Damage ratings are given per bullet. If you're using a burst mode shot, then multiply the damage per bullet to find the total damage dealt.
Small Guns[edit]
Pistols[edit]
Name |
Damage |
Shoot modes |
Action points |
Ammo |
Weight |
Range |
Min. Strength |
Selling price |
Upgrades
|
Colt 6520 10mm Pistol |
5-12 hp |
Single shot (aimed) |
5 (6) |
10mm JHP/AP ammo, 12 round magazine |
3 lbs |
25 hexes |
3 |
$250 |
|
Desert Eagle .44 |
10-16 hp |
Single shot (aimed) |
5 (6) |
.44 caliber JHP/FMJ ammo, 8 round magazine |
7 lbs |
25 hexes |
4 |
$800 |
Extended magazine, upgrades ammo capacity to 20 rounds
|
.44 Magnum Revolver |
12-18 hp |
Single shot (aimed) |
4 (5) |
.44 caliber JHP/FMJ ammo, 6 round magazine |
5 lbs |
15 hexes |
5 |
$600 |
Speed loader, reduces reload cost to 1 AP
|
14mm Pistol |
12-22 hp |
Single shot (aimed) |
5 (6) |
14mm AP ammo, 6 round magazine |
4 lbs |
24 hexes |
4 |
$1100 |
|
Needler Pistol |
12-24 hp |
Single shot (aimed) |
5 (6) |
HN/AP Needler ammo, 10 (?) round magazine |
4 lbs |
24 hexes |
3 |
$2200 |
|
Mauser M/96 Pistol |
5-10 hp |
Single shot (aimed) |
5 (6) |
9mm ball, 7 round magazine |
5 lbs |
22 hexes |
3 |
$1500 |
|
.223 Pistol |
20-30 hp |
Single shot (aimed) |
5 (6) |
.223 FMJ ammo, 5 round magazine |
7 lbs |
30 hexes |
5 |
$3500 |
|
PPK12 Gauss Pistol |
22-32 hp |
Single shot (aimed) |
5 (6) |
2mm EC ammo, 12 round magazine |
5 lbs |
50 hexes |
4 |
$5250 |
|
Sub-Machine Guns[edit]
Name |
Damage |
Shoot modes |
Action points |
Ammo |
Weight |
Range |
Min. Strength |
Selling price |
Notes
|
MP9 10mm SMG |
5-12 hp |
Single shot (aimed), 10-round burst |
5 (6), 6 |
10mm JHP/AP ammo, 30 round magazine |
5 lbs |
25 |
4 |
$1000 |
|
Thompson SMG (Tommy Gun) |
3-20 hp |
Single shot (aimed), 10-round burst |
5 (6), 6 |
.45 caliber ammo, 50 round magazine |
7 lbs |
32 hexes |
6 |
$1100 |
|
M3A1 SMG (Grease Gun) |
10-20 hp |
Single shot (aimed), 8-round burst |
4 (5), 5 |
.45 caliber ammo, 30 round magazine |
7 lbs |
20 hexes |
4 |
$1750 |
|
H&K P90c SMG |
12-16 hp |
Single shot (aimed), 12-round burst |
4 (5), 5 |
10mm JHP/AP ammo, 24 round magazine |
8 lbs |
30 hexes |
4 |
$2500 |
The gun in Vault 15 is loaded with 9mm ammo, but will reload with 10mm ammo. It's a bug.
