From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
No edit summary
(more cleanup, Nintendo eShop)
Line 5: Line 5:
|developer=[[Capcom]]
|developer=[[Capcom]]
|publisher=[[Capcom]]
|publisher=[[Capcom]]
|distributor=[[Wii Virtual Console]], [[GameTap]], [[Wii U Virtual Console]]
|distributor={{sys|wiivc|top=1}}[[Wii Shop Channel]]{{sys|win}}[[GameTap]]{{sys|wiiuvc}}[[Nintendo eShop]]
|japanese=スーパーストリートファイターII
|japanese=スーパーストリートファイターII
|genre=[[Fighting]]
|genre=[[Fighting]]
|systems=[[Arcade]], [[SNES]], [[Sega Genesis]], [[Sega Channel]], [[MS-DOS]], [[Commodore Amiga]], [[FM Towns]], [[Wii]], [[Wii U VC]]
|systems=[[Arcade]], [[SNES]], [[Sega Genesis]], [[Sega Channel]], [[MS-DOS]], [[Commodore Amiga]], [[FM Towns]], [[Wii VC]], [[Windows]], [[Wii U VC]]
|released=[[1993]]
|released={{sys|arcade|top=1}}{{rd|1993}}
{{sys|vc}}{{jp|2007|December 18}}{{us|2008|January 21}}{{eu|2008|January 25}}{{au|2008|January 25}}{{sys|wii u vc}}{{na|2013|August 22}}{{eu|2013|August 22}}{{au|2013|August 22}}
{{sys|vc}}{{jp|2007|December 18}}{{us|2008|January 21}}{{eu|2008|January 25}}{{au|2008|January 25}}
{{sys|wii u vc}}{{na|2013|August 22}}{{eu|2013|August 22}}{{au|2013|August 22}}
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
|ratings={{CERO|B}}{{ESRB|T}}{{PEGI|12}}{{OFLC|PG}}
|ratings={{CERO|B}}{{ESRB|T}}{{PEGI|12}}{{OFLC|PG}}
|series=Street Fighter
|series=Street Fighter
Line 22: Line 24:
The cast (aside from the four new warriors), story, controls, and rules for ''Super SF2'' are identical to the original, so please see the [[Street Fighter II|SF2 guide]] for any questions regarding how to play. A list of the updates can be found below.  The enhancements of SSF2 build on those established in ''Hyper Fighting'', so see the [[Street Fighter II Turbo|''Hyper Fighting'' article]] for the list of changes that were carried over to Super.
The cast (aside from the four new warriors), story, controls, and rules for ''Super SF2'' are identical to the original, so please see the [[Street Fighter II|SF2 guide]] for any questions regarding how to play. A list of the updates can be found below.  The enhancements of SSF2 build on those established in ''Hyper Fighting'', so see the [[Street Fighter II Turbo|''Hyper Fighting'' article]] for the list of changes that were carried over to Super.


An emulated version was released on the [[Wii Virtual Console]] in [[2008]] and the [[Wii U Virtual Console]] in [[2013]].
An emulated version was released on the [[Wii Virtual Console]] in [[2008]] and the [[Wii U Virtual Console]] via the [[Nintendo eShop]] in [[2013]].


{{Continue Nav|nextpage=Walkthrough|nextname=How to play|nextpage2=Moves}}
{{Continue Nav|nextpage=Walkthrough|nextname=How to play|nextpage2=Moves}}
Line 46: Line 48:


{{ToC}}
{{ToC}}
==Character Select==
==Character Select==
{| style="margin-left:auto;margin-right:auto"
{| style="margin-left:auto;margin-right:auto"
Line 69: Line 72:
|[[File:Portrait_SSF2_MBison.png|64px|M. Bison|link=Super Street Fighter II/Moves#M. Bison]]
|[[File:Portrait_SSF2_MBison.png|64px|M. Bison|link=Super Street Fighter II/Moves#M. Bison]]
|}
|}
{{Street Fighter}}
{{Street Fighter}}


[[Category:Arcade]]
[[Category:Capcom]]
[[Category:Commodore Amiga]]
[[Category:Fighting]]
[[Category:FM Towns]]
[[Category:GameTap]]
[[Category:MAME]]
[[Category:MAME]]
[[Category:SNES]]
[[Category:MS-DOS]]
[[Category:Multiplayer]]
[[Category:Nintendo eShop]]
[[Category:Sega Genesis]]
[[Category:Sega Genesis]]
[[Category:Sega Channel]]
[[Category:Sega Channel]]
[[Category:Commodore Amiga]]
[[Category:FM Towns]]
[[Category:MS-DOS]]
[[Category:GameTap]]
[[Category:Fighting]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:SNES]]
[[Category:Capcom]]
[[Category:Wii]]

Revision as of 15:54, 22 April 2015

Template:Infobox

Super Street Fighter II: The New Challengers (hereafter referred to as Super SF2, SSF2 or just Super) was the first arcade game to use Capcom's newly developed CPS II hardware architecture. The CPS II provided many advatages over the original CPS, including expanded memory, and faster processing speed. The results were amazing, and the Street Fighter series, still enjoying a tremendous popularity both in the arcades and at home, benefitted from the enhanced technology. Super was one of the more substantial upgrades in the SF2 series. It was followed by Super Street Fighter II Turbo

Not only did Super revamp the graphics engine of the game, and provide each of the original twelve characters with new special moves, it introduced four new characters to the Street Fighter universe. Also new to Super was an increase in point opportunities through a new combo recognition system, and a new announcer that some player mockingly referred to as "Big Bird" for the similarity that the announcer had to the Sesame Street character.

The cast (aside from the four new warriors), story, controls, and rules for Super SF2 are identical to the original, so please see the SF2 guide for any questions regarding how to play. A list of the updates can be found below. The enhancements of SSF2 build on those established in Hyper Fighting, so see the Hyper Fighting article for the list of changes that were carried over to Super.

An emulated version was released on the Wii Virtual Console in 2008 and the Wii U Virtual Console via the Nintendo eShop in 2013.

Template:Continue Nav

Updates and changes

  • The game speeds returns to Champion Edition level.
  • Up to eight costume palettes have been provided for the characters. The colors can be changed by selecting a character with either an attack button, the start button, or holding a button down until the color changes.
  • The differences between Ken and Ryu are so pronounced that they have slightly different moves. Ryu gains a red fireball while Ken's strongest dragon punch has flames. Both of these attacks burn the opponent.
  • The announcer and some of the characters have new voices. The artwork for the stage backgrounds were also redrawn.
  • Every original character has been given new abilities:
    • Balrog: The Buffalo Headbutt attack
    • Blanka: The Backstep Rolling attack.
    • Chun Li: Her Kikoken motion and animation changed.
    • Dhalsim: His Yoga Teleport is made easier to perform.
    • E. Honda: The Flying Sumo Press command attack.
    • Guile: More command moves
    • Ken: His Heavy Punch Shoryuken adds a flame to his fist that burns opponents.
    • M. Bison: The Devil Reverse move which is like a Skull Diver without the Head Press.
    • Ryu: The Shakunetsu Hadouken (named the "Fire Hadoken" in this game) attack which is a red fireball that burns opponents.
    • Sagat: Regular attacks tweaked.
    • Vega: The Sky High Claw attack, as well as a short version of the Back Slash.
    • Zangief: New wrestling holds that can be initiated up close or far away.

Table of Contents

edit

Character Select

Ryu E. Honda Blanka Guile
Balrog Ken Chun Li Zangief Dhalsim Sagat
Vega T. Hawk Fei Long Dee Jay Cammy M. Bison