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| 571 || Zoroark || Dark || 60 || 105 || 60 || 120 || 60 || 105 || Illusion
| 571 || Zoroark || Dark || 60 || 105 || 60 || 120 || 60 || 105 || Illusion
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Zoroark is a glass cannon Dark-type with a unique Illusion ability that gives it an edge over other frail speedsters. Illusion disguises Zoroark as the Pokemon in its team's last slot and does not wear off unless it is directly struck with an attack. While Team Preview will give away the presence of a Zoroark on any team, its mere presence can make enemies more paranoid of the Pokemon they face. Of course, special care must still be taken to ensure Zoroark's disguise isn't given away by minor details like entry hazard damage, and avoid bringing it to take an attack. Outside of Illusion, Zoroark is a very capable mixed attacker with great Speed and nice movepool. It has paper thin defenses, which along with Illusion mechanics mean one must be extra careful switching it in. Its frailty also makes it lose to almost any Pokemon that moves first, either via outspeeding it or priority.
Zoroark's strongest STAB move is its exclusive Night Daze, which comes with a nifty 40% chance of reducing its target's accuracy. Dark Pulse is a slightly weaker but more accurate alternative that has a flinch chance instead. Other Dark-type moves it can use are Knock Off, which gives it a powerful physical STAB move with the bonus of removing enemy items, or Sucker Punch for priority against faster Pokemon. For coverage moves, it has Sludge Bomb to hit Fairies and Focus Blast or Low Kick for opposing Dark-types and general coverage. Extrasensory, Flamethrower and Grass Knot are some other attacks it can use for extra coverage. Lastly, it has both Nasty Plot and Swords Dance for a special or physical sweeper respectively, relying on the confusion from Illusion to set up.


==Minccino and Cinccino==
==Minccino and Cinccino==
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