|
H&K G11 SMG |
10-20 hp |
Single shot (aimed), 5-round burst |
5 (6), 6 |
4.7mm caseless ammo, 50 round magazine |
8 lbs |
35 hexes |
5 |
$6500 |
|
H&K G11E SMG |
13-23 hp |
Single shot (aimed), 7-round burst |
5 (6), 6 |
4.7mm caseless ammo, 50 round magazine |
8 lbs |
40 hexes |
6 |
$8000 |
|
Shotguns[edit]
Name |
Damage |
Shoot modes |
Action points |
Ammo |
Weight |
Range |
Min. Strength |
Selling price
|
Winchester "Widowmaker" Shotgun |
12-22 hp |
Single shot (aimed) |
5 (6) |
12 gauge shells, two chambers for two shells |
5 lbs |
14 hexes |
4 |
$800
|
Sawed-off Shotgun |
12-24 hp |
Single shot (aimed) |
5 (6) |
12 gauge shells, two chambers for two shells |
4 lbs |
7 hexes |
4 |
$800
|
Winchester "City-Killer" Combat Shotgun |
15-25 hp |
Single shot (aimed), 3-round burst |
5 (6), 6 |
12 gauge shells, 12 round magazine |
10 lbs |
22 hexes |
5 |
$2750
|
H&K CAWS (Close Assault Weapons System) |
15-25 hp |
Single shot (aimed), 5-round burst |
5 (6), 6 |
12 gauge shells, 10 round magazine |
5 lbs |
30 hexes |
6 |
$4750
|
Pancor Jackhammer |
19-28 hp |
Single shot (aimed), 5-round burst |
5 (6), 6 |
12 gauge shells, 10 round magazine |
12 lbs |
35 hexes |
5 |
$5500
|
Name |
Damage |
Shoot modes |
Action points |
Ammo |
Weight |
Range |
Min. Strength |
Selling price |
Upgrades
|
Red Ryder BB Gun |
1-3 hp |
Single shot (aimed) |
5 (6) |
BB ammo, 100 round magazine |
5 lbs |
32 hexes |
3 |
$200 |
|
Pipe Rifle |
5-12 hp |
Single shot (aimed) |
5 (6) |
10mm JHP/AP ammo, 1 round magazine |
10 lbs |
25 hexes |
5 |
$200 |
|
Colt Hunting Rifle |
8-20 hp |
Single shot (aimed) |
5 (6) |
.223 FMJ ammo, 10 round magazine |
11 lbs |
40 hexes |
5 |
$1000 |
Sight scope, increases accuracy
|
AK-112 Assault Rifle |
8-16 hp |
Single shot (aimed), 8-round burst |
5 (6), 6 |
5mm JHP/AP ammo, 24 round magazine |
10 lbs |
45 hexes |
5 |
$1300 |
Extended magazine, upgrades ammo capacity to 100 rounds
|
DKS-501 Sniper Rifle |
14-34 hp |
Single shot (aimed) |
6 (7) |
.223 FMJ ammo, 6 round magazine |
8 lbs |
50 hexes |
5 |
$2200 |
|
FN-FAL |
9-18 hp |
Single shot (aimed), 10-round burst |
5 (6), 6 |
7.62mm ammo, 20 round magazine |
9 lbs |
35 hexes |
5 |
$2200 |
Night scope, improves accuracy in dimly lit areas
|
XL70E3 |
12-19 hp |
Single shot (aimed), 8-round burst |
5 (6), 6 |
5mm JHP/AP ammo, 20 round magazine |
9 lbs |
35 hexes |
5 |
$3000 |
|
Red Ryder LE BB Gun |
25 hp |
Single shot (aimed) |
5 (6) |
BB ammo, 100 round magazine |
5 lbs |
32 hexes |
3 |
$3500 |
|
M72 Gauss Rifle |
32-43 hp |
Single shot (aimed) |
5 (6) |
2mm EC ammo, 20 round magazine |
10 lbs |
50 hexes |
6 |
$8250 |
|
Big Guns[edit]
Name |
Damage |
Shoot modes |
Action points |
Ammo |
Weight |
Range |
Min. Strength |
Selling price |
Upgrades
|
Flamethrower |
45-90 hp (flame) |
Flame Burst (uses 1 fuel pack) |
6 |
Flamethrower fuel, capacity for 5 fuel packs |
18 lbs |
5 hexes |
6 |
$2000 |
The upgrade will improve penetration, resulting in more damage. It'll also require new fuel, Flamethrower fuel MK-II (blue package).
