This is a list of all 255 items in order as found in the in-game menu. Note that some items have different names in the various versions of this game. Use the control at the top of the page to switch between them.
The significance behind the number 255 is that the item variable in the game is stored with a single byte (8 bits); therefore the largest number possible that can be made from this 8 digit binary number is 256 (2^8). Where'd the last 1 go? In programming, and in most logical cases we have to include the number 0 so that we can represent having nothing; thus the largest number we can have in actuality is 255 or 2^8 - 1.
| Name |
Price |
Sell Value |
Effect |
Info |
| Amulet |
|
|
Protects against "Dark", "Poison" and "Zombie" |
|
| Atlas Armlet |
|
|
Increases attack power |
|
| Back Guard |
|
|
Prevents Back and Pincher attacks |
|
| Barrier Ring |
|
|
Casts "Shell" when hp is low |
|
| Beads |
|
|
Increases Evade |
|
| Black Belt |
|
|
Wearer will sometimes counter-attack |
|
| Blizzard Orb |
|
|
Umaro will sometimes cast "Blizzard" |
|
| Charm Bangle |
|
|
Decreases chance of random encounters |
|
| Cherub Down |
|
|
Causes "Float" effect during battle |
Cannot be removed during battle |
| Coin Toss |
|
|
Changes "Slot" into "GP Rain" |
Setzer will toss YOUR money to hurt enemies. |
| Crystal Orb |
|
|
Increase wearer's MP by 50% |
|
| Cure Ring |
|
|
"Regen" effect during battle |
|
| Cursed Ring |
|
|
|
|
| Czarina Ring |
|
|
Casts "Safe" and "Shell" when HP low |
|
| Dragon Horn |
|
|
Makes wearer "Jump" every turn |
|
| DragoonBoots |
|
|
Changes "Fight" into "Jump" |
|
| Earrings |
|
|
Increases magic power |
Wear 2 for double the effect |
| Economizer |
|
|
All spells cost 1mp for wearer |
Try using with Gem Box for double the fun! |
| Exp. Egg |
|
|
Gain 2 times the exp per battle |
|
| Fairy Ring |
|
|
Protects from "Dark" and "Poison" |
|
| FakeMustache |
|
|
Changes "Sketch" into "Control" |
Relm can choose what commands to use when controlling an enemy |
| Gale Hairpin |
|
|
Increase chance to attack first |
|
| Gauntlet |
|
1 |
One weapon can be held with two hands to increase damage |
Cannot use with Genji Glove |
| Gem Box |
|
|
Allows wearer to cast 2 spells each turn |
Try using with Economizer for double the fun! |
| Genji Glove |
|
|
Equip weapon in each hand |
Try equipping with Offering for 8 attacks in each turn. |
| Goggles |
|
|
Protects against "Dark" |
|
| Gold Hairpin |
|
|
MP cost reduced by half |
|
| Guard Ring |
|
|
Casts "Safe" |
|
| Hero Ring |
|
|
Boosts physical and magical damage |
|
| Hyper Wrist |
|
|
Boosts wearer's strength |
|
| Jewel Ring |
|
|
Protects against "Petrify" |
|
| Marvel Shoes |
|
|
Causes various positive effects on wearer |
|
| Memento Ring |
|
|
Protects from Mortal attacks |
Can only be used by Relm and Shadow. |
| Merit Award |
|
|
Allows wearer to use heavy armor |
|
| MithrilGlove |
|
350 |
Casts "Safe" when HP is low |
|
| Moogle Charm |
|
|
Prevents random encounters |
|
| Muscle Belt |
|
|
Increases HP by 50% |
|
| Offering |
|
|
Allows wearer to attack 4 times each turn |
Try with Genji Gloves for 8 attacks each turn. |
| Peace Ring |
|
|
Protects against "Berserk" and "Muddle" |
|
| Pod Bracelet |
|
|
|
|
| Rage Ring |
|
|
Boosts Umaro's Rage attack |
|
| Relic Ring |
|
|
Makes wearer's body cold |
|
| Ribbon |
|
|
Protects against all negative effects |
|
| Running Shoes |
|
|
Casts "Haste" during battle |
|
| Safety Bit |
|
|
Protects against mortal magical attacks |
|
| Safety Ring |
|
|
Protects against mortal magical attacks |
|
| Sneak Ring |
|
|
Increases chance to steal something |
|
| Sniper Sight |
|
|
Increase accuracy to 100% |
|
| Sprint Shoes |
|
|
Allows person to sprint. |
This only needs to be equipped on a single party member; it doesn't matter who, you will begin running faster immediately. Does not work on the world map. |
| Star Pendant |
|
250 |
Protects from "Poison." |
|
| Thief Glove |
|
|
Changes "Steal" into "Capture" |
|
| Tintinabar |
|
|
Recover HP slowly while walking |
|
| True Knight |
|
500 |
Protects party members who are low on HP. |
If this is equipped on a party member, and a fellow party member goes into critical condition, then when that character gets targeted for a physical attack, the one with True Knight equipped will jump in front and take the blow for them. |
| Wall Ring |
|
|
"Reflect" effect on wearer |
Cannot be removed during battle |
| White Cape |
|
|
Protects from "Imp" and "Mute" |
|
| Zephyr Cape |
|
|
Increases Evade |
|