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Developer(s)HAL Laboratory
Year introduced1986
Lolo, protector of "Eden Land," savior of Lala, and the one who can defeat the evil King Egger

The Eggerland series made its debut back in 1985 when HAL Laboratory (of Japan) released Eggerland Mystery for the MSX Home Computer. The game starred an egg-like character named Lolo whose significant other, Lala, was captured by the evil King Egger of Eggerland and who had to traverse a complicated series of labyrinths in order to save her, being faced with a plethora of enemies along the way. As the series progressed, eventually making its way to the Famicom Disk System in 1987 and then to the Nintendo Entertainment System in North America and Europe in 1989, new enemies and challenges were introduced.

The series is often complicated to follow because there are many titles that appear only in Japan while others appear only outside of Japan. The full series consists of 12 games:

  • 9 games were developed and released in Japan, but not in North America.
  • 3 games were developed and released in the USA, but not in Japan.
  • Europe saw the release of 3 Japanese games and of the 3 American games.

Actually, the American Adventures of Lolo 1 & 2 are compilations of stages from the 3rd and 4th Japanese Eggerland. Further complications: Adventures of Lolo is the title (original or localized) of three different games in the series, and Adventures of Lolo 2 is the title of two different ones.

The Adventures of Lolo 3 (1991, NES) was the last title released in North America while The Adventures of Lolo (1995, Game Boy and Super Game Boy) was the last title released in Europe, but in Japan Eggerland Episode 0: The Quest of Lala was released in 1996 for Windows as a demo for the 2000 release of Revival! Eggerland, also for Windows.

Eggerland releases[edit]

The following is a list of the titles released in the Eggerland series. In the table below, every title links to a different video game guide page. Precedence is given to English titles, when available.

The Famicom Disk System game Eggerland is a port of the MSX game Eggerland 2, with upgraded graphics and other minor changes.

The Japanese Adventures of Lolo 2 and the Western Adventures of Lolo 3 have identical introductions and overworlds, but completely different stages.

Additionally, there were several more titles released only in Japan and which fans must import should they wish to play them. The last two titles were released as freeware, and are available for download.

Original/Japanese title Localized/English title Year Genre Systems
Eggerland Mystery Eggerland Mystery 1985 MSX
Labyrinth Myth
Eggerland 2 1986 Labyrinth MSX, MSX2, FCDS (Eggerland)
Eggerland 迷宮の復活
Eggerland: Revival of the Labyrinth
- 1988 Labyrinth NES
Eggerland 創造への旅立ち
Eggerland: Departure to Creation
- 1988 FCDS
Adventures of Lolo (Japan) - 1990 NES
Adventures of Lolo II (Japan) - 1991 NES
Lolo's Great Adventure
Adventures of Lolo (Game Boy) 1994 GB
Eggerland Episode 0: Quest of Lala - 1996 Labyrinth MS-Windows
復活! Eggerland
Revival! Eggerland
Eggerland for Windows 95 2000 Labyrinth MS-Windows
Made in USA
- Adventures of Lolo 1989 NES
- Adventures of Lolo 2 1990 NES
- Adventures of Lolo 3 1991 NES


While the series itself is called the Eggerland series, the games go by two different names depending upon which region they were generally released in. In Japan, the games are called Eggerland, except for the few titles which received global release. However, in Western nations these games are called The Adventures of Lolo, with the rare exception of the European release of the original Eggerland Mystery.

Pay attention to the differences in the nomenclature of the titles:

  • the Western Adventures of Lolo and Adventures of Lolo 2 were not released in Japan: they are collections of stages from previous games;
  • the Japanese Adventures of Lolo and Adventures of Lolo 2 were released in Japan only: their graphics, music and cutscenes were re-used in the Western Adventures of Lolo 2 and Adventures of Lolo 3, respectively, but they have almost completely different stages.

"Meikyuu Shinwa" and "Meikyuu Shima"[edit]

A puzzle video game unrelated to the Eggerland series but with many elements in common is Kickle Cubicle by Irem. Even its original Japanese title, Meikyuu Shima (lit. "Labyrinth Islands") resembles Meikyuu Shinwa (lit. "Labyrinth Myth"), the original title of Eggerland 2.


