attack has been defeated, you should have a bunch of money and be able to attack however you want.
#Even the U.S. cannot stand up to this defense, and as soon as their attack has been defeated, you should have a bunch of money and be able to attack however you want.
#'''Protect the air'''! Build some Quad cannons for their anti aircraft capabilities and more stinger sites, and of course more rpg troops.
#'''Protect the air'''! Build some anti aircraft trucks and more stinger sites, and of course more rpg troops.
#It's time for a retaliation; one attack strategy at this point is to build as many terrorists from both of your barracks as you can, and set the rally points next to each other in an open space. Build as many technicals as you can and build another arms dealer (try to do this as early as you can because they ''will'' be building their superweapon soon!); that way you can produce twice as many troops and vehicles.  Load up as many terrorists as you can and simply drive all the technicals directly next to an enemy building (re-group close to the enemy's perimeter before attacking so you go in a large force, not a long drawn out line!). When you get all or most of them near a building, deploy all troops, re-select the whole group, and attack the building.  This usually works out to be timed so that you leave your base around the enemy's superweapon's 2 minute mark to give you enough time to get to their base and re-group and attack to take out their superweapon before they can use it.  Once you do this, you can easily build up whatever troops you want, build a whole bunch more workers, build your palace, (you should have around $10,000-$20,000 by this point on large money maps) then build your black market and scud, then purchase as many of the upgrades at both that you can afford.
#It's time for a retaliation; one attack strategy at this point is to build as many terrorists from both of your barracks as you can, and set the rally points next to each other in an open space. Build as many technicals as you can and build another arms dealer (try to do this as early as you can because they ''will'' be building their superweapon soon!); that way you can produce twice as many troops and vehicles.  Load up as many terrorists as you can and simply drive all the technicals directly next to an enemy building (re-group close to the enemy's perimeter before attacking so you go in a large force, not a long drawn out line!). When you get all or most of them near a building, deploy all troops, re-select the whole group, and attack the building.  This usually works out to be timed so that you leave your base around the enemy's superweapon's 2 minute mark to give you enough time to get to their base and re-group and attack to take out their superweapon before they can use it.  Once you do this, you can easily build up whatever troops you want, build a whole bunch more workers, build your palace, (you should have around $10,000-$20,000 by this point on large money maps) then build your black market and scud, then purchase as many of the upgrades at both that you can afford.
#Continue to dominate however you wish!
#Continue to dominate however you wish!


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