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| 521 || Unfezant || Normal/Flying || 80 || 115 || 80 || 65 || 55 || 93 || Big Pecks / Super Luck / {{abbr|Rivalry|Hidden}}
| 521 || Unfezant || Normal/Flying || 80 || 115 || 80 || 65 || 55 || 93 || Big Pecks / Super Luck / {{abbr|Rivalry|Hidden}}
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|}
Among the myriad of fierce physical Normal/Flying types in the game, Unfezant lacks anything to make it stand out. It doesn't have exceptional Speed, power or rare coverage move to speak of, and its more uncommon abilities Super Luck and Rivalry are all situational. Unfezant's specialty is its wider support movepool, which comes at the cost of a terrible offensive movepool, and Unfezant has neither the bulk or the speed to use them well. The best way to use Unfezant is perhaps a combination of offense and support, but keep in mind there are many better bird Pokemon in the game that could make a stronger impact. Beware of the usual Flying-type weaknesses like Rock and Ice, while watch out for special attackers in general due to Unfezant's terrible Special Defense.
Frustratingly, Unfezant lacks the most important attack of any physical Flying-type, Brave Bird, so it must either settle for the much weaker Aerial Ace, the two-turn Sky Attack or even abandon a Flying STAB move altogether. Return is Unfezant's best STAB move, being a strong and reliable attack with no drawbacks. Heat Wave lets Unfezant deal acceptable damage to Steel-types. U-turn lets Unfezant switch out with an attack and maintain an advantageous matchup for its team. Tailwind buffs the Speed of Unfezant and its teammates, while Taunt disables the foe's support moves. Lastly, Hypnosis can be used to put foes to sleep, but is very inaccurate.


==Blitzle and Zebstrika==
==Blitzle and Zebstrika==
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