Final Fantasy VI/Items

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SNES, Game Boy Advance

This is a list of all 255 items in order as found in the in-game menu. Note that some items have different names in the various versions of this game. Use the control at the top of the page to switch between them.

Why 255?

The significance behind the number 255 is that the item variable in the game is stored with a single byte (8 bits); therefore the largest number possible that can be made from this 8 digit binary number is 256 (2^8). Where'd the last 1 go? In programming, and in most logical cases we have to include the number 0 so that we can represent having nothing; thus the largest number we can have in actuality is 255 or 2^8 - 1.

Contents

[edit] Items

Name Use Target Sell Value
Antidote Cures Poison status Individual 25
Dried Meat Recovers 150 HP Individual 75
Echo Screen Cures Mute status Individual 60
Elixir Recovers HP/MP to 100% Individual 1
Ether Recovers 150 MP Individual 1
Eyedrop Cures Dark status Individual 25
Fenix Down Revives a dead character Individual 250
Green Cherry Cures Imp status Individual 75
Magicite Summons a random Esper Enemy 1
Megalixir Fully recovers HP/MP Individual 1
Potion Recovers 250 HP Individual 150
Remedy Cures all status ailments except Zombie Individual 500
Rename Card Renames a character Individual 1
Revivify Cures Zombie status Individual 150
Sleeping Bag Fully recovers HP/MP at save points and world map Individual 250
Smoke Bomb Escape from a non-boss battle Party 150
Soft Cures Petrify status Individual 100
Super Ball Does random damage to all enemies Enemies 5000
Tent Recovers the party's HP/MP to 100% Party 600
Tincture Recovers 50 MP Individual 750
Tonic Recovers 50 HP Individual 25
Warp Stone Same effect as Warp Party 350
X-Ether Recovers MP to 100% Individual 1
X-Potion Recovers HP to 100% Individual 1

[edit] Tools

Name Price Sell Value Usage Info
Air Anchor Causes instant death to one opponent the next time it attacks. It is unblockable, but fails on enemies immune to instant death.
AutoCrossbow 125 Fires arrows at all enemies, dealing physical damage.
Bio Blaster 375 Poisons all enemies and deals initial damage.
Chain Saw Deals physical damage to one opponent. It is unblockable and ignores defense. 25% chance of inflicting instant death instead of doing damage, works against the undead but fails on targets immune to instant death
Debilitator Assigns a random elemental weakness to one opponent. It is unblockable
Drill Deals physical damage to one opponent. It is unblockable and ignores defense.
NoiseBlaster 250 Deals physical damage to all enemies and attempts to confuse them.
Flash Deals non-elemental magic damage and inflicts Blind on all opponents.It is unblockable and ignores Split Damage.

[edit] Skeans and Throwables

Name Price Sell Value Usage Info
Air Anchor
Bolt Edge
Fire Skean
Inviz Edge 100 Makes thrower transparent.
Shadow Edge 200 Creates thrower's illusion.
Shuriken 15 Throws a barrage of shurikens at the enemy.
Water Edge

[edit] Relics

Name Price Sell Value Effect Info
Amulet Protects against "Dark", "Poison" and "Zombie"
Atlas Armlet Increases attack power
Back Guard Prevents Back and Pincher attacks
Barrier Ring Casts "Shell" when hp is low
Beads Increases Evade
Black Belt Wearer will sometimes counter-attack
Blizzard Orb Umaro will sometimes cast "Blizzard"
Charm Bangle Decreases chance of random encounters
Cherub Down Causes "Float" effect during battle Cannot be removed during battle
Coin Toss Changes "Slot" into "GP Rain" Setzer will toss YOUR money to hurt enemies.
Crystal Orb Increase wearer's MP by 50%
Cure Ring "Regen" effect during battle
Cursed Ring
Czarina Ring Casts "Safe" and "Shell" when HP low
Dragon Horn Makes wearer "Jump" every turn
DragoonBoots Changes "Fight" into "Jump"
Earrings Increases magic power Wear 2 for double the effect
Economizer All spells cost 1mp for wearer Try using with Gem Box for double the fun!
Exp. Egg Gain 2 times the exp per battle
Fairy Ring Protects from "Dark" and "Poison"
FakeMustache Changes "Sketch" into "Control" Relm can choose what commands to use when controlling an enemy
Gale Hairpin Increase chance to attack first
Gauntlet 1 One weapon can be held with two hands to increase damage Cannot use with Genji Glove
Gem Box Allows wearer to cast 2 spells each turn Try using with Economizer for double the fun!
Genji Glove Equip weapon in each hand Try equipping with Offering for 8 attacks in each turn.
Goggles Protects against "Dark"
Gold Hairpin MP cost reduced by half
Guard Ring Casts "Safe"
Hero Ring Boosts physical and magical damage
Hyper Wrist Boosts wearer's strength
Jewel Ring Protects against "Petrify"
Marvel Shoes Causes various positive effects on wearer
Memento Ring Protects from Mortal attacks Can only be used by Relm and Shadow.
Merit Award Allows wearer to use heavy armor
MithrilGlove 350 Casts "Safe" when HP is low
Moogle Charm Prevents random encounters
Muscle Belt Increases HP by 50%
Offering Allows wearer to attack 4 times each turn Try with Genji Gloves for 8 attacks each turn.
Peace Ring Protects against "Berserk" and "Muddle"
Pod Bracelet
Rage Ring Boosts Umaro's Rage attack
Relic Ring Makes wearer's body cold
Ribbon Protects against all negative effects
Running Shoes Casts "Haste" during battle
Safety Bit Protects against mortal magical attacks
Safety Ring Protects against mortal magical attacks
Sneak Ring Increases chance to steal something
Sniper Sight Increase accuracy to 100%
Sprint Shoes Allows person to sprint. This only needs to be equipped on a single party member; it doesn't matter who, you will begin running faster immediately. Does not work on the world map.
Star Pendant 250 Protects from "Poison."
Thief Glove Changes "Steal" into "Capture"
Tintinabar Recover HP slowly while walking
True Knight 500 Protects party members who are low on HP. If this is equipped on a party member, and a fellow party member goes into critical condition, then when that character gets targeted for a physical attack, the one with True Knight equipped will jump in front and take the blow for them.
Wall Ring "Reflect" effect on wearer Cannot be removed during battle
White Cape Protects from "Imp" and "Mute"
Zephyr Cape Increases Evade
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