The evil King Egger kidnapping Lala in Eggerland for the Famicom Disk System (1987)

Though each game has a unique story of its own, the series revolves around a world in which many different kingdoms exist, but which focuses mainly on the kingdoms of Eden Land and Eggerland. The original story goes that King Eden and his three daughters governed Eden Land and were blessed with peace and love, but one day a horde of monsters appeared and sought to make the beautiful country their own, attacking and kidnapping princess Lala in the process. Hope was not lost, however. The guardian of Eden Land, Edenah, confined the invaders to the dark depths of Eggerland and then, in order to deceive the monsters, changed her form into the Diamond Framers, divided her body into four parts, and sought a young man who could rescue her, finding Lolo. Lolo conquered the labyrinth, defeated the monsters, reunited the god, and rescued the princess, and the two married and lived happily ever after...

Yet, the monsters of Eggerland were never satisfied, and they would torment the two and future generations to come. The evil King Egger made several attempts to kidnap Lala and imprison her within the depths of his citadel, forcing Lolo to solve complex puzzles with horrifying monsters waiting to devour him along the way. Yet, time and time again Lolo would prove victorious and defeat Egger over and over again. On one occasion Egger turned the people of Edden Land into stone with a magical powder and both Lala and Lolo worked together to defeat his minions and his puzzles, but in the end, they proved victorious and defeated him. So, try and try as he might, Egger and his lineage have yet to defeat the people of Eden Land!

Main Characters[edit]


Lolo as portrayed in the 2000 release of Revival! Eggerland

Lolo is occasionally referred to as the prince/king of Eden Land but is generally portrayed as Lala's love. King Egger, in his attempts to have Eden Land for himself, constantly tries to tear the two apart, and therefore it is up to Lolo to fight his way through Eggerland, solving complex and mindboggling puzzles, and in the end, facing off with King Egger himself, saving Lala from certain doom. Whenever injustice is in the air, Lolo is there to answer the call!


Lala, as portrayed from the 1996 release of Eggerland Episode 0: Quest of Lala

Lala is portrayed as the princess/queen of Eden Land and Lolo's love interest. She is often kidnapped by the evil King Egger and it is often up to Lolo to rescue her from the evil "frog's" clutches. However, in later adventures, King Egger directly attacks the people of Eden Land and Lala sets out with Lolo and the two solve Egger's puzzles together and save their people from the clutches of evil.

King Egger[edit]

King Egger as portrayed in the 2000 release of Revival! Eggerland.

King Egger is also known as The Great Devil in the Western games. It was Egger who was jealous of Eden Land's great beauty, and so he led his monsters there to take it over and seize it for himself, though he did not count on Lolo's interference and opposition. However, King Egger doesn't give up easily. He cooks up many different schemes, much like the typical arch-fiend, and so he returns over and over again to kidnap Lala and wreak constant havoc on the innocent civilians of the Kingdom of Eden Land.


The basic gameplay of the series seems straightforward at first. Lolo/Lala is presented with a room that contains Heart Framers (Diamond Framers in early games) and a Jewel Box (or Key Box in early games), and when they collect all of the HF's the box will open and they can collect the item inside. While this sounds simple enough (and generally is for the first few rooms), it proves to be quite difficult due to the many different enemies present in the mazes as well as the various obstacles that they have to face (see the Monsters section).

Magic Shots[edit]

Lolo riding an egg across the water in The Adventures of Lolo on the NES (1989)

Lolo/Lala have the ability to pick up HF's that will give them two Magic Shots (these framers are often called Shot Framers, or SF's), and with these shots they can turn most enemies (and all, in the later games with help of the Crystal Framer) into eggs with one shot. While enemies are in the egg form they can be pushed (not pulled) around the level to block other enemies or to be moved out of the way. Additionally, they can be pushed into water and rode across to land on the other side (but only if there is a current present, which is only visible in later games). Enemies do not stay in their egg form forever, however, but after a few seconds the egg will begin to crack, and will eventually hatch. If Lolo/Lala uses two Magic Shots against an enemy, they will be blown off of the screen, but they will return within a few seconds (the length of time that they would normally stay within an egg). A warning for their return is given by a glowing square appearing where they will reappear. For most enemies, if Lolo/Lala stands on them when they appear they can simply walk off of them, but for Skulls or Almas (and later Medusa or Don Medusa) they will die if they occupy the same space (for information on Warp Holes, see that section).


Screenshot from Eggerland Mystery, the first game released in the series (MSX, 1985)

the Eggerland series features many different terrain, though the original games only had black floors and featured rocks, trees, and Emerald Framers as part of the movable terrain. However, this would change as the series progressed, and sand, grass, lava, and water would be introduced.

