From StrategyWiki, the video game walkthrough and strategy guide wiki
< Fallout 2
Revision as of 10:05, 19 June 2008 by Zaiqukaj (talk | contribs) (subpaged from Character creation)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
wikify
wikify

This page needs to be wikified It needs to be re-written with wikimarkup and laid out correctly according to the editing guidelines. If you can wikify this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wikimarkup without damaging a page, why not use the sandbox?

cleanup
cleanup

This article could use a cleanup in order to be more legible and/or presentable. Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?
Cleanup required: 1st person

I had a good time with the aforementioned character (used above). The list is a selection of other good characters:

Gun-Handling Diplomatic Sniper
ST 4, PE 6, EN 6, CH 7, IN 9, AG 10, LLK 5
Take Gifted, and tag Small Guns, Energy Weapons, and Speech. Be sure to work on Energy Weapons and Small Guns early on. Get the Power Armor early on as well, and in the Brotherhood bunker, get the Pulse Rifle and Pulse Pistol.
Rounded Sniper
ST 4, PE 6, EN 6, CH 8, IN 8, AG 10, LK 5
Take Gifted, and tag Small Guns, Speech, and Science. Work on Small Guns and build Speech to about 125% and Science to 150%. Get the Power Armor early on for this character.
Killer Sniper
ST 4, PE 8, EN 5, CH 7, IN 8, AG 10, LLK 5
Take Gifted, and tag Small Guns, Energy Weapons, and Melee Weapons. Again, get the Power Armor and the weapons cache early on. This character will be an absolute bastard in the end game and in combat, but will suffer slightly in diplomatic affairs and unarmed boxing.
Killer Sniper (second variant)
ST 6, PE 7, EN 6, CH 6, IN 7, AG 10, LLK 5
Same info as above but will not be dependent on Power Armor. However, you will need NPC's to survive early on - Sulik, Vic, and perhaps Cassidy. Getting the second level of the combat implants is not a good idea (as it will decrease your charisma).