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{{Header Nav|game=Count Duckula 2}} | {{Header Nav|game=Count Duckula 2}} | ||
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[[File:Count Duckula 2 title screen (Commodore Amiga).png]] | <center>[[File:Count Duckula 2 title screen (Commodore Amiga).png]]</center> | ||
You will first have to connect your [[Commodore 64]] or [[Commodore Amiga]] (and cassette recorder, in the case of the former version) to your television (the [[Sinclair ZX Spectrum]] and [[Amstrad CPC]] versions are virtually unplayable), then switch them on; you will now have to place the cassette (disk in the case of the Commodore Amiga version) of [[Alternative Software]]'s [[Conversion Company]]-developed [[1992]] [[platform]] game, [[Count Duckula 2]] into the recorder (or the console itself in the case of the Amiga version), and (in the case of the C64 version, as the Amiga version loads automatically) type ''LOAD ""'' (without leaving a space between the quotation marks) then press {{kbd|Enter}} to load the program into the console (the Amiga version also has a starting cutscene): | You will first have to connect your [[Commodore 64]] or [[Commodore Amiga]] (and cassette recorder, in the case of the former version) to your television (the [[Sinclair ZX Spectrum]] and [[Amstrad CPC]] versions are virtually unplayable), then switch them on; you will now have to place the cassette (disk in the case of the Commodore Amiga version) of [[Alternative Software]]'s [[Conversion Company]]-developed [[1992]] [[platform]] game, [[Count Duckula 2]] into the recorder (or the console itself in the case of the Amiga version), and (in the case of the C64 version, as the Amiga version loads automatically) type ''LOAD ""'' (without leaving a space between the quotation marks) then press {{kbd|Enter}} to load the program into the console (the Amiga version also has a starting cutscene): | ||
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<center>[[File:CD2 Screen 30.png|400px]]</center> | <center>[[File:CD2 Screen 30.png|400px]]</center> | ||
The game's last screen features three randomly-appearing platforms, three moving platforms, one Jack-In-The-Box and one Ragdoll; once you have cleared it, the screen shall cut to a shot of Duckula standing behind a giant mechanical dog as Nanny walks towards it. Once she touches the dog, it explodes and leaves the lightning conductor behind - and an ominous four-note jingle will get heard as the text of "THE END" appears above Nanny. | The game's last screen features three randomly-appearing platforms, three moving platforms, one Jack-In-The-Box and one Ragdoll; once you have cleared it, the screen shall cut to a shot of Duckula standing behind a giant mechanical dog as Nanny walks towards it. Once she touches the dog, it explodes and leaves the lightning conductor behind - and an ominous four-note jingle will get heard as the text of "THE END" appears above Nanny. | ||
{{Footer Nav|game=Count Duckula 2|prevpage=Getting Started}} | |||
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