|
Rockwell Rocket Launcher |
35-100 hp |
Single shot only |
6 |
HE or AP rocket, capacity for one rocket |
15 lbs |
40 hexes |
6 |
$2300 |
|
M60 |
18-26 hp |
10-round burst |
6 |
7.62mm ammo, 50 round magazine |
23 lbs |
35 hexes |
7 |
$2300 |
|
Light Support Weapon |
20-30 hp |
10-round burst |
6 |
.223 FMJ ammo, 30 round magazine |
20 lbs |
40 hexes |
6 |
$3750 |
|
Bozar |
25-35 hp |
15-round burst |
6 |
.223 FMJ ammo, 30 round magazine |
20 lbs |
35 hexes |
6 |
$5250 |
|
Rockwell CZ53 Minigun |
7-11 hp |
40-round burst |
6 |
5mm JHP/AP ammo, 120 round magazine |
28 lbs |
35 hexes |
7 |
$3800 |
|
Rockwell CZ53 "Avenger" Minigun |
10-14 hp |
40-round burst |
6 |
5mm JHP/AP ammo, 120 round magazine |
28 lbs |
40 hexes |
7 |
$5500 |
|
Vindicator Minigun |
14-19 hp |
25-round burst |
6 |
4.7 mm caseless ammo, 100 round magazine |
28 lbs |
30 hexes |
7 |
$15250 |
|
Energy Weapons[edit]
Small Weapons[edit]
Name |
Damage |
Shoot modes |
Action points |
Ammo |
Weight |
Range |
Min. Strength |
Selling price |
Upgrades
|
Wattz 1000 Laser Pistol |
10-22 hp (laser) |
Single (aimed) |
5 (6) |
Small Energy Cell, capacity for 12 cells |
4 lbs |
35 hexes |
3 |
$1400 |
Magneto Laser Pistol, improves penetration
|
Glock 86 Plasma Pistol |
15-35 hp (plasma) |
Single (aimed) |
5 (6) |
Small Energy Cell, capacity for 16 cells |
4 lbs |
20 hexes |
4
|
$2750 |
Extended capacity, increases battery capacity to 32 cells
|
YK32 Pulse Pistol |
32-46 hp (pulse) |
Single (aimed) |
4 (5) |
Small Energy Cell, capacity for 5 cells |
4 lbs |
15 hexes |
3 |
$12500 |
|
Solar Scorcher |
20-60 hp (laser) |
Single (aimed) |
4 (5) |
Solar energy, needs well-lit area to operate; 6 shot storage capacity - no ammo needed |
5 lbs |
20 hexes |
3 |
$2000 |
|
Alien Blaster |
30-80 hp (pulse) |
Single (aimed) |
4 (5) |
Small Energy Cell, capacity for 30 cells |
2 lbs |
10 hexes |
2 |
$10000 |
|
Large Weapons[edit]
Name |
Damage |
Shoot modes |
Action points |
Ammo |
Weight |
Range |
Min. Strength |
Selling price |
Upgrades
|
Wattz 2000 Laser Rifle |
25-50 hp (laser) |
Single (aimed) |
5 (6) |
Micro Fusion Cell, capacity for 12 cells |
12 lbs |
45 hexes |
6 |
$5000 |
Extended Charge upgrade, upgrades battery capacity to 24
|
H&K L30 Gatling Laser |
20-40 hp (laser) |
10 laser ray burst |
6 |
Micro Fusion Cell, capacity for 30 cells (three shots on full charge) |
24 lbs |
40 hexes |
6 |
$7500 |
|
Winchester P94 Plasma Rifle |
35-60 hp (plasma) |
Single (aimed) |
5 (6) |
Micro Fusion Cell, capacity for 10 cells |
12 lbs |
25 hexes |
6 |
$4000 |
Turbo Plasma Rifle - increases damage by about 5 hp and increases range by 10 hexes
|
YK42B Pulse Rifle |
54-78 hp (pulse) |
Single (aimed) |
5 (6) |
Micro Fusion Cell, capacity for 10 cells |
9 lbs |
30 hexes |
3 |
$17500 |
|
Other Weapons[edit]
Unarmed Weapons[edit]
All unarmed weapons require 3 action points (4 aimed) and have a range of one hex. In addition, the strength requirement is only 1.
Name |
Damage |
Ammo |
Weight |
Selling price |
Upgrades |
Notes
|
Boxing Gloves |
1 hp |
N/A |
5 lbs |
$250 |
|
These are used for the New Reno boxing championships.
|
Plated Boxing Gloves |
2-3 hp |
N/A |
10 lbs |
$300 |
|
Ditto for regular Boxing Gloves. Note that you'll need to find them before you begin boxing (they can be found in the basement of Bishop's Shark Club).
|
Brass Knuckles |
2-5 hp |
N/A |
1 lbs |
$60 |
|
|
Spiked Knuckles |
4-10 hp |
N/A |
1 lbs |
$250 |
|
|
Power Fist |
12-24 hp |
Small Energy Cell, capacity for 25 cells |
10 lbs |
$1800 |
Mega Power Fist - significantly boosts damage |
|
Melee Weapons[edit]
Melee weapons don't have an ammo requirement with the notable exception of the cattle prod and the viroblade. In addition, some high-damage melee weapons have a high tendency to knock over opponents.
