Editing Team Fortress 2
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{{Header Nav|game=Team Fortress 2}} | {{Header Nav|game=Team Fortress 2|num=1}} | ||
{{ | {{Infobox | ||
|title=Team Fortress 2 | |title=Team Fortress 2 | ||
|image=Team Fortress 2 logo.jpg | |||
|developer=[[Valve Corporation]] | |developer=[[Valve Corporation]] | ||
|publisher=[[Valve Corporation]] | |publisher=[[Valve Corporation]] | ||
| | |designers=Robin Walker , John Cook | ||
| | |engine=[[Source Engine]] | ||
|released={{sys|win|360}}{{ru|2007|October 10}}{{us|2007|October 10}}{{eu|2007|October 18}}{{uk|2007|October 19}}{{au|2007|October 25}} | |||
{{sys|steam}}{{rd|2007|October 10}} | |||
{{sys|ps3}}{{us|2007|December 11}}{{eu|2007|November 23}}{{au|2007|November 22}} | |||
|genre=[[FPS]] | |||
|platform=[[Windows]], [[Xbox 360]], [[PlayStation 3]], [[Steam]] | |||
|ratings={{ESRB|M}}{{PEGI|16}}{{BBFC|15}} | |ratings={{ESRB|M}}{{PEGI|16}}{{BBFC|15}} | ||
| | |requirements={{pcreq|cpu=1700|ram=512}} | ||
| | |preceded by=[[Team Fortress]] | ||
|preceded by=[[Team Fortress | |||
}} | }} | ||
Team Fortress 2 | '''Team Fortress 2''' is the sequel to the [[Team Fortress]] mod for [[Quake]]. It was first announced by [[Valve Corporation]] in 1998, but has metamorphosed many times since then, and the final product was released in 2007 as a multiplayer FPS. Originally, the game was imagined as a more realistic and militaristic rendition of the original Team Fortress, but the design changed, and Team Fortress 2 was released (as part of [[The Orange Box]]) as a cartoon-styled and non-realistic game, with visuals based off the art of [[wp:J. C. Leyendecker|J. C. Leyendecker]]. | ||
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The game is based around [[Team Fortress 2/Classes|nine classes]], any of which the player can choose to play as. Each class has its strengths and weaknesses, and for a team to win effectively, players of different classes have to cooperate. At launch, there were only | The game is based around [[Team Fortress 2/Classes|nine classes]], any of which the player can choose to play as. Each class has its strengths and weaknesses, and for a team to win effectively, players of different classes have to cooperate. At launch, there were only two gametypes: capture the flag, and control point. Valve's new statistics system – closely tied with the [[Steam Community]] – is also a near-integral part of the game, with features such as domination and revenge depending entirely on it. | ||
{{ToC}} | {{ToC}} | ||
[[Category:Valve Corporation]] | [[Category:Valve Corporation]] | ||
[[Category: | [[Category:2007]] | ||
[[Category: | [[Category:October 10]] | ||
[[Category:FPS]] | |||
[[Category:Windows]] | |||
[[Category:Xbox 360]] | |||
[[Category:PlayStation 3]] | |||
[[Category:Steam]] | |||
[[Category:Team Fortress]] | |||
[[Category:Source Engine]] |