Heart Framers

Heart Framers, or HF's, should be listed as part of the terrain because they do provide protection from enemies. Like the EF's, enemies are incapable of moving past an HF and are also incapable of harming Lolo/Lala with their projectile attacks through them. However, Lolo/Lala is incapable of moving an HF, and once collected it is gone and provides no more protection, yet can provide Magic Shots or other powers (see Powers section).

Emerald Framers

Emerald Framers, often abbreviated EF's, are movable blocks found in levels that usually are helpful in blocking and trapping enemies. Mobile enemies cannot move past EF's and enemies with projectile attacks cannot shoot through EF's. However, these blocks can sometime be the object of puzzles, as pushing them incorrectly can mess up a certain room and cause Lolo/Lala to be stuck in a room and need it to be Reset.

Crystal Framers

These types of blocks were introduced in the Windows titles (Eggerland Episode 0: Quest of Lala and Revival! Eggerland) and have two reflective sides and two non-reflective sides. If Lolo/Lala shoots one of the reflective sides with a Magic Shot, it will be reflected at a 90-degree angle, and using this technique they are capable of "egging" enemies such as Medusa and Don Medusa.


Nothing can get past a rock. Additionally, no enemy is capable of shooting (killing Lolo/Lala with its glare, in the case of the Medusa/Don Medusa, or fire in the Gol's case) through a rock.


Trees keep all mobile enemies out, such as the Alma, Skull, Leeper, and Rocky. However, all enemies that are capable of killing Lolo/Lala with their gaze or by shooting them can do so through trees (such as the Medusa, Don Medusa, and Gol).

Treasure (jewel/key/raft) box

The Box is an interesting part of the terrain because while enemies are capable of attacking Lolo/Lala with their projectile attacks, it provides them with a safe-haven from mobile enemies. Moving enemies cannot pass through the Box while Lolo/Lala can, so if they are being chased, standing on the same space as the Box provides them with safety.


Water is present in the early Eggerland games and can be crossed in several ways. Sometimes bridges already cross water, but if not, Lolo/Lala may receive a Bridge power-up by collecting several HF's, and if this is the case, then they can create a bridge one-unit in length across the water. Also, by using a Magic Shot, Lolo/Lala can turn enemies into eggs and push them into the water. If there is a current, they can ride these enemies across the water and onto the land on the other side.

Sometimes there are bridges that Lolo/Lala can only cross a total of two times. If this is the case, then the bridge will crack the first time they touch it, and the second time the bridge will shatter. This produces an interesting challenge as they will have to carefully traverse a room so as not to be trapped in an area they cannot escape.

If Lolo/Lala is on an egg when it sinks into the water, they will drown.


In later games in the series, lava is introduced. While this is similar to water, it is a bit different. If Lolo/Lala places a bridge across lava, the bridge will only remain intact for a few seconds before burning and sinking into the lava, but they will receive a warning indicated by a cracking sound. Therefore, they will need to hurry up and do whatever they need to do on the otherside and run back across (or find some means of getting back if they need to).

As with the water, there will be bridges that can crack when they walk on it, so if this is the case, then they can only touch such bridges two times. Bridges that will not burn in the lava are made of stone.

If Lolo/Lala is on an egg when it sinks into the lava, they will drown and eggs themselves will immediately burn when placed in lava, so Lolo/Lala can only use them to cross lava that is one-unit in width.


Sand slows Lolo/Lala down but has no effect on mobile enemies, so this often makes some of the mazes complicated if they must cross it in order to reach a certain part of the room while running from enemies. Sand is also playing an important role in some of the time-limited bonus levels (which last for about 23 seconds).

Grass/Flower bed

Enemies are incapable of crossing the grass whereas Lolo/Lala can, but projectile shooting enemies are certainly capable of attacking Lolo/Lala through it.


This scan from the Japanese Eggerland manual for the Famicom Disk System (1987) explains the three different powers

Aside from the aforementioned Magic Shots, Lolo/Lala will gain certain powers from the Heart Framers that they pick up in certain rooms once they have picked up a designated number of them (this number is unknown but is predetermined per room). These powers will help them conquer their current puzzle if they are used properly.

