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==Town==
==Town==
[[Image:Ax Battler town example.png|left]]
<div style="width: 40%; float: left;">
{| style="float:left"
{|
|rowspan=6|[[Image:Ax Battler town example.png]]
|-
|'''Controls''':
|'''Controls''':
|-
|-
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| {{sms|1}} : cancel, close
| {{sms|1}} : cancel, close
|}
|}
</div><div style="width: 60%; float: left;">
At the town level you can explore and talk to people, or use shops or other services. There are no enemies in the town, with the exception of the training dojos (which have signs marked "TR") where you go to learn new moves; simply defeat the enemy there to earn the new move.
At the town level you can explore and talk to people, or use shops or other services. There are no enemies in the town, with the exception of the training dojos (which have signs marked "TR") where you go to learn new moves; simply defeat the enemy there to earn the new move.
</div>
{{-}}
{{-}}
==Overworld==
==Overworld==
[[Image:Ax Battler overworld example.png|left]]
<div style="width: 40%; float: left;">
{| style="float: left"
{|
|rowspan=6|[[Image:Ax Battler overworld example.png]]
|-
|'''Controls''':
|'''Controls''':
|-
|-
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| {{sms|1}} : cancel, close
| {{sms|1}} : cancel, close
|}
|}
</div><div style="width: 60%; float: left;">
This has the same interface as the Town. Enemies can strike at random and are invisible until they attack. Different terrains and regions hold different enemies. All encounters are random except for bridges, where you will fight an enemy each time you attempt to cross.
This has the same interface as the Town. Enemies can strike at random and are invisible until they attack. Different terrains and regions hold different enemies. All encounters are random except for bridges, where you will fight an enemy each time you attempt to cross.
</div>
{{-}}
{{-}}
==Battle==
==Battle==
[[Image:Ax Battler battle example.png|left]]
<div style="width: 40%; float: left;">
{| style="float: left"
{|
|rowspan=6|[[Image:Ax Battler battle example.png]]
|-
|'''Controls''':
|'''Controls''':
|-
|-
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|-
|-
|}
|}
</div><div style="width: 60%; float: left;">
Once you have a random encounter you will enter a Battle. You must use your sword, [[#Special Attacks|special attacks]], or magic to deplete all of the enemy's health bars. You can move to the left and right, but only to a degree. Once you win you receive a certain number of vases depending on their difficulty. They only need to hit you ''once'', however, to end the battle in their favor. You can only change your magic on Overworld or in a Town. If you die you return to the nearest Inn.
Once you have a random encounter you will enter a Battle. You must use your sword, [[#Special Attacks|special attacks]], or magic to deplete all of the enemy's health bars. You can move to the left and right, but only to a degree. Once you win you receive a certain number of vases depending on their difficulty. They only need to hit you ''once'', however, to end the battle in their favor. You can only change your magic on Overworld or in a Town. If you die you return to the nearest Inn.
</div>
{{-}}
{{-}}
==Dungeon==
==Dungeon==
[[Image:Ax Battler dungeon example.png|left]]
<div style="width: 40%; float: left;">
{| style="float: left"
{|
|rowspan=6|[[Image:Ax Battler dungeon example.png]]
|-
|'''Controls''':
|'''Controls''':
|-
|-
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| {{sms|2}} : jump
| {{sms|2}} : jump
|}
|}
</div><div style="width: 60%; float: left;">
Dungeons control much the same as battles, except you are free to move around the whole area, and there are various platforms. Also, rather than human enemies with visible health bars you instead fight smaller enemies such as bats and ghosts. They have no health bars and cannot be fought on the Overworld. You can use your normal and [[#Special Attacks|special attacks]] as usual. You can only change your magic on Overworld or in a Town. Unlike a [[#Battle|Battle]], if you take damage you can just keep going. If you die you return to the nearest Inn.
Dungeons control much the same as battles, except you are free to move around the whole area, and there are various platforms. Also, rather than human enemies with visible health bars you instead fight smaller enemies such as bats and ghosts. They have no health bars and cannot be fought on the Overworld. You can use your normal and [[#Special Attacks|special attacks]] as usual. You can only change your magic on Overworld or in a Town. Unlike a [[#Battle|Battle]], if you take damage you can just keep going. If you die you return to the nearest Inn.
</div>
{{-}}
{{-}}
==Special Attacks==
==Special Attacks==
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