Name |
Damage |
Attack modes |
Action points |
Weight |
Range |
Min. Strength |
Selling price |
Upgrades |
Notes
|
Switchblade |
2-5 hp |
Swing (aimed), Thrust (aimed) |
3 (4), 3 (4) |
1 lb |
1 hex |
1 |
$50 |
|
|
Wrench |
3-6 hp |
Swing (aimed), Thrust (aimed) |
3 (4), 3 (4) (?) |
4 lbs |
1 hex |
3 |
$65 |
|
Quest Item in Vault City
|
Knife |
1-6 hp |
Swing (aimed), Thrust (aimed) |
3 (4), 3 (4) |
1 lb |
1 hex |
2 |
$40 |
|
|
Police Baton |
1-6 hp |
Swing (aimed) |
3 (4) |
3 lbs |
1 hex |
3 |
$30 |
|
|
Crowbar |
3-10 hp |
Swing (aimed) |
4 (5) |
5 lbs |
1 hex |
5 |
$65 |
|
Can be used to open locked doors
|
Sledgehammer |
4-9 hp |
Swing (aimed), Thrust (aimed) |
4 (5), 5 (6) |
12 lbs |
2 hexes |
6 |
$120 |
|
|
Combat Knife |
3-15 hp |
Swing (aimed), Thrust (aimed) |
3 (4), 3 (4) |
2 lbs |
1 hex |
2 |
$165 |
|
|
Wakizashi Blade |
4-13 hp |
Swing (aimed), Thrust (aimed) |
3 (4), 3 (4) |
3 lbs |
1 hex |
? |
$200 |
|
|
"Little Jesus" |
5-19 hp |
Swing (aimed), Thrust (aimed) |
3 (4), 3 (4) |
3 lbs |
1 hex |
2 |
$200 |
|
|
Louisville Slugger |
12-32 hp |
Swing (aimed) |
3 (4), 3 (4) |
4 lbs |
? |
2 |
? |
|
|
Super Sledgehammer |
18-36 hp |
Swing (aimed), Thrust (aimed) |
3 (4), 4 (5) |
12 lbs |
? |
5 |
$3750 |
|
|
Viroblade Ripper |
15-35 hp |
Swing (aimed), Thrust (aimed) |
4 (5), 4 (5) |
5 lbs |
? |
4 |
$900 |
|
|
Wattz Cattle Prod |
12-21 hp |
Swing (aimed), Thrust (aimed) |
4 (5), 4 (5) |
3 lbs |
? |
4 |
$600 |
Super Cattle Prod, doubles damage dealt. |
|
Thrown Weapons[edit]
Name |
Damage |
Action points |
Weight |
Range |
Min. Strength |
Selling price |
Special
|
Plant Spike |
1-2 hp |
4 (5) |
1 lb |
8 |
1 |
$5 |
|
Fragmentation Grenade |
20-35 hp |
4 (5) |
1 lb |
15 hexes |
3 |
$150 |
|
Pulse Grenade |
100-150 hp |
4 (5) |
1 lb |
15 hexes |
4 |
$250 |
Can only affect mechanical units
|
Plasma Grenade |
40-90 hp |
4 (5) |
1 lb |
15 hexes |
4 |
$300 |
|
Molotov Cocktail |
8-20 hp |
5 (6) |
1 lb |
12 hexes |
3 |
$50 |
|
Melee/Thrown (dual usage) Weapons[edit]
Name |
Damage |
Attack modes |
Action points |
Weight |
Range |
Min. Strength |
Selling price |
Upgrades
|
Rock |
1-4 hp |
Swing (aimed), Throw (aimed) |
3 (4), 5 (6) |
1 lb |
1 hex (melee), depends on strength (thrown) |
1 |
$0 |
|
Wooden Pole |
2-4 hp |
Thrust (aimed), Throw (aimed) |
4 (5), 5 (6) |
3 |
2 hexes (melee), depends on strength (thrown) |
3 |
$5 |
|
Spear |
3-13 hp |
Thrust (aimed), Throw (aimed) |
4 (5), 6 (7) |
4 lbs |
2 hexes (melee), depends on strength (thrown) |
4 |
$80 |
Sharpened Spear; get flint from Aunt Morlis to sharpen the spear (higher damage dealt)
|
Throwing Knife |
3-6 hp |
Thrust (aimed), Throw (aimed) |
4 (5), 5 (6) |
1 lbs |
1 hex (melee), depends on strength (thrown) |
3 |
$100 |
|