Lolo will have to use his "Bridge" power, seen in the right box on the screen, to cross the river in the middle in this picture from The Adventures of Lolo for the NES (1989)

Once Lolo/Lala pick up a certain amount of Heart Frames, they may get a Bridge power-up. This power-up will let them place a bridge one-unit long across the water or lava in their current room. The placement of such a bridge tends to be crucial to their solving of the puzzle, especially when moving blocks or escaping enemies is involved. Therefore, the placement should be thought out in advance before the bridge power-up is used.


Once enough Heart Frames are received, Lolo/Lala may get a Hammer power-up. This tool will allow them to break one rock within their current room, and, like the Bridge power-up, deciding which rock to break is crucial to the solving of the current puzzle.


When Lolo/Lala gather enough Heart Frames they may receive an Arrow power-up. This power-up will allow them to rotate an arrow 90-degrees clockwise, allowing them to pass through it. This power-up is particularly useful in rooms that are called Arrow-Mazes, and like the other power-ups, the arrow that they use it on is the key to solving their current puzzle.

Warp Holes[edit]

Warp Holes are found in certain rooms in order to allow Lolo/Lala to use an enemy (by encasing it in an egg) to block an enemy which would otherwise be impossible to block. Warp Holes are as their name implies: a means of warping something, namely an enemy. When an enemy is shot off the screen, it is possible to force that enemy to reappear (or warp) to a different location of the room. To force this event to occur, Lolo/Lala must use two Magic Shots to blow the enemy away and then either use an Emerald Framer or Crystal Framer to occupy their previous space with or encase a different enemy in an egg and push it to that space. If Lolo/Lala tries to occupy the space of that enemy, one of two things will occur: if the enemy is a Snakey or Gol, they can simply walk off of them, but if it is a strong enemy, such as an Alma, Skull, or in later games Medusa or Don Medusa, then Lolo/Lala will die.

Some rooms may possess more than one warp hole. If this is the case, then the first enemy to be warped will be warped to the first warp hole location. In other words, there is an order of magnitude to these holes that is predetermined in each room, so Lolo/Lala must figure this out in order to solve each puzzle.

There is no definite way to discover whether or not a room contains a warp hole (in other words it is not obvious or stated when Lolo/Lala enters the room), but chances are that if there is an enemy that is definitely impossible to block by any means, there is bound to be one within that room.

In Room 7-4 in The Adventures of Lolo 2, Lolo must use this Snakey to block the Medusa on the right on the top using a Warp Hole
After shooting it away, Lolo puts an emerald frame on the space that the Snakey used to occupy
The Snakey reappears in the top-right of the room, above the Medusa on the right side of the screen (where it is otherwise impossible to take a block) because of a Warp Hole


While the general set-up of a room (its blocks, terrain, arrows, etc.) may provide a challenge in and of itself, the monsters within each room provide a vast challenge in addition to all of that. Five monsters made their debut in the original Eggerland Mystery, three more were added since the second game, and the last one is featured in one game only. Therefore, each monster will be discussed in detail in the following section.


Snakey is a creature that is as the name implies: a snake with two antennae that simply smiles at Lolo/Lala and looks at them as they move around the room. They are completely stationary and pose no real threat to them except that they may get in their way from time to time. However, Snakeys can be turned into eggs via Magic Shots and used to block other monsters or to be pushed into the water/lava and ridden across.

  • Snakey made its debut in the original Eggerland Mystery in 1985.
  • Snakey's graphics were the same for the most part until the US release of The Adventures of Lolo, when the graphics were improved a little.
  • Snakey smiles in every title.
  • In the Windows versions of the game, Snakey has sprites that let it look upwards at Lolo/Lala.

These monsters are just as their name implies: skulls. These enemies remain dormant until all of the Heart Framers within a room are collected, at which time they become active and prowl throughout the area. If Lolo/Lala is touched in any way by a Skull, this will prove fatal. As such, in many rooms it is necessary to find a way to confine the Skulls before all of the HF's are collected.

  • Skulls made their debut in the original Eggerland Mystery in 1985.
  • Skull's AI was poorer in the early games (like most mobile monsters), but as time and the series progressed, it improved, notably with the release of the Famicom Disk System title Eggerland.
  • Although Skulls do not start in a pre-defined direction, they all appear to be facing downwards until all HF's are taken.
  • In the Windows titles, Skulls have more sprites and therefore their starting positions can be facing in any direction, so Lolo/Lala will know which direction they will initially head.
  • In some titles, if a Skull is to reappear after being blown off-screen by Magic Shots and Lolo/Lala occupies that same spot, Lolo/Lala will be killed when the Skull reappears.
  • When the Skull becomes active, its eyes glow.

