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===Warp Holes=== | ===Warp Holes=== | ||
''Warp Holes'' are found in certain rooms in order to allow Lolo/Lala to use an enemy (by encasing it in an egg) to block an enemy which would otherwise be impossible to block. Warp Holes are as their name implies | ''Warp Holes'' are found in certain rooms in order to allow Lolo/Lala to use an enemy (by encasing it in an egg) to block an enemy which would otherwise be impossible to block. Warp Holes are as their name implies- a means of ''warping'' something, namely an enemy. When an enemy is shot off the screen, it is possible to force that enemy to reappear (or ''warp'') to a different location of the room. To force this event to occur, Lolo/Lala must use two ''Magic Shots'' to blow the enemy away and then either use an Emerald Framer or Crystal Framer to occupy their previous space with or encase a different enemy in an egg and push it to that space. If Lolo/Lala tries to occupy the space of that enemy, one of two things will occur: if the enemy is a Snakey or Gol, they can simply walk off of them, but if it is a strong enemy, such as an Alma, Skull, or in later games Medusa or Don Medusa, then Lolo/Lala will die. | ||
Some rooms may possess more than one warp hole. If this is the case, then the first enemy to be ''warped'' will be warped to the first warp hole location. In other words, there is an order of magnitude to these holes that is predetermined in each room, so Lolo/Lala must figure this out in order to solve each puzzle. | Some rooms may possess more than one warp hole. If this is the case, then the first enemy to be ''warped'' will be warped to the first warp hole location. In other words, there is an order of magnitude to these holes that is predetermined in each room, so Lolo/Lala must figure this out in order to solve each puzzle. | ||
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There is no definite way to discover whether or not a room contains a warp hole (in other words it is not obvious or stated when Lolo/Lala enters the room), but chances are that if there is an enemy that is definitely impossible to block by any means, there is bound to be one within that room. | There is no definite way to discover whether or not a room contains a warp hole (in other words it is not obvious or stated when Lolo/Lala enters the room), but chances are that if there is an enemy that is definitely impossible to block by any means, there is bound to be one within that room. | ||
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[[File:Eggerland | [[File:Eggerland.snap1.png|thumb|In Room 7-4 in ''The Adventures of Lolo 2'', Lolo must use this Snakey to block the Medusa on the right on the top using a ''Warp Hole'']] | ||
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[[File:Eggerland | [[File:Eggerland.snap2.png|thumb|After shooting it away, Lolo puts an emerald frame on the space that the Snakey used to occupy]] | ||
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[[File:Eggerland | [[File:Eggerland.snap3.png|thumb|The Snakey reappears in the top-right of the room, above the Medusa on the right side of the screen (where it is otherwise impossible to take a block) because of a ''Warp Hole'']] | ||
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