Gols resemble pink/red dinosaurs and are stationary and face one direction. When Lolo/Lala collect all of the Heart Framers in a room, they wake up and shoot a fireball if the hero walks into their line of sight. They shoot a single fireball and cannot shoot another one until the first hits something and disappears.

  • Gols made their debut in the original Eggerland Mystery in 1985.
  • Gols' attack varies in some games. In certain games, Lolo/Lala has to be directly in their line of sight in order for them to shoot, but in others they only need to be a half-step in front of them.
  • The fireball's speed varies from game to game.
  • If an object is directly in front of the Gol (such as a block or an egg/monster), the Gol will not fire.
  • The Gols' graphics stayed nearly the same until the release of The Adventures of Lolo 2, when their graphics were improved a little.
  • Gols are red in the Windows versions and they have an angrier look.
  • In the Windows games Gols will fire even if they have an object directly in front of them.

Almas are grey or red armadillo monsters. They can move freely around the levels and try to chase Lolo/Lala and if they catch them their touch is fatal. If an Alma is aligned with Lolo/Lala horizontally, it will roll into a ball and keep moving in that direction, so if Lolo/Lala steps to the side, the ball will keep rolling until it hits something, at which time it will resume chasing them. This gives Lolo/Lala an opportunity to side-step out of the way and trap the monster with something or to get a good lead and run away from it.

  • Almas made their debut in the original Eggerland Mystery in 1985.
  • Almas' AI was more simplistic in the earlier games, but as time and the series progressed, it improved, most notably seen with the Famicom Disk System title Eggerland.
  • Almas were originally red but changed to grey in The Adventures of Lolo.
  • In the Windows versions of the game Almas became red again.

Medusa resembles a head with snakes for hair and is one of the most formidable monsters in the series. It can shoot Lolo/Lala with its petrifying stare in all four directions (even through trees!), but is incapable of doing so through rocks, Heart Framers, Emerald Framers, eggs, stationary monsters, and even mobile monsters. Lolo/Lala also can only be killed if directly in front of the Medusa, so being a half-step in front of it is not fatal. Medusas cannot be put into an egg form or shot away normally, but in the Windows versions of the game, through the use of Crystal Framers, Magic Shots can be reflected onto them and this is possible. The MSX game Eggerland Mystery allowed Lolo to be unaffected by Medusa in bonus rounds.

When Lolo/Lala begins to walk in front of the Medusa, it becomes awake and its eyes light up and its snakes begin to stand up (which is more apparent in the Windows versions). This happens even when the Medusa is blocked.

Lolo, about to be shot by the Medusa to his left. No escape is possible.
Lolo, about to be shot by the Medusa to his left. No escape is possible.

One key to certain puzzles is that the Medusa can be blocked by a block being pushed only half-way in front of it. For example, if two Medusas are next to each other, a block being pushed between them is all that is necessary to block them and will conserve blocks that may be necessary for solving the rest of the puzzle.

  • Medusas made their debut in the original Eggerland Mystery in 1985.
  • The Medusa's graphics have changed a bit over the years:
    • It was initially blue with green graphics in the MSX games.
    • It changed to grey but had more or less the same look in the NES games.
    • In The Adventures of Lolo 2 it got a slight makeover.
    • In the Windows games, it got a pale white face with purple snakes for hair.
  • In the MSX games, doom music plays when the Medusa kills Lolo, but this is replaced in later titles by a fwoosh sound; because of the suddenness and volume of it, and that most people walk into a Medusa's path entirely by accident, the fwoosh is widely regarded as the most jarring sound effect in the series.
  • If timed correctly, walking alongside Don Medusa can protect Lolo/Lala from Medusa!
Don Medusa

Don Medusa resembles a large, devil head and is generally considered to be the most dangerous monster in the game. Unlike other mobile monsters in the game, Don Medusas only move back and forth either vertically or horizontally. Like the Medusas, Don Medusas attack with a line of sight, and once Lolo/Lala is within their line of sight, they will throw a sword or attack with their petrifying gaze, which is instantly fatal. Thus, they need to be blocked in order to be avoided. Normally they cannot be put into egg-form with Magic Shots, but in the Windows versions, with the help of the Crystal Framers, this is possible. Additionally, a Don Medusa's touch is fatal.

  • Don Medusas made their first appearance in Eggerland 2 in 1986.
  • Don Medusa's graphics have changed a bit over the years:
    • Originally it was a grey face.
    • In Eggerland, the grey face got a pinkish glow to it.
    • In the Nintendo games, the face became pink but was still drawn similarly.
    • In The Adventures of Lolo 2 the graphics were improved slightly.
    • In the Windows versions it became red and angrier.
  • Don Medusas always appear to be facing down, despite their direction of movement.
  • In the Windows versions, Don Medusas have additional sprites to indicate what direction they are facing and moving.

The name of Leeper is a mix between "leaper" and "sleeper". They can move freely throughout the room unless something is blocking their path. Once Lolo/Lala touches them, they will fall asleep and remain in that position permanently (this can either be a good thing or a bad thing, either blocking another enemy or perhaps traping Lolo/Lala). In some games Leepers can be encased in eggs and blown away with Magic Shots, but this is not the case with every game in the series. Once a Leeper is asleep, however, they can no longer be put into an egg.

  • Leepers made their first appearance in Eggerland 2 in 1986.
  • Leepers originally had poorer AI, but as the games improved, so did their AI, most notably with the Famicom Disk System release of Eggerland.
  • The Leeper's graphics has always been the same sprite for the most part, except in the Windows versions.
  • In the Windows versions, Leepers have yellow feet.
  • Leepers don't smile in the Windows version.

Rocky resembles, as its name implies, a grey stoney monster with ringed eyes and a big smile on its face. It can move freely in rooms unless blocked by something and walks at half of Lolo/Lala's speed. They don't chase Lolo/Lala but instead walk around in some sort of pattern. However, if they are aligned with Lolo/Lala vertically they will charge them at full speed in an attempt to either trap them or push them into another enemy or in front of another enemy (such as a Medusa/Don Medusa). When a Rocky is in close proximity to Lolo/Lala it will stop moving in an attempt to block their path.

  • Rockies made their first appearance in the game Eggerland 2 in 1986.
  • Rocky's AI was poorer in the older days, like most mobile monsters, but as time and gaming improved, so did its AI, most notably with the Famicom Disk System release of Eggerland.
  • The Rocky's graphic has always been the same sprite for the most part.
  • Rockies look like a 3D trapezoid when walking left to right in the Windows versions of the game.
  • Rockies don't smile in the Windows versions.
  • Rockies were later made into mini-bosses for Kirby's Dream Land 2 and 3.
Rocky, an aggressive monster that pushes Lolo/Lala around, trapping them or shoving them into monsters/obstacles.

Mobies (Capos in Japanese) are blue whale-like monsters that are stationary and similar to Gols in that they face one direction. They use a straight-line attack that requires a full line of sight (not just half of one), and this attack consists of a suction that draws Lolo/Lala towards them. This attack is not itself fatal, but it can lead to an unescapable situation (such as drawing them towards a Medusa). However, it can be evaded by blocking the Moby, shooting it with a Magic Shot, or simply stepping to the side.

  • Mobies only appear in the underwater levels of Adventures of Lolo II (Japan)/Adventures of Lolo 3, released in 1990.
  • In the US title, Mobies did not appear until Level 11, but in the Japanese title (The Adventures of Lolo 2), they first appeared in Level 9.
  • Mobies are green in the NES version, but they are blue in the Windows versions.
  • In the Windows versions, if Lolo/Lala is being drawn in by a Moby and crosses a Medusa's path, he can turn and shoot the Medusa with a Magic Shot to encase it in an egg (if nothing is blocking the path of the shot).

Eggerland Today[edit]

Although the last Eggerland game produced was in June 2000, there is still a great chance that there will be another game in the series sometime in the future. Hal Labs, the company responsible for producing the series since its debut back in 1985, is still in business and producing many major titles for various platforms, such as Super Smash Bros. Melee (in conjunction with Nintendo), the Kirby series, several TV series, and they were responsible for the Earthbound/Mother series. They never did claim that Revival! Eggerland would be their final title, so it would be no surprise to anyone if they would produce another title in the series (fans all around the world love puzzle/adventure games).

While no official games have been produced since 2000, the fan community has produced many clones for the Windows and MAC platforms and even for the Mobile Phone and PALM platforms.

Additionally, with the 1996/2000 releases of Eggerland Episode 0 and Revival! Eggerland (respectively), fans have been able to create and share their own custom games with each other via the Internet, and many websites have been created that are dedicated to sharing such fan creations.

For those that are interested, here are a couple such databases: